tag:blogger.com,1999:blog-2591229843590982581.post2021299558070316915..comments2024-03-28T11:28:58.010-07:00Comments on JJ's Wargames: Washington's War on Vassal - Game Onecarojonhttp://www.blogger.com/profile/11826580638291659193noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2591229843590982581.post-29794852759385928092020-06-20T05:18:29.193-07:002020-06-20T05:18:29.193-07:00Hi Greg,
Washington's War has improved upon We...Hi Greg,<br />Washington's War has improved upon We the People, but maintains the best of the original, namely a simple but not simplistic method of play that entwines the card play of events and activations to capture the historical feel of the AWI.<br /><br />We have often thought this game would make a cracking campaign engine for the war of as a whole using miniatures on the table to resolve the battles it sets up.<br /><br />Henry Hyde's superb publication of yore, Battlegames had a really interesting article in Issue 21 by the Canadian gamers Bob Barnetson and Bruce MacFarlane explaining how to convert forces on the map into tabletop ones for its predecessor We the People, which would still work for Washington's War.<br /><br />You can get a copy in PDF from Wargames Vault in the link below:<br /><br />https://www.wargamevault.com/product/87662/Battlegames-magazine-issue-21?manufacturers_id=2625<br /><br />Hope that helps<br />JJcarojonhttps://www.blogger.com/profile/11826580638291659193noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-68818413757626889762020-06-19T05:32:01.460-07:002020-06-19T05:32:01.460-07:00I like the look of this game. Great graphics and i...I like the look of this game. Great graphics and it would appear to has a lot of potential as the basis of my upcoming 28mm AR campaign. I will explore options. Cheers GregDelta Coyhttps://www.blogger.com/profile/05991890687374165828noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-17206303946395087322020-06-18T18:57:53.416-07:002020-06-18T18:57:53.416-07:00Thanks for the detailed explanation. That certainl...Thanks for the detailed explanation. That certainly does make it challenging for the Americans. I might dabble with this over the summer. <br /><br /><br />Regarding your future prospects, I am still convinced of your success in achieving American victory. You've already defeated Steve earlier in this game. Sure you were the British earlier...that doesn't matter. So it's 1 to 0, you're on your strategic game....no pressure to remain undefeated. Just the hopes and dreams of virtual Americans are at stake. 😁 I look forward to reading about it when you all are able to play again.A.P.https://www.blogger.com/profile/04557979425409883713noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-5710088987279154322020-06-18T09:57:12.140-07:002020-06-18T09:57:12.140-07:00Thanks Adam, we thoroughly enjoyed the game, but I...Thanks Adam, we thoroughly enjoyed the game, but I have a feeling you might be disappointed with my performance in the next one.<br /><br />In answer to your question the Americans have seven commanders, eight when Rochambeau joins them, to a maximum of five for the British, which with their ability to raise troops twice in any turn as opposed to just once for the British means you can get a lot of armies on the table quite rapidly should you choose.<br /><br />That said unlike the British only Washington and Rochambeau can winter with their army and avoid attrition which means the Americans are constantly spending activation points to top up their armies or just move around lots of small forces. This reflects the turn around of Continentals and the difficulty of keeping the troops in the field over winter.<br /><br />The other benefit the Americans get is that they can move quickly, up to five zones to the British four and five zones and attack when using the Glover's Marblehead card, plus they can intercept a British force moving within one zone of them and both Greene and Washington have a 66% chance of avoiding a battle should they choose.<br /><br />The Americans always have the choice to move second unless the British hold a campaign card with the advantage of being the last player to move knowing the British are all done for the year, allowing them to organise the odd winter offensive giving them a +1 in the combat calculation or to knock over British political control markers at year end, which can be critical if its a War End year.<br /><br />I think the trick is to keep the British busy chasing lots of small American armies, attacking when opportune and staying in the war long enough to get the French and their navy in to deal with British naval movement and landings.<br /><br />This is one of our favourite games and with the historical element in the cards a very nice historically driven model of the conflict. <br /><br />JJcarojonhttps://www.blogger.com/profile/11826580638291659193noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-6538022485478477592020-06-17T18:19:11.865-07:002020-06-17T18:19:11.865-07:00That sounds like it was a blast! That was fun to r...That sounds like it was a blast! That was fun to read. You mentioned the British asset being troops, so what is the main American asset in the game? I have every confidence that you'll develop a solid strategy to win the war and free the American colonists from the yoke of British tyranny. I look forward to reading how you SUCCESSFULLY led the American side to a great victory. ;) Thanks for sharing.A.P.https://www.blogger.com/profile/04557979425409883713noreply@blogger.com