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Sunday, 14 February 2016

I Ain't Been Shot Mum at Devon Wargames Group

German armour taking a battering in yesterday's game
If it's the second Saturday in the month you will generally find me having a good time at the monthly meeting of the Devon Wargames Group.

Yesterday I staged the scenario that appeared in the Too Fat Lardies Xmas Special 2007 that covered the VC winning action of Lance Sergeant John Baskeyfield, Anti-Tank Gun Commander with the 2nd Staffordshire Battalion, 1st British Airborne Division.

If you want to see how the battle turned out and the history behind it then just follow the link to the post on the club blog
http://devonwargames.blogspot.co.uk/2016/02/baskeyfield-vc-i-aint-been-shot-mum.html

I don't play IABSM regularly since I shifted my attention away from WWII and on to Napoleonics just over two years ago. However with a large collection of late war NW Europe collection of 15mm WWII troops, it is a rule set I keep coming back to.

I like and have played several games of Chain of Command, but I think the next level up scale of IABSM appeals to me more and I really enjoy the card driven aspect of its play that always has the knack of generating those very special moments of high drama that make a game live long in the memory.

I was also pleasantly surprised how quickly we all picked up the mechanics of the game as it rolled along seamlessly with seemingly little effort and great attention to the tactics needed and only the occasional glance at the rule book to clarify a situation; this very much in line with the Lardy ethos of playing the period and not the rules.


To keep the reference checking to a minimum I gathered all the scenario relevant information for both sides onto one piece of paper each that told the players everything they needed about the scenario, its objectives and the forces involved with their various equipment and weapon stats.

This idea seemed to work rather well and by adding a picture of the various counters to my counter box lid I found it a lot easier to pick the appropriate marker as the game went along


The scenario is a real gem and one well worth playing if you are that way inclined. More information can be found on the DWG blog post.

2 comments:

  1. This is interesting and something of a coincidence as we are presently fooling around with Bolt Action as a pick-up game, lots of fun and drama. Best wishes as ever, JJ

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    1. Cheers JJ. There's something really satisfying with having a set of rules to hand that you can pick up and play after a long time of not and get a game running with great attention to detail with everyone having fun.

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