Showing posts with label Augustus to Aurelian. Show all posts
Showing posts with label Augustus to Aurelian. Show all posts

Sunday, 29 December 2019

Augustus to Aurelian - River Crossing


Regular followers of the blog this year may have noticed a distinct lack of pictures of games played in the wargames room and other than a few pictures from my terrain building session in the first quarter of 2019, with my table covered in new terrain items being created on the covered table, the room has featured very little this year.

The main reason for this is that Chez JJ has been receiving some key home improvements that has meant my wargames table has been covered in all the boxes of figures and other associated wargaming materials that would have normally been stored in other parts of the house.

Thus with no table, no games have been played in the room for the best part of nine months and now with the build work completed in the week before Christmas Eve I was keen to recommission the room and table and get wargaming as normal.

The room is back in commission with the first game set up since a nine month layoff

What to play on the table, once things were tidied up was simple as both Will and Tom were keen to get in a game over the Christmas break with time off from University studies and apprenticeships and both opting for a game of Augustus to Aurelian (AtoA) with the Romano-Dacian collection.

The Romano-Dacians are back together with some of my new terrain created at the start of the year

More troops have been added to the collection since Will and I played with them over Christmas last year, with a division of Sarmatian cavalry, four units, added to compliment the now eight Dacian warbands, plus three Leigionary cohorts and an Auxilliary cohort added to the Romans.

The Sarmatian cavalry got to grace the table for their first outing


Thus I turned to the Hail Caesar Dacian War Campaign supplement and picked out the river crossing scenario and with adjustments made to the orders of battle together with the rules to better suit AtoA, I laid out the table as seen with the river dividing the opposing armies, each of three divisions, two infantry and one cavalry.

The Dacians are bolstered by the addition of three more warbands

To keep things interesting and uncertain, something AtoA offers in spades with its chit draw activation system, I also put out the unit cards for the three varieties of 'Untried', 'Experienced' and 'Hardened' options of units, as se in the first pictures, with the commanders dicing to see what kind of units they had in their army before play, keeping the result secret from the enemy.

A D10 was rolled for each unit with 1-2 = Untried, 3-9 = Experienced and 0 + Hardened.

In addition I allowed the Dacians to field two of the eight warbands as heavily falx armed versions and one of the cataphract units as 'Noble'.

 For the Romans the Praetorian Guard cavalry would only reveal its quality to both sides on first contact with the enemy, so leaving the Romans unsure as to how good they really were.

And the Romans are fielding four more Legionary and Auxiliaru cohorts

The dicing for quality left the two orders of battle looking thus;

DACIANS
1 x Falx Warband - Hardened
1 x Falx Warband - Untried
6 x Warbands - 1 x Hardened, 1 x Untried, 4 x Experienced
1 x Archers - Hardened
1 x Archers - Experienced
1 x Slingers - Untried
1 x Javelins Experienced

SARMATIANS
1 x Noble Cataphract - Experienced
1 x Cataphract - Experienced
1 x Horse Archers - Experienced
1 x Light Cavalry - Untried

Oh and I nearly forgot the German Auxiliary cavalry getting their first time out on the table

Romans
4 x Legionary Cohorts - Experienced
6 x Auxiliary Cohorts - 1 x Hardened, 1 x Untried, 4 x Experienced
1 x Auxiliary Archer Cohort - Experienced
1 x Slingers - Experienced
1 x Slingers - Untried
1 x Scorpio - Experienced
1 x Praetorian Guard Cavalry - Pseudo Guard (Good but not as good as they think they are)
1 x Auxiliary Ala - Experienced
1 x Auxiliary German Light Ala - Experienced
1 x Numidian Light Ala - Experienced

Two divisions, equating to eight Dacian warbands with supporting light troops make a formidable showing

The Dacians would set up first anywhere along the length of the river in their half of the table, then the Romans would set up within six inches of their table edge.

The Romans had 24 points of time to get six formed infantry or cavalry units, not skirmish infantry or cavalry, across onto the enemy side of the river at game end.

The Points system works by further varying the time the game will end by rolling a D6 at the end of a phase of play determined by two Meridiatio chits appearing, with the score deducted from the time points.

Thus the game could end anytime between four and twenty four phases of play, with each phase variable depending on how many units activated before the Meridiatio chits ended it.

In the end we played nine phases with some phases only wiping off one point and two phases costing five points.

The Roman line glowers at the enemy as the table awaits the commanders to take the field on the morrow

The final variable to our game was to include consulting the favour, or not, of the respective gods for the upcoming clash, by rolling a D6 with 1 indicating a very unfavourable set of goat entrails, whilst a 6 showed the finest looking goat liver this side of the Danubius.

Tom managed to roll a 1 twice, once outside of the dice tower and once in it so the Romans were penalised with a '-1' on all their reaction tests until they successfully passed one and reassured the rest of the army that Jupiter was only messing with their heads.

All set and ready to go

For our day of family fun we were joined by a wargaming 'Newbie', and classics scholar, Ben, who fancied joining Will in running out the forces of the Dacian King Decebalus and he and Will set up first with Tom adjusting his set up afterwards and opting to make a dash for the river with his cavalry, on seeing the Dacians hedge their bets as to which flank the Romans might go for, by deploying the Sarmatians in their rear-centre.

Our commanders for the day, Will (left) and Ben (centre) commanding the Dacians and Tom (right) commanding the Romans. The Roman cavalry nearest to camera on the Roman left with the Sarmatian cavalry in the rear-centre of the Dacian lines opposite.

With the fist moves played and Tom has made a bold advance on his left with the Roman cavalry advancing rapidly to get across the river as the Roman infantry division to their right closes up on the first bend in the river to be met by four Dacian warbands. The Sarmatian cavalry is galloping across the rear to contest the Roman cavalry advance.

The terrain was open on either side of the river with the few trees simply for decoration, with the principle terrain feature, the river, fordable across its length and offering a defender on its banks a positive combat modifier when counter-charging a struggling foe attempting to come across.

The light troops on both sides are the first to engage the enemy

Will and Ben were keen to get as close to the river as possible to ensure they had a chance of using its defensive qualities, but, not knowing exactly where the Romans would head for, set up centrally with the two divisions of warbands, keeping the more mobile cavalry in the central reserve ready to move out once they could see where the enemy were heading.

One potential problem when trying to hold a position with warbands is their propensity to go impetuous once Romans get within charge range and certainly when getting shot at by skirmishers, so Tom was aiming to try and provoke such a reaction where possible.

Massed ranks of Roman cavalry prepare to cross the river

The Romans had the advantage of setting up to take advantage, if they could, of the Dacian set up but with a limited time to get across would have to commit to their plan or risk running out of time.

As it proved this was the key factor that influenced the result.

The small red casualty die indicates the first hits are starting to occur

The Roman Auxiliary Light Infantry Cohort armed with composite bows move up ready to support their forward cohorts

Tom immediately identified the Roman left as offering the best chance of getting units across quickly, looking to march move (a double move of sixteen inches and not moving withing enemy charge range, ten to twelve inches) the cavalry to the extreme flank and thus get two of the six formed units across without having to fight first.

With their pilum marker still in play these legionaries still carry a volley of their formidable melee weapons

Following them up in march move were the first division of Roman cohorts with the hardened auxiliary cohort forming a combined unit with the archer cohort shooting overhead, smashing the warband sent to contest its crossing, soon to be followed by two legionary cohorts driving back the warbands opposing them.

Decebalus with his Carpe Diem chit still to hand watches the early Roman moves

The Dacian left moves up to the river bank with the Roman skirmishers content in trying to provoke a barbarian charge across it into the waiting cohorts

However this was the high point of the Roman advance as their cavalry were pounced on with accurate javelin and archery from the Sarmatian light cavalry which allowed the cataphracts to follow up and smash both the Praetorian and Auxiliary alas that were forced to fight individually due to the limited deployment space on the flank.

With two of the Roman formed units destroyed and just three over the river as the game entered the second half, Tom tried to get other units on to the river as quickly as possible to give him a chance of grabbing back the initiative.

Dacian slingers attempt to soften up the legionary lines as Trajan moves up to encourage the troops

Roman slingers start to cause casualties on the Dacian defenders

The Praetorian Guard lead the cavalry advance 

A mass of Dacians resist the goading legionaries and hold their line on the river bank

The Numidian and German light cavalry fell back to hold the river line they had so boldly advanced over, as one unit of cataphracts turned to support the hard pressed warbands.

The climax of the battle - The Romans in the centre have forced a crossing with two auxiliary cohorts and the legionaries to their left have just pushed the next warband off the river with a volley of pila and close in gladius work. However the Roman cavalry have been crushed by the Sarmatians with the German and Numidian light cavalry falling back behind the river to protect the flank and rear of their infantry. Casualties litter the field where the main fighting has occurred.

The Roman light cavalry struggle to hold back their Sarmatian opposites

The Roman auxiliaries closely supported in a combined formation by the archer cohort are victorious with Trajan on hand to witness the events

Turning to the second Roman division which had struggled to get forward without recourse to using Trajan to get them moving, as their commanders chit seemed to refuse to come out in normal play, they tramped towards the river only to find four fresh warbands glowering from the other bank.

The Dacian warband has managed to rally back after being driven off, but the Romans are pressing forward looking to expand their crossing

Not taking the bait of being goaded into charging and with time running out Tom sent a unit of auxiliary infantry over at the charge, lobbing javelin as they went and causing a couple of casualties.

However only managing to cause one hit in the hand to hand combat that followed, the Roman unit recoiled as it was met by the hardened falx warband that clouted it with four hits and forced it back from whence it had come.

Meanwhile of the Roman right the refused flank has now closed on the river, but perhaps a little too slowly

The Dacians mass to oppose a Roman advance on their left flank as the fighting reaches a crescendo further up river

The Dacian archers are running and the warband to their left have just rallied but are badly disordered after losing the fight on the river

The victorious Sarmatian cataphracts come over to help the Dacian infantry in their struggle with the legionaries, weighed down with the heads of Praetorian guardsmen strapped to their bridles

The Romans make a last final push to try and snatch a victory as the game threatens to end before they can seal a win

The Dacian left is comparatively tranquil as the focus falls elsewhere in the closing stages

Suddenly the last Meridiatio chit had been drawn as the roll of the dice declared the Romans had run out of time and with just three units across on the other side the game ended in favour of the Dacians.

An Auxiliary cohort charges towards the opposite bank only to be met by a 'Hardened' Falx wielding warband that smashes it in the first round of combat

On reflection Tom decided he would have dispensed with the Duplex Acies deployment he opted for and would have closed up to bring more of his infantry closer to one point of attack and possibly to have used his advantage in Carpe Diem chits to have got both his divisions of infantry up more quickly.

That said the first attacks by the Romans were extremely effective and as usual the pila attacks hurt warbands .

The combined auxiliary cohorts were also very effective with the overhead shooting a useful tactic on the attack.

The legionaries have more success driving back their opposite numbers, but its not enough!

The Sarmatians mop up on the scene of their ambush giving no mercy to wounded Romans trying to get back to the river

AtoA gave a great game with lots of unpredictability that combined with the variable length phases and turns added pressure to the commanders to make decisions and back them and with only one Carpe Diem chit for the Dacians and two for the Romans meant that the commanders were very reluctant to throw that control away frivolously.

A good game and a fun scenario to end the year on and it was nice to have the table back in action.

Thanks to Tom, Will and Ben for a very fun day

Wednesday, 13 February 2019

Command Sabot Bases for Augustus to Aurelian

The new Command Sabot Bases together with the activation chits that identify which commander can act during a game of Augustus to Aurelian

The recent game of Augustus to Aurelian (AtoA) between Will and myself over the Xmas break, revealed my glaring need to get on and produce some specialised command bases to enable my respective commanders to be easily identified on the table as and when their respective command chits were drawn as well as allowing me to easily identify a particular commander possessing specific traits and the orders they were operating under at any given time.

The picture below shows part of the action from our Xmas game and the Roman commander in the bottom right corner can be seen with his command markers in tow and all rather scruffy and inefficient.

My 'jury-rig' solution for marking up my commanders in our game at Xmas seen bottom right

So following that game I made a mental note to start really looking for a better alternative and then remembered seeing some command sabot bases designed by Michael Scott at Supreme Littleness Designs and being used for a Sharp Practice II collection, a game that is similarly driven by a card or chit drawn method.

Supreme Littleness Designs - Command Bases

I however was after a larger design for my sabots to enable my 50mm, 60mm and 70mm diameter bases to be successfully accommodated and with the space offered at the back to succinctly contain all the game data and identification that I wanted them to hold.

Early work on the new bases with the smaller 50mm junior leader bases at the back of the cutting mat

The first part of the design was relatively simple and Michael confirmed that he could cut the same design to the sizes I required and once they arrived I then had to think about the method to include my game data.

As you can see in these two production pictures I settled on using the designs I produced for the number chits that are produced by Sally 4th as my base identities

Sally 4th Roman Chits
Sally 4th Barbarian Chits

On the other corner I simply placed a 1.5 cm square piece of steel paper that allows me to affix the commander portrait under which I can also affix the order chit he would be operating under during the game.

A bit of a proof of concept moment as I placed some markers and a command base on the new sabot

The final look to my Dacian Command bases with number IDs designed to match the draw chits and the magnetic character profiles which will also cover up the orders that commander is operating under at any given time

Once the marker numbers were printed I sprayed them with some matt varnish to protect the ink and once affixed on the bases gave them and added coat of gloss varnish to seal them.


To soften the overall look I decided to cover the marker areas with masking tape before terraining the sabots around the edges and in between the portraits and identity numbers, thus creating a clearly delineated space to allow the markers to stand out and be easily seen.



In the end these marked up bases are a bit of a compromise as you don't want  the eye drawn away from the figures but you do want to be able to see who is who when playing the game.

Similarly my Roman commanders are marked up and ready to go for the next game

I am happy that these new bases strike the balance for me and are the best solution I have come up with so far, complimenting the look of the game chits as well.


The commander portraits are also the same markers used in the campaign system that I am currently playtesting with Steve that will allow a simple transfer of commander identities from the map game to the tabletop, more on that later.


Also not shown in these pictures are my 50mm bases that I have in reserve for the junior commanders, Level I Magnus Viri, as they are called in AtoA, examples of these being leaders of warbands or primus pilus with the legionary eagle who offer a command bonus at the unit level and for which I will in time produce some bases to act as these junior commanders.


So that takes care of the commanders and next it will be back to the units with work commenced on Dacian Warband number seven.

Wednesday, 6 February 2019

Sarmatian Light Cavalry


With the completion of my first two units of Sarmatian cataphracts I decided to complete a small division of Sarmatian cavalry by adding two units of light cavalry, one with light bows and javelins and the other purely a horse archer unit.

Sarmatian Cataphracts


As covered in my last post looking at my second cataphtact unit I took time to describe the Sarmatian people that joined the Dacians in their war with Rome and the fact that they were a cavalry based army centred around their nomadic traditions of living on the Eurasian Steppe on horseback and moving their families with them in covered wagons.


The Sarmatian Light Cavalry stat card for Augustus to Aurelian


Alongside the heavily armoured and armed cataphracts the Sarmatian tribes could also call on multiple units of lightly armed horse archers and light cavalry, perfect troops for raiding and for adding their missilery in major battles.




The mounted archers gain the special rule of 'Parthian Shot' allowing them to make a full move and shoot with no penalty and then immediately make a second full move after shooting, effectively moving at charge speed whilst harassing the enemy.



These light units are based in groups of just six figures and so rate as small units but with their lack of armour are not designed for close combat with Attack Factors of '2' for the horse archers and '3' for the light cavalry, which cross referencing those factors on the combat table below against, for example, medium armoured heavier cavalry, such as Roman auxiliaries, sees them scoring hits on their two D10 with scores of three or less and four or less respectively, before any additional factors.


The strength of these units lies in their rapid mobility and sting offered by their shooting factors of '3' for the light cavalry and '4' for the archers as shown below on the stat card.


Thus the horse archers get to shoot with two D10 each time with a 50% chance of hitting, before additional factors, against medium armoured targets such as Roman cavalry or infantry and with relative impunity using the 'Parthian Shot' rule and getting the benefit of being skirmishers if shot back at.


The combined Shooting and Combat table from August to Aurelian


However the Sarmatians will have to be cautious operating in the close country that typifies Dacia which will offer the Romans terrain that could neutralise these cavalry units and with the use of Roman combined units, marrying their own archers in with their formed infantry and able to shoot overhead, enable some return shooting back at these lightly clad troops.


Both these units are composed of figures from the Warlord range using their Sarmatian Horse Archer and Sarmatian Light Cavalry packs. Interestingly the light cavalry although carrying bows are not modelled with the requisite bow and arrow quivers, but thanks to the the very nice team at Warlord Games I was able to rectify that with some extra parts.

These two units complete my first batch of Sarmatians and in the next unit post I am going back to complete the next six units of Dacian Warbands, starting with Warband number seven, that will compose the heavy punch for my Dacian forces.

Next up though I will be showing off my new Command Sabot Bases and putting together a YouTube presentation on the plans going into 2019 for the additions to my Romano-Dacian collection. Plus the final play-test of the Battle of Pinhoe, for Dux Bellorum, was played last night and, thanks to inputs from Bob and Steve M, I now have an interesting challenging scenario to take to the club this weekend; with an AAR to come on the DWG blog and a PDF of the scenario to be posted here on JJ's.