Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Wednesday, 23 January 2019

Terrain Build Update - Breached Walls, Finished

The final 'table test', seeing how the completed model looks on the terrain mat

OK, so picking up where we left off in part one of this series of two posts looking at creating breached wall sections from Warbases excellent range of MDF Roman walls we now move on to finishing off the prepared breaches together with the bases for them and the rest of the wall sections and gate house designed to marry the whole thing together.

Terrain Build Uupdate - Breached Walls Part One

This next part of the construction uses all the skills and techniques covered in other posts I have done recently, looking at creating scatter terrain and modular sloped hills, namely the application of and sealing down of the coats of ballast and scatter that create the final terrained look and just as importantly sealing the whole model against constant handling by wargamers.

I will just cover off the basics here in this post but if you want to get a fuller description then you will need to go to my Labels tabs in the right hand column and find 'Terrain' and start with my series of posts looking at trees and scatter terrain from December 2018 entitled similarly to this post 'Terrain Build Update' and follow the series where I go into the basics of terrain work.

Ballast and sand added to the breaches to create the rubble look

So with the breached sections carved into shape, bits of large chunks of masonry added and a coat of plaster smeared on to lessen the larger, stranger looking air pocket holes formed in the expanding foam it was time to add the different sized pieces of sand and ballast to the coat of watered down PVA and allow the the whole thing to dry thoroughly.

It is now that the large pieces of masonry start to stand out and add that extra level of detail

In addition to the breaches the wall section bases got their texture added to their bases


As well as working on the breaches I needed to add texture to the bases on the other wall sections designed to help marry the whole thing together.

Note the little areas of grittier ballast designed to allow me to leave areas of the ground work showing through the turfed areas - I don't want this to look like a golf course when its finished!

Strictly speaking you would expect a gate house like this to have a 'cobbled stone' entrance but that would have required laying down a textured approach and sanding back the bottom of the gates so I decided on sticking to a more 'new build' look and plenty of dirt.


Once the ballast has dried thoroughly it was time to apply my trusty mix of PVA/water/chocolate brown house paint to apply the first sealing coat to the model and to provide a nice shadowy undercoat to the rest of the paint job.


You can be quite liberal with the brown and not worry about covering the detailed bits of masonry as all that detail will still get picked out by the next paint coat and areas of brown left give an impression of shadow in the recesses and great depth to the overall look.




Once the brown undercoat is dried thoroughly it is on to the first west-brush coat of highlight for the breaches where a going over of dark grey, dry brushed light grey was the first step.

Then the lighter chunks of stonework were picked out with the Coat d'Arms Field drab, highlighted Horse Tone Roan, as for the wall tops and pavement stones and I used a bit of both those colours to lightly dry brush areas of the rest of the breached rubble to add variety to the grey colour overall.


Dry brushing the detail into the rubble and the facing stonework just showing at the edges of the cracked plaster

Finally some of that lovely creamy white wall plaster would likely show especially at the outer reaches of the rubble spill where the top of the wall would have fallen out furthest from the rest of rubble spill.

Not too much though as most of it would be in among the core stone rubble.

This is also an opportunity to dry brush and accentuate the parts of the facing stonework revealed at the edges of the broken plaster which was created using the foam-board in part one.


One other touch that I didn't mention in part one was that I carefully scored crack lines into the MDF around the breached areas implying the stress to the remaining sections of plaster work still standing.

Note the areas of cracked plaster work showing around the breach, together with a few small pieces lying among the rubble

Once the rubble work was done I simply painted the wall that remained in the same colours as the standing sections (you will need to refer back to my posts from early 2018 to see the first build of my Roman wall and buildings to see what I did).

After that it was simply a case of dry-brushing the ground work with my light golden brown craft paint as per the scatter terrain posts.

All the painting done and left to dry overnight ready for the final coats of scatter to create the turf work


With all the painting done and the sections brought together to be left to dry thoroughly overnight you can already get a sense of how the walls will look once the turf scatter and clump grass tufts are applied.

Needless to say I went to bed satisfied with a good days work and really looking forward to the following day to bring this project to a close.






The next day was all about getting the ground work finished which means applying the three colour ground scatter, grass tufts and sealing with a final spray of PVA and water to lock the scatter down and blend the colours.



Again the detail of doing the scatter terrain work is covered in the post looking at the modular hills, suffice to say I was primarily looking to put the darker shade turf in close to the wall footings, along the border of the road entering the gate and around the broken groundwork.

Once that was done I applied a few areas of lighter scatter around randomly to create some variation to the turf, followed up by an overall finish of the mid green.

The colours when first applied can be quite a contrast, but a spray of water and PVA through an atomiser, the ones women use for perfumes and such like, will cause the colours to leech into each other and bring the whole thing together to create a more natural look.


Darker shades are applied around the foot of the wall with a few lighter patches randomly applies on the open turf. Then finished off with tufts. Note this turf has just been sprayed and already the colours are starting to blend as it dries.

One important thing to remember when applying the turf is to let the pieces dry off above any flat surface. The picture below shows all my sections drying on top of paint tins. This is really important as excess PVA/water can run off under the bases and will dry, firmly sticking your sections to the surface they are left standing on if you are not careful.

A little grass texture was applied to the inside section of the breaches to imply an internal grass verge

The base I planned for my gate house did not allow for the steps projecting from the back of the two towers and so I added left over wall capping to make a new layer of paving to go under each step

Once the turf was on, I allowed the bases to dry out a bit before adding the grass tufts and a few meadow flowers for variety.

The picture below shows all the sections turfed and now dry allowing me to put them out on the table together without any concern for them sticking to each other or the table cover.


Grassing the breached sections was a little different in that the bases had internal parts as did the gate house and I wanted to imply a small grassed area between the outer wall and the internal streets so added a small amount of turf on those internal parts of the base.

However in the wall is not the same as outside it and so I did not put any tufts on the inner parts, implying a better kept area of grass than that outside the wall.



Another consideration is that I intend to run battering rams and siege towers up against this wall and so I decided to be sparing with the grass tufts to allow plenty of room to get models placed on flat ground up against the wall.


My games are all about large scale battle with multi-figure bases and I am not really a fan of the individual figure based rules popular with WAB and some of the fantasy sets.

The breaches will accommodate individual figures placed on them to indicate the struggle when fought over, but are principally designed to show when a breach has been effected and where on the wall it is.



Finally we have the new walls and their bases displayed on one of my mats to show how they will blend into my table set up.


The next stage will be to populate the interior with other suitable buildings most likely from the Warbases range of Roman buildings and I already have an idea on how to create a road surface to place those buildings on, within the walls, to have it looking quite different from the surrounding countryside outside.





I am really pleased with how these walls have turned out and have confirmed my own thoughts when Warbases first released them about how suitable they are for scratch building and conversions, with the price making them very competitive with other resin options.

MDF is a very flexible product to work with but I am a firm believer that to make it look good a little work, preparing it and painting it, is still required just as you would with resin or most other materials.

The rear of a breach section next to my improvised paving supporting my tower door step.

With the amazing selection of excellent quality MDF buildings now available and with manufacturers wowing us with even more amazing things they are able to produce and at a price that is very affordable, good looking terrain to compliment good looking armies has never been so possible as it now is.

The next time you see the walls from inside I hope to show you my new set of internal buildings and internal road base

So that's the breached walls done  and I now have a mind to have a look at other types of hills together with a bridge or two, not to mention some roads I have my eye on, so a few more Terrain Updates to come going forward.

Lots of stuff to come on JJ's with my visit to Taunton and the Museum of Somerset, Steve M and I get some practice reacquainting ourselves with Dux Bellorum and the Battle of Pinhoe 1001 and I and a few of the chaps are off to Crusade in Penarth this weekend so lots to, no doubt, tell you about from there.

Wednesday, 16 January 2019

Terrain Build Update - Breached Fortress Walls


My last post on terrain building and my modular sloped hills ended rather cryptically about what my next terrain project would be about, and that was because I was still working out how I was planning to do it.

When I say planning, I had the basic idea sorted out but was still looking at lots of examples of other people's work together with artwork to come up with my own finished article.

It was back early last year that I sat down to put together my collection of MDF Roman buildings and city walls from Warbases.

Even back then I was drawing ideas about creating some damaged breached sections of walls to allow them to reflect being shot at by Roman siege artillery or from undermining attacks to their foundations and facing stonework.


My walls are designed to stand in for both Roman and Dacian fortresses and at some stage I will look at putting together some sections of ditch to cover the front, but my first thoughts were turned towards damaged breached sections to allow my Romans to have a go at Sarmizegetusa at some time in the future.

So just before Christmas I ordered up another couple of sections of Warbases walls and started to mutilate them with a Stanley knife, working to a drawing I put together, imagining the look of my new breached sections.

When I'm enjoying a rich vein of creativity I like to just roll with it and so now seemed as good a time as any to get started on a plan that is still very much in my head developing rather than set in stone, if you'll excuse the pun.


The pictures show what I was left with after the knife work and note that I did not separate the wall entirely as I wanted the rigidity of the section coupled with a base underneath to give the whole structure some strength now that a third of it was missing.



The walls are a typical Roman design with a plaster finish over the facing stone that finishes off the core stonework and so I decided to give a hint of the underlying facing stonework by fixing some small panels of foam board inside the MDF which will allow me to hint at that with painting.


As I say this design was still developing in my mind as I went, so marrying the new pieces up with the standard sections helped me to visualise how they would look as part of the whole.


I have seen other people doing scratch builds of existing wall models and the need to create a base to facilitate the rubble spill requires the other sections to be equally based if we are to avoid the breached sections being slightly but noticeably higher than their intact neighbours.

Thus I ordered up some base sections from Leon at Minibits that will allow me to add a bit of terraining to the model walls already built and to marry them to the breaches.



With the breaches cut and prepared it was now on to the filler that will allow that broken rubble spill to be modelled around the MDF structure.

For this next step I turned to a can of expanding foam filler, a product I had used in the Oporto Table construction for filling awkward spaces on my cliff sections and the picture below shows the 'meringue' that developed amid the breached sections after a quick application of foam.


The fun bit is then to cut the foam to shape, stopping occasionally to allow some uncured sections to 'cook' a bit longer when exposed to the air and then coming back to reshape the expanded areas again.


The picture below shows some of the air bubbles that can form in the deeper recesses but that is not a problem as I will be going over any really strange looking holes with filler at the end of the shaping process and the bubbled foam creates a really effective undulating effect of all that rubble core spilling out once the facing stone work has collapsed.


Once the basic shape of the breach had been carved it was then time to start sprinkling large pieces of stone work that would have stayed close to the surface in the spill of core rubble and for this I used pieces of the original flat stonework of the MDF model mixed in with pieces of left over foam board chunked up to look like pieces of facing stonework.




Once the larger pieces of rubble had stuck I then applied a generous smear of plaster to create my slope effect and left the pieces to dry thoroughly over night in preparation for the final stages of PVA sealing with scatter and ballast and a paint job, to come in part two.


Next up, the second unit of Sarmatian Cataphracts is nearing completion and I am just finishing off a post looking at Taunton, the county-town home of the British army regiments of Somerset and the town's and County's history.