Tonight will see the second play test of the Casa de Salinas scenario, with an AAR to follow this weekend. I like to try out different ideas with each test game, and tonight we will be using an order of battle generated from a list of all the units present at Talavera on the eve of the battle, with the idea of using this game to set up a series of linked scenarios.
On the lead into the Talavera project I discussed the plans back in May 2014 with a general outline of the models I would work on and the games I would do to capture the events of the battle.
This outline plan took a step further when I reviewed the campaign as a whole, by which time I was well into the orders of battle for both the Allies and French.
It is quite clear that the battle is composed of a series of actions occurring in the space of two days with the climax reached on the afternoon of the 28th July with the almost all out assault on the British centre/right of the line and sputtering out with the debacle of the charge of the 23rd Light Dragoons in the northern valley on the British left. The map below helps to illustrate where the principle clashes occurred.
As you will know, I like to use my wargaming to try and model the events of the historical action whilst having the fun of the game, not knowing what might occur in our refights. One of the great benefits of using C&GII is that it offers gamers, the opportunity of creating the forces involved as a master list order of battle that can provide units for individual scenarios that form part of a whole linked series. The casualties and morale effects can be carried from one scenario to the next and thus help create the whole two days of combat, fatigue and casualties.
I haven't been able to use this facility with the battles recreated so far, but Talavera presents a whole new challenge, and so I have built a series of four games scenarios that can be played separately as stand alone games or as part of a series of linked battles.
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| The 60th Rifles held their ground as the rear guard is surprised at Casa de Salinas |
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| Scenario 1 - Casa de Salinas, 1300, 27th July 1809 |
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| The 9eme Legere led the night attack onto the Cerro de Medellin 27th July |
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| Scenario 2 - The Night Attack, 22.00, 27th July 1809 |
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| Scenario 3 - The Dawn Attack, 0500 28th July |
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| The French artillery barrage, kept busy all day, reached a crescendo in the afternoon attack |
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| Scenario 4 - The Afternoon Attack, 14.00 28th July |
As it stands at the moment, I have constructed about half the units needed for Scenario 4. All are done for Scenarios 1 and 2, with just a few needed for 3, so I aim to post on the play test games as we work towards the big game. Once all the scenarios have been thoroughly play tested I will release the work.
I should add that in addition to working these games up for C&G in particular, the nature of scenario design today is to make them user friendly for other rule sets and I plan to consider ways of carrying forward the attrition aspects of each game with other rules in mind. However with the units based on real numbers of men and a broadly generic morale rating, they should be easily translatable anyway.
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| Spanish Cavalry regiment El Rey, completed the repulse of the German Division at the close of the battle |
The test for linking these games begins with the second playing of Casa de Salinas where the order of battle for both sides is taken from the master list of units involved in the battle as a whole and I will be transferring them back into it prior to moving on to the Night Attack scenario.
As always, feedback and comments welcome.






























