Showing posts with label Devon Wargames Group. Show all posts
Showing posts with label Devon Wargames Group. Show all posts

Monday, 16 June 2025

The AWI Collection in Action at the Devon Wargames Group


This weekend, the new AWI collection was out on the table at club, playing a scenario loosely based on the Battle of Chatterton Hill, which I intend to work the collection up to, to do in the near future.

Devon Wargames Group - Battle of Telegraph Hill, October 1776

To add the forces I was able to field, Jack added some of his 28mm collection and Steve M helped with the game management in getting back up to speed using Rise & Fight Again rules.


In addition to the fun of bringing the collection to the table the game gave me an opportunity to visualise the look of the units together and the future games I am aiming to create.

If you want to know more about the game then follow the link above to the club blog.

JJ

Sunday, 11 May 2025

The Battle of Trafalgar 1805 - 2025, Exeter Legionary 2025 with the Devon Wargames Group and Friends

 
My regular weekly post on a weekend has been slightly delayed this week as the focus for this weekend was hosting a game of Far Distant Ships (FDS) at the local wargaming show in Exeter, Legionary 2025, where I ran one of three games hosted by the club at the show, mine focussing on the Battle of Trafalgar in its 220th anniversary year this October 21st.

JJ's Wargames - The Battle of Trafalgar, Plans and Preparations

Last month I put up a post looking at the preparations for this particular game, the materials for the rules and warm up preparations at club to get back up to speed with playing FDS since the last run out with them back in October last year when I ran the Battle of Camperdown at the NWS Meeting at the FAA Museum Yeovilton.

JJ's Wargames - Naval Wargames Society Weekend, 2024

The table plan for our game at Legionary based on Mark Adkins plan of the battle at 11.45am and illustrating the twenty 6' x 2' tables we would need for the game in 1:700

This would be the first time using FDS to play Trafalgar, and a significant test for the rules moving from Camperdown with fifty models on the table to a battle with seventy-three, and I was very much looking forward to the game as well as getting back together with friends to enjoy their company rolling bones and chatting wargames stuff amongst other things.

Our rules for the day, Far Distant Ships, slightly amended to cater for our 'Grand Manner' way of playing, using 1:700 models.

The chaps from the Exmouth club who host Legionary, had sorted our tables out for our forward party of myself, Jack and Steve M. to arrange at about 08.30 in time for our players set to arrive about an hour later, and despite a few issues, entirely of my own creation, the table was arranged and the fleets laid out in good time for everyone's arrival.

The table prepared for battle with the rear of the Combined Fleet line closest to camera and the leading ships of Vice Admiral Cuthbert Collingwood approaching with the British Leeward Column in the centre

The various commands were allocated based on preferences and the help of a few dice, and by about 10.00 following a quick briefing we were ready to play.

The Combined Fleet Order of Sailing with Ship ID Numbers shown, yellow = Spanish, blue = French,  and the numbers carried on the bases for quick identification. Note each commander listed to the left of the Orbat has their command details recorded, their seniority in the fleet in case of casualties and their identity pennants should a signal be required in the game.

As in previous games we were joined by friends from the Penarth Club, Glyn, Andy and Lee and with a few new players from the Devon club recently converted to the joys of age of sail gaming using Far Distant Ships, and new friends were made as we settled down to start the first moves of play as the British fleet closed the Allied line in preparation to break it and bring on Nelson's famous pell-mell battle.

The other British approach tables with the balance of the Leeward Column and Nelson's Windward Column to the left of picture.

Having run a few of these large battle scenarios over the last four years there are methods of play I have quickly learned to facilitate a good game, and a handy order of battle with all the ship stats, commander stats and a ready method of identifying any particular ship as required is a must.

Similar to the Combined Fleet Orbat, the British line up with Rear-admiral Northesk's details at the bottom and his flagship HMS Britannia.

My preferred method is an ID or unique Pennant Number applied to the base of each model that is easily checked against the order of battle for each respective fleet, providing a ready reference for the players and helping me to identify ships and specific parts of the battle when I come to do these AAR's for yours and my pleasure.

HMS Victory flying 'England Expects' leads the weather column with Temeraire close astern on the starboard quarter having been hailed to drop back and assume her proper station, and the frigate Euryalus on the larboard quarter in readiness to receive her commander Captain, The Honourable Henry Blackwood back aboard he having reported aboard the flagship for final orders before departing back to his ship having wished the Admiral good fortune in the coming battle.

Both fleets were operating under Nelson's and Villeneuve's standing orders prior to the battle, so you will not see any fancy wargaming manoeuvres beloved in other replays of this famous battle, but not a very realistic option for the historic commanders involved; particularly Villeneuve, who realising the poor sailing and gunnery abilities of his ships and crews ordered his squadrons to operate in line ahead, shoot at the enemy rigging on the approach assuming they were intent on breaking his line and relying on his larger crews to come out on top of any close fighting and boarding actions.

HMS Royal Sovereign, Vice Admiral of the Blue, Lord Cuthbert Collingwood's flagship leads the Leeward Column destined to break the enemy line seen ahead at about 12.15, seen here flying 'Engage the Enemy more Closely' from her mainmast and Admiral Collingwood's blue flag from her foremast.

Sadly for the allies, Villeneuve's decision to reverse course and head back to Cadiz on first sighting of the British fleet had proven his concerns only too real with his line a complete mess as depicted in the set up, leaving ships from different squadrons intermixed and with large gaps in the attempt at forming a new line seemingly inviting the onrushing British columns to pass through them issuing devasting raking fire as they passed.

Let battle commence as the first salutes are issued along the line of battle

The Combined Fleet commanders were thus duly appraised of Villeneuve's orders to them and with sail settings at 'Easy' they commenced an opening fire aimed at the approaching British columns, festooned with canvas following Nelson's signal to approach the enemy line as quickly as possible under 'Full Sail' thus reducing the time they would have to endure the enemy fire on the approach but of course making shots at their rigging that more effective.


The first British ship to feel the effects of this set-up was Collingwood's Royal Sovereign, greeted by some well aimed fire from the French 74-fun Fougeaux, causing light damage aloft. 

Royal Sovereign getting the worst of the early exchanges of fire as the markers on her bow indicate damage aloft from the incoming enemy shot as she barrels towards the enemy line under full sail, whilst also incurring an unfortunate critical hit on the approach that sees her carrying a 'Confusion on the Quarterdeck' marker as officers were required to go below to have wounds from falling rigging treated by the surgeon.

However the opposed die roll used in FDS used to calculate results of various forms of combat resulted in the dreaded result of a natural 6 and 1, with the British being the lower result and suffering a critical hit that caused confusion on the quarter deck, the least damaging of results, but a warning of not dismissing the threat posed by approaching an enemy line bow on.


As Collingwood's flagship closed to close range fire, the French command team produced their one and only Chance Card for that section of the line that happened to be the Sharpshooters card.


The die clattered down the dice tower and Vice Admiral Cuthbert Collingwood fell to the deck mortally wounded, as the stern gallery of the Spanish 112-gun Santa Ana and the bowsprit of the French 74-gun Fougeaux filled the view from the serried gun ports along either side of Royal Sovereign.

Her command restored to good order, Royal Sovereign breaks the enemy line at 12.15 with the stern gallery of the Spanish Santa Ana and the bow of the French 74-gun Fougeaux hoving into sight of the British gun ports.

The loss of one of the British commanders, slightly different from the historical record but none the less dramatic in the story of our game, seemed to galvanize both sets of fleet commanders as they earnestly set about the first exchanges of broadsides at very close range, with no messing about with shooting at the sticks, but with more deadly intent as hulls, stern galleries and bowsprits filled the view from opposing gun ports.

The French 74-gun Duguay-Trouin straddles the bow of an oncoming British third-rate part of Nelson's Weather Column as the battle grows in intensity.

With the first close range exchanges complete and some serious damage inflicted we left the game in the balance to allow everyone to get some well earned sustenance and to take a look round a very busy show in preparation for a return afternoon session of play.

The 112-gun Spanish first-rate Rayo at quarters and ready for the approaching onslaught set to hit the line on her larboard side.

In addition I got a chance to chat with folks interested in the game together with other friends in the local wargaming community with a few plans made for future gaming opportunities before we were soon back at the table ready to recommence.

Both British columns have contacted the Allied line, with the dogfight between the Allied rear and British Leeward column developing, centre-rear of the picture.

The battle was quickly moving into the up-close and personal stage of the fighting that characterised the battering nature of the historical battle, and to prod the British team of commanders to greater efforts I informed them that the required run-rate of Allied ships taken was one strike per two turns of play if they were to match the result of the 'Immortal Memory' himself.

Matt, right of picture, manoeuvres Victory as she breaks the Allied line, whist nearest to camera the Leeward column lead by Royal Sovereign are in amongst the enemy, as Lee, arms folded, admires their handywork and John to his right, checks his tablet copy of the rules - very flash!

Suitably prompted, the Leeward Column got stuck into the afternoon session of play as Lee and John led the charge as a successive wave of British ships closed with the Allied line, taking their tests to pass through the gaps before them, adjusting their sail set to allow them to administer the first stern and bow rakes as they passed by.

The Redoutable, carrying light damage has just had a gun burst returning shot that has caused a small fire aboard and added to her damage, whilst ahead the French flagship Bucentaure closes up on the stern of the Santissima Trinidad in an attempt to prevent further passages of the Combined fleet line.

Raking is a very effective way of inflicting severe damage on an enemy warship in this period of naval warfare, sometimes leaving the target reeling on a Medium Damage result, but occasionally being so effective as to cause a Heavy Damage outcome forcing the target to take an immediate strike test.

HMS Victory approaches the enemy line swathed in smoke as her 'crack' crew issue broadsides from both larboard and starboard batteries.

The former result somewhat disappointed the British as they sailed on after administering a rake, until they realised that the number of command points available held by opposing admirals, to be used to remedy such damage to a lower 'Light Damage' status were extremely limited, and thus choices had to be made as to which ships took priority for such repair attempts, that would leave others vulnerable to having their Medium Damage battered to a worse result in subsequent rounds of firing.

The 80-gun Tonnant, carrying light damage to her rigging, passes astern of the French 74-gun flagship of Rear Admiral Magon aboard Algeciras, while on Tonnant's starboard quarter HMS Bellerophon follows in close support.

With the oncoming series of British ships arriving before the Allied line in their echelon line abreast attack formation, the Franco-Spanish line had little respite from a succession of attacks, combined with those British ships that had passed through their line, turning onto a bow wind and allowing them to luff up alongside already badly damaged enemy ships, and pour in a close range broadside as well.


The herald of a two turn maelstrom of close in British fire started in the Allied rear as first, the 74-gun Bahama, struck following receiving a Heavy Damage result that saw her fail the following strike test, only for her sister ship ahead, the 74-gun Montanez to similarly succumb, with such heavy damage caused resulting in her striking without a test needed.

The intense British gunfire causes the first colours to be hauled down by Combined Fleet ships, with the Spanish 74-gun Montanez seen here struck, and behind her the 74-gun Bahama, the first Allied Ship to strike after receiving heavy damage for the first time and failing her strike test in the previous turn.

The Allied rear squadron had a starting break-off threshold of seven preservation points meaning that the loss of two of its third rates reduced that threshold to just three points, and once that was passed would cause a test for the remaining ships in the squadron to attempt to leave the battle.

Victory carrying a worn marker, showing her repairs to previous damage recieved, with Temeraire directly aft, alongside the Spanish 74-gun San Francisco de Asis that had just struck to the Temeraire after being stern raked.

With the afternoon session of play moving into the last half hour of the show, the final turn of our game only emphasised the effectiveness of the British fire at close range as ships started to strike along the Allied line, not solely in the rear but in the centre and rear elements of the van.

Royal Sovereign with a dead Admiral Collingwood aboard, he having been struck down by French marksmen aboard the French 74-gun Pluton, is in the thick of it as our game comes to a close, with the French flagship Algeciras on her larboard side already struck, she has passed astern of the Pluton stern raking her as she passed and causing her to haul down her colours. Nearest to camera is Tonnant carrying light damage to her rigging bearing up on the starboard stern quarter of the French frigate Themis.

The British Leeward Column have started to wreak havoc among the Allied rear squadron, as if in revenge for the felling of their commander with six Allied ships striking on the 12.45 turn of our battle.

As a result of this intense combat five more Allied ships hauled down their colours and the British command were finally up with Nelson's run-rate.

Meanwhile the Allied van and centre were starting to feel the effects of Nelson's attack with all three Allied squadrons left reeling at game end and likely being forced to roll break off tests in following turns

With the Combined Fleet teetering on a break off test in a further moves of play and with the show getting ready to close, we called our game.

The story of this Battle of Trafalgar saw the following highlights;

Turn 5 - Game Time 12.25. 
Vice Admiral Collingwood mortally wounded by French sharpshooters aboard the French 74-gun Fougeaux.

The Spanish 74-gun Bahama strikes to HMS Bellerophon after a devastating close range broadside caused her to strike immediately

Turn 6 - Game Time 12.35
Six Allied ships struck in the following ten minutes of battle
The Spanish 74-gun Montanez strikes to HMS Bellerophon which had moved along the allied line after shattering the Bahama.
The Spanish 74-gun San Francisco de Asis strikes to HMS Temeraire after a stern rake.
The French 74-gun Algeciras
The French 74-gun Fougeaux
The French 74-gun Pluton
The Spanish 74-gun Monarca

Those losses left the Allied Rear on 4 Preservation Points (PP), Centre on 2 PP and the Van on 3 PP

The Legionary 2025, Trafalgar Team, left to right, JJ, Jack, Steve M., Lee, Capt. Steve, Glyn, Mark and Andy, not forgetting Matt and John who had to leave early but are seen enjoying the day in the pictures above.

The show seemed very well attended with plenty of activity around the traders and bring and buy stands and we had a marvellous day's gaming with lots of laughs and banter which is the traditional way we like to play, and I have come away much enthused and looking forward to doing a two-day recreation of Trafalgar on the 4th-5th October at the FAA Museum as part of the Naval Warfare Society gathering.

The Battle of Trafalgar, 21 October 1805: End of the Action, by Nicholas Pocock circa 1808 (RMG)

Thank you to Jack, Steve M., Lee, Capt. Steve, Glyn, Mark and Andy, not forgetting Matt and John who created the fun of the day and I look forward to getting together around another large table soon.

More anon
JJ

Friday, 11 April 2025

The Battle of Trafalgar using Far Distant Ships for the 220th Anniversary Year - Plans and Preparation.

 
This weekend I will be starting my warm-up for a project to run the Battle of Trafalgar using Far Distant Ships, Fleet Action rules in this the 220th anniversary year of the great battle which will see a warm-up game at Exeter Legionary 10th May and culminate later this year in a two day running of the game at the NWS Meeting in Yeovilton on the 4th-5th October, within fifteen days of the day of the actual battle.

Far Distant Ships by David Manley are designed with large fleet actions in mind, principally for use with 1:2400 and 1:1200 models in mind which prompted me to adjust them to incorporate my preferred scale of 1:700, together with a few other tweaks that appeal to my way of playing. That said, I use the rules pretty much as written and really like the way they play. 
https://www.wargamevault.com/product/352181/Far-Distant-Ships

The warm-up process sees me running a smaller scenario at the DWG club meeting this Saturday, very similar to previous run outs with the collection when we used Kiss Me Hardy, and running 'The Leeward Line' game this time using Far Distant Ships (FDS), a rule set purposefully designed for big fleet action games and the set of rules I used at last year's NWS Yeovilton meeting to run Camperdown.

The set-up for 'The Leeward Line' scenario, taking as it does a discreet part of the Battle of Trafalgar as its subject and the initial attack by Vice-Admiral Collingwood's Leeward Column on the centre of the Combined Fleet's line, provides an excellent small scenario to get to grips with the key processes of play using FDS.

The Camperdown game, run last year at the NWS, was my first go using the rules with some fifty models on the table and ten players managing the respective fleets, and the play was very intuitive after just a couple of turns, with many of the players unfamiliar with them, quickly getting into the flow of play, enhanced by the non requirement for book keeping, that sees all damage states of ships indicated with markers placed on the bases of the models as required.

The Battle of Camperdown fought at last year's NWS gathering using Far Distant Ships, which worked very well and definitely had the effect of putting the players more in the role of admirals and division commanders rather than individual captains, without losing the granularity of the narrative of a big battle.
JJ's Wargames Naval Wargames Society Weekend 2024

That said the plan this year is to put the seventy-three models required for the Trafalgar fight on the table and to play the battle over two days in October, close to the actual anniversary of the battle and I thought what better way to prepare for that game that to fly the flag of the Devon Wargames Group at this year's local wargame show in Exeter, 'Legionary 2025' on Saturday May 10th, by putting on a Trafalgar run through with the whole collection on show and to fight as much of the battle there using FDS to prepare for later in the year.

The last time the Trafalgar collection was out on the table was our two day refight in the aptly named village of Nelson, with the Penarth chaps back in 2023, using Kiss Me Hardy (KMH).
JJ's Wargames - The Battle of Trafalgar 2023

Thus with the first run out of the whole Trafalgar collection set up for next month, I thought I would prepare for that game with a smaller effort at the DWG this weekend recreating a very discreet part of the larger battle namely Collingwood's attack on the centre of the Combined Fleet's line some thirty minutes before Nelson's Windward Column joined the action.

Admiral Collingwood's Royal Sovereign delivers a close in broadside against the Spanish flagship Santa Ana of Admiral Alava, in a previous playing of The Leeward Line, using KMH, this game using my LED markers on the broadsides to flash just as the lens shutter caught the picture.

In previous posts from last year journaling the completion of the Camperdown Project I went through my reasons for switching to FDS from KMH for my big multi-model battles, primarily around the fact that FDS very much puts the player in the role of the naval commander rather than ship's captain, without losing the granularity of narrative so gloriously created by KMH that plays very well at the lower end of the model numbers size of game; and with a ten to fifteen minute move/turn scale in FDS as opposed to the two to five minute turn in KMH the ability to fight a three or four hour real time battle over a day or more becomes more of a possibility, for those of us who enjoy a big-game as well as the popular skirmish ones.
 
The Players Record Sheet for the Combined Fleet Ships in The Leeward Line scenario, showing the information for the players regarding the ability of each ship in the command, with Attack Factor (AF), Defence Factor (DF) Boarding Factor (BF) Carronade or Close Range Factor (CF) together with a Preservation Point Value (PPV), the latter used to determine when the force might have to test to break off due to casualties 

As with all endeavours, the 'Five P's' guide the process, namely Proper Preparation Prevents P-ss-Poor Presentation, definitely five not six as 'P-ss-Poor' is hyphenated so counts as just one P.

FDS relies on the use of markers to indicate actions and damage results during play and I have produced my own for these large games.

So as well as the first playthrough of the rules this Saturday, I have ensured adequate markers, see above are prepared for the players to use in the game as well as range sticks, signal flags and chance cards to add yet more seasoning to an already spicy dish of a game.

A set of chance cards are prepared to be dealt out randomly
to player commanders, to add a little more 
narrative and drama without distorting the play.

With the markers I have prepared Order of Battle sheets for respective commanders so that all the various ship stats can be accessed at a glance as required and for the big game at Legionary I aim to have two new French brigs from Turner Miniatures that have replaced the generic versions from Warlord and that better capture the look of the 16-gun Argus and 18-gun Furet together with my new 3D printed ships boats and crews to mark the progress of boarding parties lowered to take possession of struck enemy ships, more anon on those new additions.

Victory leads the Weather Column ever closer with the 98-gun Temeraire close alongside, keeping station, still heading for the allied van at our big-game in 2023 to whet the appetite for fun in 2025.

So I will be posting an AAR of our Leeward Line game on Saturday at the DWG no doubt with access to my re-write of the scenario for used with FDS as a PDF from here at JJ's, and if you would like to come along and see the Trafalgar collection in action you might want to make a note of the dates and venues mentioned to come along and see the collection close up and personal, namely Legionary in Exeter on Saturday 10th May, 



and the Naval Wargame Society Meeting, Fleet Air Arm Museum, Yeovilton on Saturday 4th and Sunday 5th October.


As always, more anon
 
JJ

Sunday, 10 November 2024

The Capture of the La Minerve off Toulon, June 24, 1795

Capture of Minerve off Toulon - Thomas Whitcombe

This weekend I was back at the wargaming table as I had the pleasure of playtesting Scenario 21, one of a hundred single-ship, small squadron engagements I have been compiling principally for use with Kiss Me, Hardy (KMH) and To Covet Glory (TCG), with set-up arrangements, victory conditions, break off rules and a mixture of meeting engagements and chases, which produce different games and with the two closely linked where one can quickly change to the other as circumstances permit.


These scenarios are garnered from the work of the great naval historian, William James, and his colossal work that documented the great sea fights and small actions fought by the British Royal Navy between 1793 and 1815 that cover the principal wars against Revolutionary France and her allies, 1793 to 1801, Napoleonic France and her allies 1802-1815 and the United States of America from 1812-1815, in the Naval History of Great Britain Volumes 1 to 6 extending into the close of the age of sail era in 1827, that includes the Battle of Algiers 1816, Navarin 1827 and the Burmese War of 1824.

Scenario 21 recreates the action fought on the 24th June 1795 that resulted in the capture of the French 40-gun frigate La Minerve and is outlined below in James' account of the fight that ensued, and in the post I thought I would take a look at the historical fight and the ships involved with a link to the club blog below and an AAR of how the scenario we played turned out.

Lowestoffe & Dido vs Minerve & Artemise 24th June 1795, 0845, 41°8'N 5°30'E


In the month of June Admiral Hotham, while cruising with the British fleet off the Island of Minorca, received intelligence that the French fleet was at sea. To ascertain the fact, the admiral, on the evening of the 23rd, detached the 28-gun frigate Dido, Captain George Henry Towry, and 12-pounder 32-gun frigate Lowestoffe, Captain Robert Gambler Middleton, to reconnoitre the road of Toulon

Lowestoffe & Dido vs Minerve & Artemise 24th June 1795, 0845, 41°8'N 5°30'E

On the 24th, at 4 a.m., latitude 41° 8' north, longitude 5° 30' east, these frigates, standing close hauled on the larboard tack, with the wind at north-north-west, descried approaching them, nearly ahead, the French 40-gun frigate Minerve, Captain Perree, and 36-gun frigate Artemise, Captain Charbonnier, which frigates, by a singular coincidence, had been ordered by the French admiral to proceed off Minorca, and ascertain the truth of a rumour that the British fleet was at sea.

As soon as the private signal made by the Dido, who was ahead of her consort, discovered the relation of the parties to each other, the French frigates wore round on the other tack and stood away. The Dido and Lowestoffe immediately made sail in chase. At 7 a.m. it was evident that the French frigates were leaving their pursuers; but at 8 a.m. the Minerve and Artemise, as a proof that they were not disposed to decline a combat with two ships, whose inferior force must now have betrayed itself, again wore round, and, with French colours flying, stood on under easy sail to meet the Dido and Lowestoffe; who, with colours hoisted, and all clear for action, kept their course to hasten the junction.

On arriving within about a mile of the Dido's larboard and weather bow, the Minerve, who was at some distance ahead of her consort, wore round on the same tack as the Dido, and at 8 h. 30 m. a.m. opened her fire upon the latter. The Dido, however, reserved her fire until 8 h. 45 m.; when, having got close under the Minerve's starboard and lee beam, the British frigate commenced a steady and well-directed cannonade. In about five minutes the Minerve, suddenly bearing up, with yards square, attempted to decide the contest at once by running down the little ship that was presuming to contend with her.

The table plan for our game, with the two forces cleared for action.
'. . . at 8 a.m. the Minerve and Artemise, as a proof that they were not disposed to decline a combat with two ships, whose inferior force must now have betrayed itself, again wore round, and, with French colours flying, stood on under easy sail to meet the Dido and Lowestoffe; who, with colours hoisted, and all clear for action, kept their course to hasten the junction.'

Just as the Minerve's flying jib-boom was about to touch the Dido's main yard, the latter put her helm a port, to avoid receiving directly upon her beam, a shock which, with the weight and impetus of the French frigate, must have sent her to the bottom. Owing to this well-planned movement, the Dido received the blow obliquely, the luff of the Minerve's starboard bow taking her on the larboard quarter. But so heavy, notwithstanding Captain Towry's precaution, was the shock, that it drove the Dido nearly athwart the hawse of the Minerve; and, the latter's jib-boom being carried away by the former's main rigging, the bowsprit of the Minerve became locked in the mizen rigging of the Dido.

From the bowsprit, thus favourably placed, the Frenchmen, under cover of the Minerve's foremost guns and a heavy fire of musketry, attempted to board, but were prevented, as well by the pikemen on the Dido's quarter-deck, as by the violence with which the ships, owing to a great swell and hollow sea, were striking against each other. After about a quarter of an hour's contest in this situation, and when the Dido was literally hanging by her mizen rigging on the Minerve's bowsprit, the latter snapped short in two, carrying overboard with it, besides eight or ten of the French boarders, the Dido's badly wounded mizenmast.

Laid down in January 1792, and launched in 1794 in Toulon, Minerve had a brief initial career before her capture, taking the British collier Hannibal off the island of Ibiza on the 14th December of that year before herself being taken in this action.

The wreck was quickly cleared; and the colours of the Dido having fallen into the sea with the gaff, the signalman, Henry Barling, with characteristic bravery, nailed a union jack to the stump of the mast. As soon as she had thus cleared herself, the Minerve passed along the Dido's larboard beam, rubbing sides the whole way, and the mutual cannonade recommenced with vigour. Presently, however, the lower yards of the Minerve, hooking the leeches of the Dido's two remaining topsails, tore them out of the bolt-ropes; and the French frigate, continuing to range ahead, left the Dido almost a wreck upon her larboard quarter.

Having, owing to the Dido's position ahead of the Minerve, been prevented from firing into the latter's stern as she passed under it to assist her consort, the Lowestoffe now placed herself on the Minerve's larboard bow, about a ship's length from her; and at 9 a.m. opened her fire, which, in six or eight minutes, brought down by the board the French frigate's unsupported foremast, also her main and mizen topmasts. About this time the Artemise, who, in running past, had fired an ineffectual broadside into each of the British frigates, hauled her wind and made all sail.

Artémise was a 32-gun Magicienne-class frigate, and was under construction in Toulon when the Coalition seized the city in August 1793,  leaving her behind  when they evacuated the city in December 1793. At the action of 24 June 1795, she escaped while Minerve was captured, seeing her captain relieved of his command for leaving Minerve.

At 9 h. 15 m. a.m., the escape of the Minerve being rendered impossible, Captain Towry caused the signal to chase to be spread over the Dido's quarter. The Lowestoffe thereupon quitted the Minerve, and made all sail in pursuit of the Artemise; and the Dido, setting her only serviceable sail, the foresail, stretched ahead to repair her damages. The Artemise and Lowestoffe soon began exchanging their chase-guns; but the latter, having unfortunately received a shot through her mizenmast, could not carry her mizen topsail. In consequence of this, the Artemise gained upon the Lowestoffe so much, that Captain Towry, at 10 h. 30 m. a.m., made the latter s signal of recall.

At 11 h. 30 m. the Lowestoffe again closed with the Minerve on the starboard quarter, and soon opened upon her a heavy raking fire. In the meantime the Dido, having bent new fore and main topsails, and partially repaired her damaged rigging, had wore and made sail in the direction of the Minerve; who, at 11 h. 45 m., on her mizenmast being shot away by the board, and with it her colours, hailed the Lowestoffe to send a boat and take possession. At this time the Artemise was nearly hull down to windward; and the Minerve, certainly, if not in a defenceless, was in an utterly unmanageable state.

HMS Dido was one of the twenty-seven Enterprise class of 28-gun sixth-rate frigates and was
commissioned in September 1787. Enjoying a long service career, not being broken up until 1817. 

The Dido, out of her complement of 193 men and boys, had her boatswain (Cuthbert Douglas) and five seamen killed, her first-lieutenant (Richard Buckoll, who, however, did not quit the deck), captain's clerk (Richard Willan), and 13 seamen wounded.

Dido's notable contribution to the taking of the Minerve was remarkable when it is remembered that
the weight of Minerve's broadside alone was greater than that of the two British frigates together, seeing the Admiralty duly award the two captains a Naval Gold Medal each, and in 1847 issuing to all surviving claimants from the action the Naval General Service Medal with the clasps "Dido 24 June 1795" and "Lowestoffe 24 June 1795".

The Lowestoffe, out of her complement of 212, had none killed and only three wounded. Each of these frigates carried the guns of her class, as described in the table below, with four 18-pounder carronades in addition; making the Lowestoffe's guns 36, and those of the Dido 32.




The Minerve mounted two carronades less than her establishment, see below, or 42 guns in all, with a complement on board of 318 men and boys, and is represented to have lost upwards of 20 in killed and wounded (among the latter her captain), exclusive of those that were drowned by the falling of the bowsprit.

Note: James rates Artémise as a 36-gunner rather than the 32-gunner with some sources suggesting her four extra guns weren't added until 1798, prior to her destruction at the Battle of the Nile.

The loss sustained by the Artemise, a regular 36, mounting 40 guns, out of a complement amounting at least to 300, could not of course be ascertained, but, from her small share in the action, was probably of very slight amount.

In every point of view, this was a gallantly-fought action on the part of the British. The Minerve alone was superior in broadside weight of shot to the Dido and Lowestoffe together, and the Artemise was rather more than a match for the Lowestoffe.


The conduct of Captain Towry was noble in the extreme. His senior rank gave him, although commanding the smaller ship, the right of choosing his antagonist, and he did not hesitate a moment in laying the Dido alongside a ship of nearly double her size and force. A ship of 1102 tons, and 318 men, coming stem-on upon a ship of 595 tons, and 193 men, was indeed a critical situation for the latter; and, had the Minerve's consort not behaved in a most dastardly manner, the Dido at least must have become the prize of the French commodore.

The 32-gun frigate HMS Lowestoffe - Derek Gardner
HMS Lowestoffe was a 32-gun fifth-rate frigate built during the latter part of the Seven Years' War, she went on to see action in the American War of Independence and the French Revolutionary War, and served often in the Caribbean. A young Horatio Nelson served aboard her shortly after passing his lieutenant's examination.

It was well for the Dido that the Lowestoffe's captain possessed none of the backwardness of the captain of the Artemise; and, indeed, so ready is Captain Towry to admit the benefit he derived from his consort's aid; so far is he from wishing to monopolize the credit of the victory, that in his official letter he says, "By Captain Middleton's good conduct the business of the day was, in a great measure, brought to a fortunate issue."

The Minerve was conducted in safety to Port Mahon, and afterwards to Ajaccio, and was added to the British navy, under the command of Captain Towry, as a 38-gun frigate; to which class, from her fine qualifications, the Minerve became a valuable acquisition. The Dido’s first-lieutenant, already named, was justly promoted to the rank of commander; as was also Mr. Joshua Sydney Horton, the first-lieutenant of the Lowestoffe.

The table set up at the DWG yesterday in readiness for our refight of this remarkable action.
Devon Wargames Group - Action off Toulon, June 1795, Kiss Me Hardy

As can be seen from James' account, the Minerve put up quite a fight as did her opponents Dido and Lowestoffe with Artémise not so much, perhaps typifying the mixed resolve of the officers serving the French Revolutionary Navy of that time, so much so that a British commander could never be certain of the fight he might get from one action to the next.


As will be seen from the account of our game, the events had some distinct similarities with encounters of the 'right up against the bulwarks kind' and a good old boarding action to follow, to some very different ones with regard to the fighting performance of the two French frigates compared to their historical counterparts; although an unfortunate morale test result didn't help, that eight times out of ten would normally have been passed with flying colours, if you'll excuse the pun of another historically based British expression from the glorious days of Royal Naval history.

You can follow the link above to read the account of this scenario, which proved to be the entertaining game that James' account promised.

More anon 

JJ