The Oporto Wine Barge project proceeds with the final fitting out before undercoating and painting.
The hulls have been prepped with holes to take the standing and running rigging, sails and tiller bars added together with extra benches for the troops. I will eventually add some sort of base to add more protection to the rudder arrangement.
The next shot of these will be painted and rigged.
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Monday, 18 November 2013
Saturday, 16 November 2013
Oporto Wine Barge - WIP
Back in May 2012, I picked up some 28mm Viking fishing boats from Dreamholme Scenics at the Legionary Show in Exeter. I've had these models sitting in the box waiting to be turned into Oporto wine barges ready for next years game.
The pictures from the period give a great perspective on how the British troops that made the crossing of the Douro might have appeared in these ungainly assault craft. A trawling of the web provides plenty of examples to use as a template for any scratch builder.
So this morning I decided to break up the production of the final battalions that will make up the armies for this scenario by setting to work on the first of my model boats. I've included a few seated British infantry from the AB landing party range of figures to illustrate the scale of these boats.
With the addition of a few officers with telescopes on the stand by the tiller and some naval chaps with ropes and the odd barrel, these should pass muster for the game as they are used to indicate when British reinforcements are in transit from one bank to the other.
Next up Vimiero Part Two.
The pictures from the period give a great perspective on how the British troops that made the crossing of the Douro might have appeared in these ungainly assault craft. A trawling of the web provides plenty of examples to use as a template for any scratch builder.
So this morning I decided to break up the production of the final battalions that will make up the armies for this scenario by setting to work on the first of my model boats. I've included a few seated British infantry from the AB landing party range of figures to illustrate the scale of these boats.
With the addition of a few officers with telescopes on the stand by the tiller and some naval chaps with ropes and the odd barrel, these should pass muster for the game as they are used to indicate when British reinforcements are in transit from one bank to the other.
Next up Vimiero Part Two.
Friday, 15 November 2013
Vimeiro Part Two - Scenario Tweaks
This Sunday will see the second play through of Vimeiro with a different set of commanders and a change of objectives and set ups based on the playing of the first game.
As a confirmed player of historical scenarios, the thing that really interests me about playing out battles from the past is the test of asset management that comes with the constraints of the terrain and forces that were imposed on the historical commanders. In other words, can you do a better job than General A or B given the same circumstances.
With Rolica, the game parameters meant that the French had to withdraw from the table. The questions that the scenario presented was, could they stay on the table as long as General DeLaborde managed on the day and could they cause more damage before forced to leave? Likewise for the British, could they frustrate this French game plan and get a better result than Wellesley? The game was time limited based on how long DeLaborde managed historically.
With Vimeiro, the situation facing the French is about as difficult as they come. A smaller force is tasked with attacking an enemy on ground of their choosing with a quality force in defence that is more than capable of counterattack. The situation calls for circumspect and careful reconnaissance, all the qualities that General Junot lacked during this battle. Those sword blows the general took to the head probably didn't help.
If, based on the historical outcome and the situation, we conclude that it is very unlikely that the French force will be able to break the Anglo Portuguese army, then we need other parameters to compare the results to and that will challenge both commanders to match. Thus my original thinking had the best outcome seeing the French gaining control of the Eastern Ridge (the high ground between Vimeiro and Ventosa). Given the force disparity, this is an extremely tough ask for the French.
So, back to the drawing board.
1. The Battle is naturally time limited to about midday due to the arrival of Sir Harry Burrard, who on hearing the cannonade arrived to see the beating of the French attacks and to put a halt on any plans that Wellesley had of counterattacking. Thus we can build this end point into our scenario. In addition, with the arrival of Sir Huw Dalrymple, much later, the French get their "get out of jail card" as he set about agreeing to letting them leave Portugal with all their loot. Obviously the terms of this agreement will be heavily influenced by how well the French have done. Given that Junot plumbed new depths in how to get well and truly drubbed a long way from home without any hope of relief, the deal he got was a mark of the level of idiocy displayed by Sir Huw, and the level of negotiation displayed by General Kellermann, the architect of the Convention of Sintra.
2. In the actual battle, the French attempted to take control of Vimiero and Ventosa, managing to contest the former and give the 43rd Light infantry a tough fight. It would seem reasonable to see if our tabletop French commander can go one better and take and hold either or both of the objectives, within the time frame of the scenario. These two objectives would seem more practicable that asking the French to have more units than the British in occupation of the Eastern Ridge and the terrain benefits to a defender offered by the objectives make them defendable once taken by a smaller force.
The uncertainty of where the French attack will fall and with what strength will keep the British commander on his guard and force him to defend against either or both attempts. In addition any French attack on Ventosa would benefit from having a force arrive on road D, turning the Anglo Portuguese defence and reducing the impact of their reverse slope position. This should encourage a French commander to keep open the option of going for the flank attack, whilst pinning units to their front. Time is limited though.
3. Sir Arthur was concerned to protect his flank when he observed the French flanking manoeuvre and to reflect this in the game the British commander is forced to detach a brigade to support the Portuguese under Colonel Trant. I think it likely that Sir Arthur didn't detail the force he chose based on the precise strength and combat factors of the brigades under his command. He would have had an idea of which were his best brigades and then the rest that made up the majority, part of which he selected to move out. In an attempt to stop the wargamer in all of us selecting the brigade they can most afford to lose, we will randomise the choice of brigade to be ordered off excluding the obviously key brigades such as Anstruther's who would have formed the core of Sir Arthur's defence of the Eastern Ridge. This then provides a level of uncertainty for the British command.
These three points will be play tested on Sunday and just as in the first game will stand or fall based on "contact with the enemy".
If you have any thoughts on these ideas or the scenario as a whole please share them on the blog and add to the discussion for the weekend. A full AAR will follow the game on Sunday together with an updated scenario briefing and all the labels for Carnage & Glory II available in my downloads.
As a confirmed player of historical scenarios, the thing that really interests me about playing out battles from the past is the test of asset management that comes with the constraints of the terrain and forces that were imposed on the historical commanders. In other words, can you do a better job than General A or B given the same circumstances.
With Rolica, the game parameters meant that the French had to withdraw from the table. The questions that the scenario presented was, could they stay on the table as long as General DeLaborde managed on the day and could they cause more damage before forced to leave? Likewise for the British, could they frustrate this French game plan and get a better result than Wellesley? The game was time limited based on how long DeLaborde managed historically.
With Vimeiro, the situation facing the French is about as difficult as they come. A smaller force is tasked with attacking an enemy on ground of their choosing with a quality force in defence that is more than capable of counterattack. The situation calls for circumspect and careful reconnaissance, all the qualities that General Junot lacked during this battle. Those sword blows the general took to the head probably didn't help.
If, based on the historical outcome and the situation, we conclude that it is very unlikely that the French force will be able to break the Anglo Portuguese army, then we need other parameters to compare the results to and that will challenge both commanders to match. Thus my original thinking had the best outcome seeing the French gaining control of the Eastern Ridge (the high ground between Vimeiro and Ventosa). Given the force disparity, this is an extremely tough ask for the French.
So, back to the drawing board.
1. The Battle is naturally time limited to about midday due to the arrival of Sir Harry Burrard, who on hearing the cannonade arrived to see the beating of the French attacks and to put a halt on any plans that Wellesley had of counterattacking. Thus we can build this end point into our scenario. In addition, with the arrival of Sir Huw Dalrymple, much later, the French get their "get out of jail card" as he set about agreeing to letting them leave Portugal with all their loot. Obviously the terms of this agreement will be heavily influenced by how well the French have done. Given that Junot plumbed new depths in how to get well and truly drubbed a long way from home without any hope of relief, the deal he got was a mark of the level of idiocy displayed by Sir Huw, and the level of negotiation displayed by General Kellermann, the architect of the Convention of Sintra.
2. In the actual battle, the French attempted to take control of Vimiero and Ventosa, managing to contest the former and give the 43rd Light infantry a tough fight. It would seem reasonable to see if our tabletop French commander can go one better and take and hold either or both of the objectives, within the time frame of the scenario. These two objectives would seem more practicable that asking the French to have more units than the British in occupation of the Eastern Ridge and the terrain benefits to a defender offered by the objectives make them defendable once taken by a smaller force.
The uncertainty of where the French attack will fall and with what strength will keep the British commander on his guard and force him to defend against either or both attempts. In addition any French attack on Ventosa would benefit from having a force arrive on road D, turning the Anglo Portuguese defence and reducing the impact of their reverse slope position. This should encourage a French commander to keep open the option of going for the flank attack, whilst pinning units to their front. Time is limited though.
3. Sir Arthur was concerned to protect his flank when he observed the French flanking manoeuvre and to reflect this in the game the British commander is forced to detach a brigade to support the Portuguese under Colonel Trant. I think it likely that Sir Arthur didn't detail the force he chose based on the precise strength and combat factors of the brigades under his command. He would have had an idea of which were his best brigades and then the rest that made up the majority, part of which he selected to move out. In an attempt to stop the wargamer in all of us selecting the brigade they can most afford to lose, we will randomise the choice of brigade to be ordered off excluding the obviously key brigades such as Anstruther's who would have formed the core of Sir Arthur's defence of the Eastern Ridge. This then provides a level of uncertainty for the British command.
These three points will be play tested on Sunday and just as in the first game will stand or fall based on "contact with the enemy".
If you have any thoughts on these ideas or the scenario as a whole please share them on the blog and add to the discussion for the weekend. A full AAR will follow the game on Sunday together with an updated scenario briefing and all the labels for Carnage & Glory II available in my downloads.
Wednesday, 13 November 2013
We're gonna make it a Knight to remember!
Another pause in Napoleonic production has caused me to change scale, palette and era with these 28mm knights that I have just finished for my friend "Mr Steve" who wants to use these chaps as Hungarians to take on his Ottoman Turks, a range I painted up some units units for a few months ago.
As Steve likes to do his own basing these are the finished models on the "stick".
Next up are the 1st King's German Legion, and this weekend will be the second play through of Vimiero game with changes to the scenario brought about by the experience gained in the first game.
As Steve likes to do his own basing these are the finished models on the "stick".
Next up are the 1st King's German Legion, and this weekend will be the second play through of Vimiero game with changes to the scenario brought about by the experience gained in the first game.
Sunday, 10 November 2013
Maurice at the Devon Wargames Group
Yesterday was spent, as I usually spend the second Saturday of each month, in the company of my wargames club, the Devon Wargames Group.
I was looking forward to playing my first game of "Chain of Command", the rules for which I have had since their launch a couple of months ago. Several of our club members were involved in the play testing of these rules, and I was looking forward to them gently leading me through what looks like the most exciting set of rules, let alone WWII rules, to be released in recent times.
Sadly due to illness our game was postponed at short notice and I needed to arrange a second game for the day. I thus turned to a rule set that never fails to entertain and a collection of figures that is starting to show its age and really needs re-painting but I enjoy playing the occasional game, namely Maurice and my AWI collection.
Given the time I had to organise this game, literally yesterday morning, I needed a scenario that required the minimum of preparation but that would provide an afternoon of fun. I have posted a full report of our game on the Devon Wargames Group blog.
The scenario was taken from a collection designed for the board game "Hold the Line" and I think illustrates the cross over between board and table top games that has become evident with games like "Command and Colours" and going back to "Squad Leader".
I speak as a gamer who, for the previous ten to fifteen years, based a lot of my games on hex terrain and hex mats and used rules that worked with them. Thus you will see a link on the Devon Wargames Group page showing the original playing of this scenario using the same figures but on a hex mat. Likewise many of my WWII games used my hex tile terrain system, using a set of rules that I constructed from a combination of "IABSM", "PBI II" and "Flames of War".
With my return to conventional table top games, I still think board game scenarios are a useful resource when it comes to thinking about scenarios, even if, as illustrated by yesterday's game, a little time is required to adapt, adopt and improve, as the old motto goes.
As always, "Maurice" came up with the goods and both Ian and I had a lot of laughs generated by the clever card play mechanics of the game. If you have been toying with the idea of playing this rule set, then I would unreservedly say get in there and have a go, they are great. I would probably say the same for "Longstreet", except the American Civil War has never really excited me as a period to play, but I would play a game of "Longstreet" based on the pleasure I have had with "Maurice".
If you have any thoughts on this post or others, especially of scenarios you have developed from board games the let me know.
I was looking forward to playing my first game of "Chain of Command", the rules for which I have had since their launch a couple of months ago. Several of our club members were involved in the play testing of these rules, and I was looking forward to them gently leading me through what looks like the most exciting set of rules, let alone WWII rules, to be released in recent times.
Sadly due to illness our game was postponed at short notice and I needed to arrange a second game for the day. I thus turned to a rule set that never fails to entertain and a collection of figures that is starting to show its age and really needs re-painting but I enjoy playing the occasional game, namely Maurice and my AWI collection.
My old AWI collection in desperate need of repainting and rebasing |
Given the time I had to organise this game, literally yesterday morning, I needed a scenario that required the minimum of preparation but that would provide an afternoon of fun. I have posted a full report of our game on the Devon Wargames Group blog.
The scenario was taken from a collection designed for the board game "Hold the Line" and I think illustrates the cross over between board and table top games that has become evident with games like "Command and Colours" and going back to "Squad Leader".
My WWII collection in action on my hex terrain |
I speak as a gamer who, for the previous ten to fifteen years, based a lot of my games on hex terrain and hex mats and used rules that worked with them. Thus you will see a link on the Devon Wargames Group page showing the original playing of this scenario using the same figures but on a hex mat. Likewise many of my WWII games used my hex tile terrain system, using a set of rules that I constructed from a combination of "IABSM", "PBI II" and "Flames of War".
With my return to conventional table top games, I still think board game scenarios are a useful resource when it comes to thinking about scenarios, even if, as illustrated by yesterday's game, a little time is required to adapt, adopt and improve, as the old motto goes.
As always, "Maurice" came up with the goods and both Ian and I had a lot of laughs generated by the clever card play mechanics of the game. If you have been toying with the idea of playing this rule set, then I would unreservedly say get in there and have a go, they are great. I would probably say the same for "Longstreet", except the American Civil War has never really excited me as a period to play, but I would play a game of "Longstreet" based on the pleasure I have had with "Maurice".
If you have any thoughts on this post or others, especially of scenarios you have developed from board games the let me know.
Friday, 8 November 2013
2nd Battalion King's German Legion
It was way back in June that I presented the new Peninsular British infantry from Xan, supplied by Empress Miniatures here in the UK, when I completed the 7th Battalion King's German Legion.
I really liked these new figures so decided to buy another six battalions of them to complete my British forces for Oporto.
A really useful source, for any "would be modellers" of the KGL, is Osprey's KGL volume one, which looks at the units that took part in the early to mid stages of the Peninsular War. The book covers the interesting aspects of these battalions that look like other British "Royal" line battalions, but have rifle armed contingents in their light companies. This helps explain the fact that the 1st Division didn't, as a norm, have a 60th Rifles company added, as the KGL with their own riflemen were able to add that firepower to the 1st Division's Light battalion.
With the addition of the 2nd battalion seen below I just need to do the 1st battalion and that will complete the KGL line battalions that formed a key component of Wellington's 1st (The Gentlemens Sons) Division, along with the Guards and others. To see the other battalions in my KGL collection, just check out the "British" label to see the gallery of units completed too date.
The battalion is not entirely Xan figures, and I have used the AB figures for the command base. The colours, as usual, are from the excellent range from GMB Flags. Links to all the suppliers I use are listed under the links tab.
I really liked these new figures so decided to buy another six battalions of them to complete my British forces for Oporto.
A really useful source, for any "would be modellers" of the KGL, is Osprey's KGL volume one, which looks at the units that took part in the early to mid stages of the Peninsular War. The book covers the interesting aspects of these battalions that look like other British "Royal" line battalions, but have rifle armed contingents in their light companies. This helps explain the fact that the 1st Division didn't, as a norm, have a 60th Rifles company added, as the KGL with their own riflemen were able to add that firepower to the 1st Division's Light battalion.
With the addition of the 2nd battalion seen below I just need to do the 1st battalion and that will complete the KGL line battalions that formed a key component of Wellington's 1st (The Gentlemens Sons) Division, along with the Guards and others. To see the other battalions in my KGL collection, just check out the "British" label to see the gallery of units completed too date.
The battalion is not entirely Xan figures, and I have used the AB figures for the command base. The colours, as usual, are from the excellent range from GMB Flags. Links to all the suppliers I use are listed under the links tab.
Tuesday, 5 November 2013
Sir John Moore - New Horses from Warmodelling Miniatures
With my Corunna game planned for Xmas, I really needed to get my Sir John Moore Command stand ready.
Wikipedia entry for Sir John Moore
The model is from the range supplied by Mike Oliver at Warmodelling Miniatures, and allows me to showcase the new horses being supplied by them.
I really like these new mounts and they provide more variety to the 18mm figure collector.
Wikipedia entry for Sir John Moore
The model is from the range supplied by Mike Oliver at Warmodelling Miniatures, and allows me to showcase the new horses being supplied by them.
I really like these new mounts and they provide more variety to the 18mm figure collector.
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