tag:blogger.com,1999:blog-2591229843590982581.post5504536068147815014..comments2024-03-28T11:28:58.010-07:00Comments on JJ's Wargames: Ruthless at Tombstone - New Year's Eve Gamecarojonhttp://www.blogger.com/profile/11826580638291659193noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2591229843590982581.post-59465060419665128122022-08-13T08:40:16.294-07:002022-08-13T08:40:16.294-07:00Great AAR and great looking game. I'm just ge...Great AAR and great looking game. I'm just getting into Wild West gaming and this was very interesting.95th Divisionhttps://www.blogger.com/profile/15797175988975962891noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-13590507533974619332022-05-15T02:22:37.471-07:002022-05-15T02:22:37.471-07:00Hi Terremen,
I didn't buy the Tombstone scena...Hi Terremen,<br /><br />I didn't buy the Tombstone scenario, I just watched "Little Wars TV" "5 Table Tombstone" on Youtube, took a few screen shots of each table and wrote my own scenariio and characters based on the video. Obviously it owed a lot to LIttle Wars TV, but I fleshed out the detail.<br /><br />Doing it this way was a lot easier than I expected. I used the historical record and examples from other free "Ruthless" scenarios, to balance the characters and the scenarios. For instance, Wyatt Earp said he knew Frank McLaury to be a dangerous man and a good shot, so his characterstics and stat values reflected this on the table. You can see in the video that Wyatt Earp's stat value is 3, so I made Frank McLaury slightly worse at 4 and gave him the "Gunfighter" and "Tough As Nails" skills (historically he kept shooting despite several wounds).<br /><br />Also I kept in mind that the various "Acts" don't need to be balanced, as long as the overall Victory Conditions and Legal Standing scores are balanced. This seemed to work well, as even in unbalanced Acts, it was possible for the underdogs to pick up useful points. <br /><br />Ruthless is not like other wargames, as it is a small campaign in one sitting. You have to bear in mind that characters you lose in one Act are not definitely not going to appear in the next Act ! This gives a different dynamic and certainly gives a different feel to the game.<br /><br />All in all, I didn't find writing the scenario and doing the character cards too difficult, as long as you remember it is relative stat values and abilities that matter and not the precise numbers or traits (e.g. Wyatt is better all round than Morgan).<br /><br />I have another scenario I am generating from scratch, based on historical encounters and I am not finding the work too hard, Whether it plays well on the day only time will tell.<br /><br />Vince<br /><br />Vincehttps://www.blogger.com/profile/03691369848035290908noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-10546889577305445892022-05-14T19:14:22.191-07:002022-05-14T19:14:22.191-07:00Nice AAR write-up. I know they sell other scenari...Nice AAR write-up. I know they sell other scenarios but was curious whether you'd given a try at generating your own given the experience from this first set of Acts?Terrementhttps://www.blogger.com/profile/04342792166035213324noreply@blogger.comtag:blogger.com,1999:blog-2591229843590982581.post-23944737466228072132022-01-02T03:16:31.114-08:002022-01-02T03:16:31.114-08:00Excellent write up JJ. Just like being there.
I t...Excellent write up JJ. Just like being there.<br /><br />I thought you did well to keep Ike in the game for as long as you did. Not least given his proclivity to run his mouth and then run away !<br /><br />We would have won the last "Act" too, if it hadn't been for Steve, who at the end of every turn said "and now you have to make a skedaddle roll". You remembering the other cowboys in the trees, might have helped too !<br /><br />Happy New Year.<br /><br />VinceVincehttps://www.blogger.com/profile/03691369848035290908noreply@blogger.com