On the eve of playing the first game of the Talavera campaign series, I am really excited and thought I would share some set up pictures prior to playing tomorrow evening.
My old friend Steve M is coming round and together with Tom and I, we are going to kick off this new set of games. I can't think of a nicer way to spend a Friday night.
The table is set up, the armies are out and labelled up - just need to get on and play! |
This series of games will give an opportunity to try and stretch the C&G system a bit more and I am keen to see if we can streamline the blinds system originally tested in the Vimeiro game. Visibility and surprise are an important factor in this scenario and I want to model the initial contact to capture those aspects and go someway to defeat the helicopter view point that both commanders will have.
Hence you will see blinds placed on the table indicating the potential positions of the forces, but also giving an indication of formation (line or column). In addition I will use the advantage system in C&G that helps determine who gets the drop on who, when it comes to charges, to also influence who spots first.
The first four French blinds indicate the approach area of the spearhead regiment, the 16me Legere, which I have set up in company columns, but will have the option to approach in line as indicated by Oman.
The British markers indicate that the units will form up in line, but that in reality the bulk of the soldiers are lying on the ground relaxing in the hot Spanish summer sun, blissfully unaware of the peril that approaches.
In addition to the action between the opposing troops we we also have the risk that the Peninsular War is changed completely with the potential for the French to capture Wellesley as he beats a hasty retreat from the Casa.
British infantry markers - enjoying the sun and relaxing in the shade of the trees |
What's this? French columns stealthily approaching the British line |
The French on the right have about a third more infantry, supported by some horse artillery supplied by Victor from his I Corps reserve. The British 3rd Division, on the left, is as shown in the recent post, and, for all but two of the units, will be their first time out on the table, so fingers crossed.
Both armies out, labelled, with orders of battle printed up and all the game play items ready to go |
A full game report will follow this weekend.
Terrific layout. Looking forward to seeing the game results.
ReplyDeleteThanks Jon.
DeleteTom and I are really looking forward to tomorrow night and I can't wait to get playing my first game of C&G in 2015.
Unless you have some sneaky optional rule for the capture of Arthur. The system will only offer that result should Arthur be physically attached to a unit during combat. And with hindsight of his reputation he wasn't one to avoid the danger zone - so if it were me, I throw him in there given the chance.... Good luck to Tom behind the wheel
ReplyDeleteHi Nigel, I have come up with a few sneaky rules that allow me to make use of the attachment process and the amount of fire that can be loosed off. So tonight I will find out how clever, or not, I am and if my delegation skills are up to scratch when Tom comes to fly the machine.
DeleteCheers
JJ
Can't wait for the AARs. Looks amazing.
ReplyDeleteThanks Michael. As I write this reply the AAR is up, so I hope you enjoy the read.
DeleteCheers
JJ