This post follows on from Capt. Steve's narrative of the events leading up to the Battle of Portland in 1653 and his plans to recreate this 'clash of titans' as three of the greatest admirals of the Anglo-Dutch Wars and indeed naval history, Tromp, de Ruyter and Blake at the head of 75 to 80 ships on each side, met off Portland in the English Channel on the 18th of February 1653, to contest mastery of this most vital of waterways to both nations mercantile and commercial interests, see the link below for the post covering the preparation for this game.
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| JJ's Wargames: The Battle of Portland (a.k.a. The Three Days' Battle), 18th - 20th February 1653, Game Plan and Preparation - General at Sea |
For the refight of this very large battle Steve was using General at Sea ruleset by Ian Stanford, which enables the large fleets that characterised the Anglo-Dutch Wars to be modelled on the table by having models represent three to four actual warships to keep the fleets manageable on the table.
The fleet summaries above and below illustrate the arrangements of the models into their various divisions and squadrons with twenty models in the English fleet and nineteen in the Dutch with their combat statistics shown as CV (combat value), SF (shooting factor), BF (boarding factor), and DF (defence factor), with the Fleet total at the top showing two evenly matched opponents, slightly favouring the English with a CV of 304 versus 250 for the Dutch, that reflects the larger more powerful English ships of this period.
For a more detailed order of battle showing which actual ships are represented by the models, you can see them illustrated in the planning post linked above.
The scenario setup plan below captures the situation with the Dutch having the wind as they close on a dispersed English fleet trying to close up having just found their quarry but having had to recall their squadrons from the wide search arrangements they had set up to make sure the Dutch would not slip past them in this the wider part of the Channel.
Game Setup and Start Positions
So with the game plan arranged Steve made a slight alteration to the setup to better align things to the table that sees the compass adjusted to allow the Dutch to enter the table from the long edge now repositioned as the north west.
| Blake is hove to in the centre, separated from the rest of the English fleet, with four Dutch squadrons now bearing down on him. Monck is off table and will not appear on table until Turn 7. |
Turn 2
As the Dutch bear down on Blake, the English commander opens fire at long range, to no effect, as Penn and Lawson manoeuvre their respective forces to try and join the battle from upwind.
Tromp closes with Blake and receives a bow rake from the powerful English ships that cause a Level 2 disruption, requiring the Dutch commander to take a risk with the Command Stand check.
| Tromp closes with Blake and receives a bow rake. |
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| The likely scene board Tromp's quarterdeck as he takes a battering from Blake, leaving the Dutch commander dead. |
His squadron fails its reaction test and all its stands are disrupted, however Evertsen and Floriszoon manage to pass their respective tests.
| Disaster for the Dutch in Turn 3 as Blake's squadron delivers a punishing bow rake on Tromp's command stand that leaves the Dutch commander dead and his squadron disrupted. |
In the process of all this drama Admiral William Penn has managed to tack his way into a position that will allow him to attack de Ruyter.
Turn 4
The misery continues for Tromp's stand as it receives further damage and is dispersed, but manages to pass its Squadron test and stays on the table.
| Tromp's stand as it receives further damage and is dispersed. |
Meanwhile Penn beats upwind towards de Ruyter who turns to meet the threat.
Tromp's scattered stand attempts to disengage, whilst Evertsen passes the rear of Blake and begins to engage Howett and is disrupted for his trouble.
| In the background Evertsen's squadron has passed the rear of Blake and Tromp in the centre, whilst on the extreme right Howett's squadron have engaged Evertesen |
Three of de Ruyter's squadron concentrate their fire at long range on the foremost stand of Penn's squadron, causing it to be disrupted.
| de Ruyter's squadron concentrate their fire at long range on the foremost stand of Penn's squadron. |
Turn 6
The battle intensifies as the following stand in Tromp's squadron receives a battering from Blake and is scattered, whilst Floriszoon bow rakes Lawson but causes no damage, and Evertesen is disrupted by Howett's squadron.
| Blake continues to batter Tromp's squadron, centre-rear. Evertsen is disrupted by Howett, top-right, and Floriszoon bow rakes Lawson to no effect, bottom-right. |
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| English gunners pouring on the hurt! |
The stage is now set for the arrival of General at Sea Monck, next turn.
Tromp's scattered squadron turns away and starts to limp back in the direction of the Dutch convoy, whilst Blake sustains a level 1 damage due to the accumulation of disruptions it has received in the fight with Tromp's squadron.
| Battle is well and truly joined as Tromp's lead stand limps away with a dead admiral aboard, whilst battle rages around Blake's squadron in the background. |
Evertesen swings around in pursuit of Howett, only to spot the leading stands of Monck arriving from the south.
Turn 8
Tromp's squadron continues to break off, whilst some of Penn's squadron are moving in to take prizes.
The Dutch are beat and both Floriszoon and Evertsen take the opportunity to escape off table.
| The Dutch are starting to break off leaving damaged and scattered stands in their wake as the English pursue in an attempt to take prizes. |
However de Ruyter gamely takes the battle to Penn's English Blue Squadron as he circles around them and damages their rearmost stand in a parting salute.
| The Dutch are beat but de Ruyter gamely takes the battle to Penn's English Blue Squadron as he circles around them and damages their rearmost stand in a parting salute. |
So Blake comes out on top again and I attach Steve's comments on the fight, which might take some interpreting from the pictures so I have included Steve's sketch of the game action;
'. . . these battles do turn into pell-mell actions, which is why contemporary accounts are so hard to follow what happened. This one is slightly clearer as the squadrons were quite far apart, but I have attached a sketch of what happened during this game to help . . .'
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| Steve's sketch of the game action |
The real battle (and the next two) showed that the traditional Dutch tactics of “board and burn” – which had worked so well against the Spanish and Portuguese – simply could not cope with English firepower, especially when employed in line.
This game had the same historic outcome, except that the Dutch had the misfortune to lose Tromp at the beginning of the action, causing confusion and dismay amongst his fleet. Tromp’s intention had been to come to close range of Blake and then launch a fireship. Even though Blake was undamaged, his stand was heaved to and vulnerable. This plan was thwarted when Blake fired first, inflicting level 2 damage, disruption and in the process killing Tromp.
Tromp might have lessened the effect of Blake’s broadside by turning to starboard at the end of the move, thus avoiding a bow rake, however with Blake’s SF of 33 against Tromp’s DF of 14, Tromp was always going to come off much worse in close action; and Tromp’s stand is the most powerful in the Dutch fleet.
| Blake's line arranged, hove to awaiting Tromp, with weaker stands placed behind the heavier warships to prevent the Dutch breaking through. |
If Tromp had altered course to pass ahead of Blake and rake him, all Blake had to do was set sail and move off to block him. Even with lucky dice throws, Tromp could not break through Blake because of the weak stand positioned behind him and his second.
Due to the inferiority of the Dutch ships compared to their heavier English opponents in the First Anglo Dutch War, it is very difficult for the Dutch to win. At their victory at Livorno, they had a more than 2-1 advantage in numbers, and half the defeated English squadron were hired merchants.
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| Capt. Steve's refight of the Battle of Livorno, his first battle report using General at Sea, back in June last year. JJ's Wargames: The Battle of Livorno (Leghorn), 4th March 1653, using General at Sea and the Fireships in action. |
For the Dutch to have a fighting chance, we will have to move to the Second Anglo Dutch War, when their emergency shipbuilding programme resulted in larger, more powerful warships more capable of fighting toe-to toe with the English.
I have attached my plan of Day 2 of the battle. The Dutch formed a crescent, shielding their convoy – over 150 vessels – from the pursuing English. Rather like the Armada in 1588, except that the Dutch horns pointed inwards, whereas the Spanish pointed outwards. Ships in this period had much heavier and more numerous stern chasers than in the Napoleonic wars, and when aimed by expert gunners could hold off attackers.
The English tried to send frigates around the flanks to pick off merchantmen. Dutch discipline held throughout most of the day until they began to run out of powder and shot and this caused some the escorts to run for home. At this point some of the convoy decided to break away and take their chances. It was a major triumph for Tromp to get the convoy safely back to Holland by a feat of seamanship, sailing past Cape Cris Nez at night.
I hope, like me, you enjoyed this further exploration of the First Anglo-Dutch Wars and the Battle of Portland, and thank you to Captain Steve for yet another engaging after action report and battle plan.
More to come on JJ's with another theme to explore as I have some 28mm Seven Years War French Infantry to showcase that I have painted for my pal, Steve M, in readiness for a Quebec Campaign game themed around the Battle of Sainte-Foy fought in April 1760 and the subject of a planned game later this year; in addition I intend to showcase the 15th Virginia Continental Regiment, and I have an overall update and review of my 'The World Turned Upside Down' AWI project showing all the units produced too date and my next steps.
As always, more anon.
JJ
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