Tuesday, 2 April 2019

Chain of Command - 29 Let's Go, Game Four

The US troops press on into St Germain du Pert on a mopping up operation after a hard battle to take the village

Last week we played our fourth game in our linked campaign with a replay of scenario three in '29 Lets Go' that sees us refighting on table three on the map below, looking to clear the village of St. Germain du Pert of German troops who have been enfilading the main road to Osmanville with their fire.

The link below will take you to the first post covering our initial games in this campaign and the background to starting it.

Chain of Command - Devil is in the Detail


In the last game Ian, commanding the German forces, forced Steve and I to go away and rethink this battle after we had only just grabbed a bloody draw after seemingly been staring our first defeat full in the eyes.

On reflection we felt we had not stretched the German defences enough, but worst still had our troops poorly deployed and unable to mutually support one another leading to our attacks going in piecemeal and being defeated whilst others could only look on and do nothing to help.


This time we were determined to do things differently and not squander the opportunity to get the US series of wins back on the road, conscious that poor old Ian was probably reeling from the casualties he sustained in the last battle for this village with a lot less opportunity to repair those losses than us.

The picture above gives an idea in the slight change made to the US attack in that this time all three US squads supported by their two platoon commanders deployed supporting each other around the hedged field top left with two bazookas and a flamethrower attached.

In addition the US tanks quickly deployed from the road taking advantage of an extra vehicle with a troop commander aboard better able to coordinate their movements and set up over-watch as the US infantry closed on the nearest building.


We had concluded from the last game that it was imperative for our tanks to get onto table first and get deployed wide of the road to give them over-watch down the road into the village able to reply on any deployment by the Germans be that infantry weapons or Marder IIIs from behind the rearward buildings, that so badly shot up our infantry in the last battle.


The battle reflected the casualties sustained in the last fight as far as the Germans were concerned in that Ian could only afford to hold one part of the village in force and he had decided to make the church and its high walled graveyard his main point of defence, leaving the farm buildings, that had caused us so many casualties in the last attack, open to being taken quickly by a squad of our infantry.

However the reward the German force attained for its repulse of the first US attack was an opportunity to strengthen their position with the addition of a minefield that they chose to place astride the road next to the church wall, as seen in the picture above.


That said, the squad approaching the corner of the churchyard, using the hedgerow as cover, whilst others were on over-watch during their movement suddenly caught the wrath of the MG42 and its supporting riflemen as up they popped along the church wall and delivered a withering fire.

However this time they invited a prompt response as both a supporting squad of infantry to their right and three Shermans on over-watch to their front, replied with small arms, machine-guns and HE fire that punched holes in the wall and killed and wounded the troops along it.


Ian's men were taking a beating in the firefight and so he deployed the Panzerschreck that missed our tanks in the last battle but left the armoured troops cautious about getting to close to the buildings in this particular battle.

It still took the German team two more shots to get a successful strike against the American tanks but in the end a rocket streaked out across the open ground and the first tank was struck effectively enough to knock it out hitting the troop commander's vehicle in the centre; but luckily both he and his crew made a successful bail out and retreated to the safety of the hedgerow behind, as their tank cooked off.


Whilst the duel between the German infantry and US armour went on the US infantry closed on the village, taking the farmhouse on the furthest side of the road from the church and deploying the flamethrower in the field, to fire its deadly load into the churchyard via the large iron gates facing the road, catching German troops falling back from the battle they had had on the front wall.

The effects in terms of casualties were moderate, but the effects of double shock were most impressive and when further rounds of tank HE and hull machine-gun fire were thrown in for good measure, the German troops in the church-yard were left reeling and forced to try and take cover as best they could, behind the building.


Facing this onslaught of fire the Germans were left with no other card to play other than trying to get the Marder's into the fight, but this time the Americans were ready for such an eventuality and the US tanks were well sighted along the road to get in an early strike damaging the gun on one of the arrivals, leaving it with just its machine-gun.

Now occupying the farm house, the US infantry were also able to deploy the bazookas with one achieving a hit causing shock on the offending crew but leaving the Marder in a dangerously close position to the infantry nearby.

With the German command teetering on one more morale point to cause them to break off the combat, the US tanks fired and one got a grazing shot on the hull of the German AFV that was not enough to knock it out but serious enough to cause its crew to abandon it and enough to break the Germans will to resist any further.


Wow! What a game, the best so far. All of us around that table were exhausted with the tension the game produced in that the battle was both hard fought and never predictable, being only over when it was over.

Ian played a hard, well fought defence with limited resources and pushed the American force to battle for a win all the way and both Steve and I were as much relieved at closing the game out as any other feeling.

Our platoon earning a well earned break after four gruelling battles clearing the road to Isigny

This week we are taking a break from our normal Tuesday gathering but will be back next week to resume the fight along the coast from Omaha beach to Isigny as our troops are ordered to neutralise the threat of a German held position to the right of the road, the radar station at Cardonville, table four.

So far in our four games we have committed a total of four platoons with attached support, totalling 189 men and nine Sherman tanks.

Our losses have not been inconsequential with fifty men killed and wounded and four of the Shermans knocked out.

In return we have killed an estimated twenty-one German soldiers, injured another twenty and knocked out a Marder III and a 7.5cm infantry gun.

Still lots of hard fighting ahead with at least two more scenarios to go and Ian, Steve and myself are progressing up the learning curve in discovering the delights that Chain of Command has to offer.

Thanks to Jason for setting up the games with his delightful collection and guidance throughout.

More anon
JJ

Sunday, 31 March 2019

'Then the Red Soldier' - The Zulu War One Hundred and Forty Years On, presented by Ian Knight

Detail from the famous picture of the Battle of Isandlwana held in the National Army Museum, London and painted by Charles Edwin Fripp

The Zulu king, Cetshweyo kaMapande is quoted observing British involvement in South Africa as;


"First Comes the trader, then the missionary, then the Red Soldier!"


On Friday 29th March, I spent a very pleasant day in the company of friends, Mr Steve and Mike C travelling up to 'the Smoke' to listen to to Mr "Zulu War", Ian Knight present at the National Army Museum (NAM) an overview of how the British and the Zulu's view the war one hundred and forty years later and fifty-five years after the release of the British feature film 'Zulu' portraying events at the Battle of Rorke's Drift.

https://www.nam.ac.uk/whats-on/then-red-soldier-zulu-war-140-years

The closing stages of the Battle of Khambula and the 13th Somersets driving the Zulu attack back into the ravine.
My picture of the original work seen in the Taunton Museum last November.

The 29th of March was an historic day to choose for the presentation, not for all the hot air being given off by various parties in and around the mother of Parliaments, but for the fact that it was the anniversary of the Battle of Khambula that started about 13.30 that day in 1879, and recently mentioned in my previous post looking at Taunton and its association with the 13th Somerset Light Infantry who took part in the battle.

King Cetshweyo's pipe and the VC awarded to Major William Knox Leet VC for rescuing a fellow officer in the battle, as pictured in Taunton.

https://jjwargames.blogspot.com/2019/02/taunton-historic-county-town-and-home.html

Battle of Khambula, 29th March, 1879

Before reporting on the details of our visit to the NAM and more particularly Ian Knight's presentation I should say I have had a long interest in the Anglo-Zulu War and always enjoy playing the period, perhaps more than any other of the British Colonial periods, but have never owned a collection of figures.

Zulus on the attack in one of Chas's big warm up games played at the DWG in recent years

Fortunately I have several friends in the Devon Wargames Group with a similar love for the period who do have some great collections in 28mm and I have played in most of the games run at the club and featured on the DWG club blog and here on JJ's.

Replicating the camp at Khambula, the Red Soldiers prepare to present arms.

Devon Wargames Group - Zulu Posts

JJ's Wargames - Zulu Posts

One particularly memorable game was using my mate, Nathan's, glorious collection of figures for our game replaying the defence of Rorke's Drift.

Nathan's lovely rendition of Rorke's Drift where we had all the characters in action and film quotations aplenty.

Sadly Nathan wasn't able to join us yesterday so I hope he enjoys listening to the recording I sent him and this post summarising the day.

Ian Knight  has established himself as one of the leading experts on the Anglo-Zulu War of 1879 with forty books to his name of which I have three, and very good they are.

In addition he is regularly featured on TV documentaries covering the subject and in 2000 took part in the first archaeological excavation of the famous battlefield at Isandlwana.


Ian began his talk by referring to the historical significance of the day and a look at some of the interesting aspects of the second major battle of the war fought exactly one hundred and forty years previously, namely the Battle of Khambula in which 2,000 British Imperial troops under the command of Colonel Evelyn Wood VC,  held their ground and fought off an attack by about 20,000 Zulu warriors.


Ian described accounts from British soldiers on the day saying how they had observed the approach of the Zulu army over the hills and valleys beyond their camp for up to four or five hours after daybreak and describing the unnerving feeling that the Zulu army was forming up in the shape of a giant nut cracker in which they appeared to be the nut!

As the battle unfolded British soldiers remembered how, over the noise of the Zulu battle cry so memorably captured in the two British films, the soldiers could hear individual Zulu warriors calling out to them from the massed ranks.

The Boys from Isandlwana, if those recently acquired rifles are anything to go by. - The Perry artwork on their lovely plastic 28mm range of figures

On enquiring with their Boer translators what the Zulus were calling out, they were told that they were shouting;

"We are the boys from Isandlwana!"


A chilling thought to remember that Isandlwana had only been fought just two months before on the 22nd January and was very fresh in all the soldiers minds.

Ian then went on to consider why it was that the Battle of Isandlwana still captures the imagination so powerfully even to this day, and what that says about our views and thoughts about the war itself.

Interestingly the famous picture of the last stand at Isandlwana held in the NAM and pictured by me on our visit, with a close up of it on the header to this post, is the most sought after and enquired about artifact in the museum's collection.

The battle was the most most costly single day action fought during the Victorian era, putting aside more bloodier engagements such as the retreat from Kabul in 1842 which was fought over a period of weeks, and Isadlwana stands at the top of British Imperial "Stuff Ups" greater than Spion Kop (Great Boer War), Majuba Hill (1st Boer War) and the Charge of the Light Brigade (Crimean War).

In addition the battle caused a great deal of agonised reflection at the time which has endured over the years since, in that this was a modern army for that time, defeated by an army carrying shields and spears designed for close combat, leading to the thought, "What did we do wrong to suffer this kind of loss".

Ian pointed out that more modern academic thinking now views the battle rather as a great Zulu victory based on what they did right rather than a great British defeat and what was done wrong.

I have to say that I rather lean towards a combination of the two schools of thought that readily accepts that the Zulus played to their strengths in the battle and that once they gained the initiative, never let it go, but that Lord Chelmsford's command of his forces left a lot to be desired and displays a possible arrogance and contempt for the Zulu army combined with a an almost flagrant misapplication of the basic principles of war, namely concentration of forces and good intelligence and reconnaissance of and about the enemy faced.  

The fact that the Zulus themselves paid a heavy price for their victory in inviting a massive Imperial response in terms of reinforcements together with their casualties suffered in the battle and their lack of success after it seems to underline that better management may well have produced a less costly success, and their I think lies the basis for an excellent historical debate on the merits or not of Lord Chelmsford's command.

Ian then went on to look at the history of British involvement in South Africa that led up to the war in 1879 and rather jokingly suggested that, as with a lot of British history, it was something that could arguably be blamed on the French!

The two protagonists in 1879, Zulu King Cetshweyo and High Commissioner Sir Henry Bartle Edward Frere sent to South Africa in 1877 to 'sort things out!'

The arrival of the British on the cape was a response to the wider war against Napoleon and the need for the Royal Navy to secure its routes to India and the far east that had to pass via the Cape of Storms at the tip of the continent of Africa.

Battle of Blaauwberg

The white settlers at the time were of mainly Dutch heritage who had arrived in the cape at the end of the 17th century principally to service port facilities for the Dutch marine operating with the Dutch East Indies.

The fall of the Dutch republic to Napoleon and the establishment of the Kingdom of Holland led to British forces landing at the cape in 1806 and defeating the Dutch forces at the Battle of Blaauwburg resulting in the colony coming under British control.

Cape Colony, South Africa from a map of 1809

The British retained that hold after the conclusion of the Napoleonic war and, as Dutch colonists sought freedom from British oversight by settling further and further into the interior, gradually saw British 'mission creep' as the Imperial representatives saw their role in following this emigration in an effort to assert wider control over the area as a whole.

First contact with the Zulus was in 1824 at Port Natal by ex RN Lieutenant Francis George Farewell, who, following meetings with the Zulu king Shaka, established a trading post there soon after and by 1843 the town had grown to include the outlying territory into the new colony of Natal.

Fifty-five years after its setting up, the British trading post and colony, Natal, pressed firmly against the frontier of the Zulu nation and its territories with, as Ian explained, a generally amicable trading arrangement, if leaving the Zulus a little concerned about a growing British influence in the region.

Francis George Farewell

As with other examples of British colonial activities in places like India, the presence of an independent sovereign people capable of asserting a military response never sat well with Imperial authorities in a neighbouring territory keen to assert their superiority and better still control; and the Zulu's soon found themselves subject to this reality when the new British High Commissioner for Southern Africa, Sir Henry Bartle Edward Frere had concluded that to bring into being a British controlled confederation of the South African territories and peoples, an engineered confrontation with the Zulus was necessary.

Other pressures that influenced British thinking were several and varied from the Boer's setting off to establish their own independent republic, other rebellions by native populations requiring military intervention, to the discovery of major diamond deposits at Kimberly, all combining to drive a desire to get a firmer control of the area.

Lieutenant General Lord Chelmsford an establishment figure, experienced but
unimaginative commander whom Ian Knight felt sympathy for, in the situation he faced. 

Once the decision had been taken to cause a confrontation with the Zulus, the implementation of that decision was then handed over to the army under the command of Lieutenant General Frederick Augustus Thesiger, 2nd Baron Chelmsford KCB, commander of British Imperial forces in the colony.

Ian Knight's description of Chelmsford is of an experienced and capable General Officer if lacking somewhat in imagination, with recent success and experience in the territory conducting the Ninth Cape Frontier War.

Britain was the great world power in 1879, exemplified by its army carrying the latest Martini-Henry breech loading rifles.
Ian Knight's recent pictures of British reenactors in South Africa in January for the 140th anniversary commemoration of Isandlwana

He was somewhat forced to adapt to a political situation that saw the war declared without Frere alerting London to his intentions, hoping to see the conflict started and finished before any political authorisation from home could interfere with his plans.

Map illustrating the columns arranged by Chelmsford for his invasion of Zululand in January 1879, with No. III column advancing on Ulundi via Rorke's Drift and Isandlwana.

Thus the forces available to Chelmsford at the start of the campaign (eight regular infantry battalions, 800 men each and two batteries of artillery) were not ideal in terms of the numbers of regular troops, operating in broken terrain against a very mobile enemy, in a major war against the Zulus, however a feeling of quality and weaponry compensating for numbers no doubt influenced thinking to pressing on with what was available.

It was this situation that decided Chelmsford to split his army into three principle columns each with a core of regular infantry backed up by other auxiliary units invading into Zululand and converging at the Zulu capital of Ulundi.

The invasion started on the 11th January 1879 and Ian Knight referred to Chelmsford's bad luck, in that the month had seen particularly heavy rains flooding the dongas and putting the rivers into high spate, making his movements even more difficult than planned. It was this weather that slowed the approach of Chelmsford's army and allowed the Zulus more time to muster in readiness to oppose his troops.

A recent picture of the Isandlwana battlefield, showing the range of hills in the background behind which the Zulu army formed up to assault the British camp on the slopes of the famous mountain to the left. Chelmsford set off with his ambush force early in the morning of the battle to the right of picture to confront the Zulus who he missed as they had already moved to their new position ready to attack the other half of his army left at Isandwana.

The Zulu reaction to this invasion was one of surprised resignation, following a short period of negotiation attempts by them in an effort to avoid war and a gradual realisation that the British did not want a negotiated settlement.

The Zulu army was described as a 30,000 strong part-time citizen army or militia with men having to deliver military service to the king by joining one of the Zulu regiments in which they served during war, a sort of part time national service.

They were principally armed with shield and stabbing spear, with a greater proportion of warriors than previously carrying outdated and badly maintained firearms and were highly motivated looking to, as Ian Knight quoted one Zulu as telling him,  'be ready to chase the burglars out'.

Rorkes Drift today. The successful defence of this river crossing was the ray of light in a dismal situation that saved Chelmsford's command long enough for him to recover the situation, but although rewarded with high office and awards, he would never command in the field again after the Zulu war.

Lord Chelmsford accompanied and commanded the main Imperial column which arrived at Isandlwana on the 20th January from which he immediately went off, accompanied by his staff and eight mounted infantry escort, to reconnoitre for the Zulu main army which had been reported to be in the vicinity.

Ian Knight speculated what might have happened had the British commander found them and have been taken with such a small escort but Chelmsford returned to the camp at Isandlwana intending to move on the next day, thus not ordering any defences to be constructed.

On the evening of the 20th other Imperial troops discovered the Zulu main army and a dispatch was delivered to Lord Chelmsford at 2am on the 21st January informing him of this discovery and he immediately set out, before dawn, with about half his force in pursuit looking to force a confrontation and potentially surprise the Zulus.

In the camp at Isandlwana were left about 1700 troops, and although Chelmsford's information was correct he failed to intercept the Zulu army who slipped past his advance and fall on the camp, having manoeuvred behind a range of hills near it before launching their attack.

Battle of Isandlwana

The fighting at Rorke's Drift lasted from 4pm on the 22nd January, until 2am on the 23rd January 1879 with the Zulus withdrawing at dawn. Around 150 Imperial troops successfully defended the missionary buildings against 3,500 Zulu warriors and somewhat redeemed Chelmsford's failed campaign, and also demonstrated Zulu weaknesses against steady British firepower.

The battle and its results are well known and Ian Knight took a bit of time to refer to Fripp's stirring portrait of the last stand at Isandwana held by the museum, pointing out that Fripp was in Zululand at the closing stages of the war and knew enough about the realities of the fighting and the terrain to depict a very realistic painting of the hand to hand combat depicted in it.

Points highlighted were the total lack of officers present, suggesting an underlying message that this was the last stand of the common soldier due to the 'stuff up' of the officers commanding them.

The drummer boy shown pointing out from the portrait appears to be aged about eleven or twelve when in reality the average age of drummers at Isandlwana was  twenty-four.

Of the 1700 troops present, only four hundred escaped, mainly African auxiliaries who avoided the closing wings of the Zulu army but who are reported to have fought solidly beside their British allies throughout the battle. Only one hundred white men escaped the carnage. 

One interesting fact about the battle that was luridly portrayed in the film 'Zulu Dawn' and was asked about in questions to Ian afterwards was the reported habit of the Zulus to cut open the bellies of the fallen British soldiers.

Apparently this did happen, as the African heat caused the bodies to swell up and the Zulus believed that this was the spirit of the dead soldier looking to leave the body and that unless they aided that release they would be haunted by the dead man's spirit.

'Face your front, mark your target', the British reenactment group, 'The Diehards' go through their drills this January in South Africa.

The battle was very costly to the Zulus leaving them with a thousand dead warriors and an estimated further thousand who would die after the battle from wounds received, prompting King Cetshwayo to exclaim that a spear had been plunged into the belly of the Zulu nation.

With the successful defence of Rorke's Drift immediately after Isandlwana and the battle of Khambula two months later leaving another thousand Zulu warriors killed the first phase of the war effectively ended leaving both sides exhausted but with the British determined to successfully end the war by committing a large reinforcement to the region.

On the 4th July 1879 the war ended with the British army defeating the Zulus before the Royal Kraal at Ulundi with a display of disciplined musketry defeating the brave Zulu charges against their square and concluded by the Zulus chased from the field by the 17th Lancers of Balaclava fame.

Zulu dignitaries pictured by Ian Knight at the recent 140th commemoration of the Battle of Isandlwana with King Goodwill Zwelithini kaBhekuzulu seen right and Prince Mangosuthu Buthelezi who played King Cetshweyo in the film Zulu, now aged 92. 

The Zulus are rightly proud of their dramatic victory at Isandlwana and the 'bloody nose' delivered to the British empire with the battle seen very much as a defining moment in Zulu history and giving greater definition to the Zulus as a people to this day.

In Britain it seems, in the time following withdrawal from Empire, the battle is seen more as a deserved result of Imperial hubris, with the bravery of the common British soldier shining out in the defence of Rorke's Drift representing all that is best about the nation when the back is against the wall and it is down to the ordinary soldier to put things right.

It seems that the Zulu War forms a growing bond between the British and the Zulus formed around our common history born out of conflict most recently commemorated this January in South Africa attended by the King Goodwill kaBhekuzulu and Prince Buthelezi, with the King due to visit Brecon in South Wales, the home of the 24th South Wales Borderers in July this year where hopefully JJ's South Wales correspondent, Mr Steve, will send us a report.

Perhaps one-hundred and forty years after the conclusion of the Anglo-Zulu War the shots are really still echoing out from history but I know that the film Zulu will still be the nation's firm favourite Christmas viewing in many households for years to come, reinforcing that bond still further.

My copy of 'Nothing Remains but to Fight', signed by Ian on the day

Ian seen on the back of my book on one of his very many trips to the battle sites

A thoroughly interesting presentation was concluded with some questions and answers together with a book signing highlighting Ian's most recent title on the Battle of Isandlwana linked at the bottom of this post, but Ian generously autographed the title I brought with me on the day covering the battle at Rorke's Drift

Ian's signature appropriately opposite the pictures of two of the heroes of Rorkes Drift, Chard and Bromhead.

Following the talk, Mike, Steve and I set off for a quick look at the NAM galleries in the the new look museum building about which I will report about in a separate post, but for completeness I thought I should include my other pictures of Fripps famous picture, and the Zulu War items held by the museum.

Charles Fripp's famous picture hanging in the NAM shows clearly the terrain of the battlefield and the nature of the close hand to hand fighting that occurred in the closing stages of the Battle of Isandlwana. Note the drummer boy left of centre and Ian Knight's remarks in my post.

No quarter asked or given. Of the 1700 men present, 1300 Imperial troops were killed at Isandlwana together with a similar number of Zulus, with probably another thousand Zulu warriors dying of their wounds afterwards.

Iconic weaponry from the Zulu War including the Martini Henry Rifle and bayonet, assegai, knobkerrie and shield, next to King Cetshweyo's walking stick. 



Zulu Rising - Amazon

Thank you to Ian Knight for a very interesting and well delivered presentation and to Mike and Mr Steve for their company on the day, on what was a great day out and one to remember.

Wednesday, 27 March 2019

Target for Tonight - Berlin


So following on from my previous post, the game went to the Devon Wargames Group mid-month gathering last weekend and several of the chaps volunteered to road-test the new rules around Target for Tonight.

I should say, that I am an inveterate 'rules tweaker' and have never subscribed to the rules as written being the final version so I like to write a draft of proposed changes and test and test and test until I have to stop and go away for a total re-think or until they start to look like something I had originally envisaged.

Thus this proposed series of games are test games and the results are only indicative of where the testing is at the moment not the hoped for end result, unless in the unlikely event I change nothing.


So the first thing we set up was the campaign which will be a series of eight games representing a campaign month for the Battle of Berlin, starting in August 1943.

To set up my groups for the target I had each of the players roll a DAve +1 to establish how many of their aircraft would be available for the op and then set up the Target Route Map seen above to show the weather over Berlin and back in the UK.

The target map for Berlin

The weather principally affects bombing results and landing risks and is part of the raid planning which the players, acting as Bomb Group Commanders, include in their deliberations over building the bomb lift for the op.


In the end we established that we had nine aircraft not available for this mission as shown at the bottom of the screen grab above.

In addition the players set up their crew rosters from a prepared list of sixty crews arranged in ten lists of six, that I put together that simply enabled the players to roll a D10 and a D6 to find out the quality of the crew.

The route to the target and back - a long flight

Then after a discussion on the merits of extra fuel or extra bombs on a deep penetration into Germany that a Berlin raid is, the players opted to increase the bomb load by twenty percent and reduce the fuel loads by just over a similar amount, with an equal mix of HE and incendiaries but with the Lancasters carrying the extra HE with their cookies

The bomber stream forming up over the English coast before setting out for Germany

The raid turned out to be a game of two halves with one aircraft aborting the raid due to technical issues on take-off and one turning back at the enemy coast with a pilot complaining of stomach cramps and two aircraft intercepted by night fighters over the enemy coast but shot down before they knew they were under attack.

Our first Sterling bomb run with flash markers all ready dotted about on the target

Then the RAF mosquito night-fighters took a hand clearing three of the five 'Over Germany' legs of the flight and the spoof raids doing their job in the other two leaving me the pleasure of scaring a few of the novice players with some 'monica' false alarms and mock night-fighter intercepts just to raise the adrenaline levels.

This was all to the good for our British bomber pilots as having the extra bombs on board not only meant reduced fuel levels but also meant that they would have been unable to corkscrew even if they had spotted an approaching night-fighter leaving them vulnerable to attack.

So through good fortune we had a sizable gaggle of aircraft arriving at the Berlin flak belt although with a fair number having burnt up that precious fuel wasted on navigation errors en-route.

The playing area with a bomb run in play and cards getting turned
The three flak zones over Berlin managed to take down two more victims, one with a direct hit in the bomb bay and another aircraft lost when forced to go around again having missed the run in to the target.

Because of the cloud cover over the target area the mosquito pathfinders were using Parramatta markers that would likely add to the deviation factors such as the wind, poor radar signature for H2S ground radar sets; with Berlin being such a large city area and beyond OBOE direction finding, mosquito crews had to rely on inaccurate timed navigational approach.

Thus the TI was placed on the aiming point square that supposedly contained the docks just below the Dornier aircraft factory but only the follow up recce flight would validate the accuracy of the raid.



During our game I used the computer to run a video of night operations over Germany on a screen facing the players as well as showing the target map for the bomb run and later in the debrief. In addition before we began our series of bomb runs I played the link above to illustrate the thing being done for real, with a series of three aircraft intercom recordings of bomber crews over Bochum, Stettin and Berlin, with the latter recorded being attacked by and shooting down a German night-fighter whilst on the bomb run.



Not wishing to indulge in a debate over the rights and wrongs of the allied strategic bombing campaigns in WWII it is still noteworthy and admirable how these chaps behave and conduct themselves under the most extreme circumstances and it is remarkable that their chat does not include the expletives that seem to populate the conversations of later generations in much more relaxed environments.

That said a game like Target for Tonight really brings home the reality of the Second World War and a total war that brutalised civilians and military personnel alike and an appreciation of the sacrifice made by a previous generation that means the subsequent ones have not had to face anything on a similar scale, something as wargamers we are probably more able to appreciate than many others in society.

In come the Hallibags for their run over the target

The Lancasters were the last groups to run over the target and the picture below shows the spread of flash markers from the previous aircraft with two areas having two such markers indicating a good concentration close to the aiming point.

If those concentrations were able to start multiple large fires then the accuracy would again be subject to creepback, dropping back other aircraft bomb drops relative to those fires.

Lancasters from 1 and 5 Groups provided the bulk of the HE with their cookies

The return flight was a reverse of the trip to the target with five night-fighter intercepts that revealed our bombers charmed life still persisted, with five of them managing to corkscrew and evade but with two of them subsequently succumbing to damage sustained during their evasion.

However the nachtjagd also had a difficult night with two of their number falling to RAF air-gunners.

The run back to home and the landings proved relatively uneventful despite fog covering the home bases and with all the returnees safely back on the ground we then considered the results of the attack.

When the wind and drift were calculated it was found that the TIs had drifted one square to the top of the map dragging up the other drops and having all the bombs dropped over the city and thus scoring.

The bombing results for our first game

As can be seen major fires were caused on the Dornier works and Siemens Plant north and south of the docks,with additional fires caused to the city centre and three suburban districts although it seems one of these was subsequently dealt with by the city's civil-defence services.

When the final calculation was done the British raid achieved 28 victory points which is an extremely strong result, but one I am not sure was down to some extraordinary results and good fortune, a combination of concentrated bombing, extra bomb load and shooting down two night-fighters, that all helped to cancel out the -10 victory points incurred through the overall loss rate.

Hopefully the next few games will give me a better marker for where the centre of the bell curve really lies with regard to the victory point allocation.

So as the poster declares we will look for another target in about another month to see if the RAF's good fortune still holds.


Target for Tonight is a truly immersive experience of a game and the core mechanics of that still remains.

Thanks to David, Stephen and Steve L for being the guinea pigs on this play-though and to my other fellow DWG members who had to contend with our rather noisy and enthusiastic table during our day's play.