Thursday, 24 December 2015

Happy Christmas


Just a quick note to say JJ's Wargames will be busy for the next few days enjoying the seasonal festivities and to wish everyone a very happy Christmas. All being well we will have some interesting posts coming up between then and New Year, so until the next time.

Cheers all
JJ

Wednesday, 23 December 2015

Battlefields in Devon - Battle of Bovey Heath 9th January 1646

Cavalry in the snow - much as it would have looked on 9th January 1646
The cavalry clash at Bovey Heath in January 1646 continues the series of posts looking at battlefields in Devon, following on from the Battle of Bindon, I visited last month.


Battlefields in Devon - Battle of Bindon

The Westcountry was a busy theatre of operations in the English Civil War with its involvement in the struggle between King Charles I and his Parliament commencing in August 1642 as the war broke out. William Seymour, Marquis of Hertford was appointed a commissioner of array for Somerset, a commission granted to raise troops for the King, and also Lieutenant General of Royalist forces in South Western England and South Wales.

http://bcw-project.org/military/english-civil-war/west-country/index

Prince Maurice
The area was fought over between the two forces between 1642-44 which saw the Royalist forces gain control of most of the countryside and the key cities of Bristol and Exeter, but with continued resistance by Parliamentary forces in Plymouth and Lyme, both placed under siege by Prince Maurice.

A Parliamentary relief army was sent to the area in 1644 under the command of the Earl of Essex which managed to break the sieges and relieve the two strongholds but then managed to get itself surrounded and defeated at Lostwithiel in Cornwall, with Essex ignominiously deserting his army and escaping by fishing boat.

General Sir Thomas Fairfax
In June 1645 the war turned dramatically in favour of Parliament with the defeat of Royalist forces at the Battle of Naseby and the Western Royalists could only brace themselves for the advance into the region by Sir Thomas Fairfax at the head of the New Model Army.
https://en.wikipedia.org/wiki/New_Model_Army

Lord Goring's Royalist army were defeated at the Battle of Langport on 10th July 1645, then Fairfax stormed and took Bristol on the 11th September. With a secure rear area to operate from, General Fairfax then began a steady march into the south west as the Prince of Wales, Captain General of the Western Royalist Army fell back to Truro in Cornwall as he desperately struggled to keep his forces in the field and by the end of October 1645 the New Model Army was in winter quarters in Tiverton and Crediton, laying siege to Exeter.

I recently discussed the siege of Exeter by Fairfax's army in the post about the Royal Albert Museum which has some amazing artefacts on show from that period.

http://jjwargames.blogspot.co.uk/2015/12/royal-albert-museum-art-gallery-exeter.html

The winter of 1645/46 was a particularly hard one with a carpet of snow covering the countryside which is not common in this part of the world. With the winter setting in and Fairfax keen not to leave Exeter as a Royalist stronghold on his line of communication, the two armies settled down to a period of static occupation, as Fairfax decided to starve the city into submission during the winter months leaving an area of no-man's land separating the two opposing sides outposts.

Sir Ralph Hopton
Sir Ralph Hopton, the Royalist army commander, seeing this move decided to put his forces into winter quarters and without the possibility of supplying his army from outside the region, was forced to disperse the troops as they struggled to feed themselves whilst not alienating the local populations of Devon and Cornwall.

The war of the outposts is always an interesting struggle within the context of a larger campaign and as well as forming the picket line and advance warning of a major attack is an opportunity for one side or the other to dominate the neutral ground and to gain an ascendancy over the other through aggressive patrolling.

Thus it was that the little town of Bovey Tracey on the River Bovey, found itself on the front-line of the Royalist outposts opposed to the New Model Army around Exeter. A force of three Royalist cavalry regiments under the command of Lord Thomas Wentworth, occupied the town, seeking to patrol and monitor the area as well as gather in supplies to feed the men.

 https://en.wikipedia.org/wiki/Thomas_Wentworth,_5th_Baron_Wentworth

Oliver Cromwell, Lieutenant General of Horse in blackened armour with a lobster tailed helmet under his arm, alongside a Parliamentary General Officer

The opposing cavalry commander was none other than Oliver Cromwell, who had defeated the Royalist cavalry at Naseby and had developed his tactics of having his men ride knee to knee in close formation, three ranks deep, relying on the shock of impact to disrupt and defeat the opposition. This together with tight discipline that didn't allow his men to disperse in pursuit of a defeated enemy but to maintain their close formation ready for further action were key factors in his success.

On the 8th of January 1646 following a particularly heavy fall of snow, Wentworth decided to call off his patrols for a few days and rest his men thinking it was unlikely for the enemy to be patrolling in the difficult conditions. The opposite was the case as Cromwell, deciding that the frozen ground offered much better conditions for patrolling than the mud and slush of previous days, decided to launch a reconnaissance in force from his base in Crediton, just a few miles north west of Exeter towards Royalist positions at Bovey.



Travelling across country it was just after lunchtime that Cromwell, having circled around the north of the town entered via East Street having so far avoided contact with any Royalist pickets. The advance was led in by a vanguard of six troopers who approached cautiously the Old Tudor Manor House that served as an Inn in 1646 (Point 1 on the map above).


Officers of Royalist Horse Regiments
The Manor House was occupied by a group of senior Royalist cavalry officers who having just enjoyed their lunch were settling into a game of cards in the front room when the Parliamentary patrol prepared to enter and search the building. One officer on hearing a noise outside, looked out of the window and was astonished to see the enemy troopers about to enter, and with great presence of mind threw out the pile of coins on their card table into the street, which immediately drew the attention of the enemy as they made good their escape at the back of the house. Sadly for one of their number, the commotion and noise was not enough to disturb his post lunch nap and he awoke to find himself a prisoner.

Left centre, The Old Tudor Manor House and former billet of the Royalist cavalry officers, the first men to spot Cromwell's advance into the town.

The view down East Street still showing the narrowness of approach that presented to Cromwell and his men
With the element of surprise now lost Cromwell led his men at a brisk trot and headed for the Royalist camp on the southern edge of the town on the opposite bank of the River Bovey (Point 3 on the map above).

Will on a very wet rainy December day, next to the window where the Royalist officer threw the money into the street
We followed Cromwell's lead into town, but given the weather, which as you can see was not ideal for battlefield touring decided to stop for a very pleasant lunch in the aptly named Cromwell Arms.

The Cromwell Arms, just visible through the rain drops on the camera lens, with East street and Cromwell's route of entry seen on the right.
The pursuit of the Royalist cavalry pickets led Cromwell to take his men across the bridge over the River Bovey, a small but swift flowing little river coming straight of the tops of nearby Dartmoor.

On the opposite bank the New Model Cavalry drew up in line of battle opposite a scene of frantic action as Lord Wentworth was desperately calling his men to arms to counter the sudden appearance of the enemy.

Cavalry troopers of the period
The Royalist cavalry had constructed an embanked camp with wooden buildings for the men and horses and it is thought that Wentworth had managed to get about half his men armed and in the saddle when Cromwell's troops sounded the advance, eager to take advantage of the enemy's discomfort.

The Royalist cavalry answered the charge of Cromwell's men with a charge of their own hoping to use the advantage of their slightly up-hill position to offset the tighter better prepared formation of their enemy. The crash of the two lines soon developed into a swirling mass of intermixed troopers as the fight ranged across the open heathland. The Parliamentary men soon got the upper hand and the Royalists broke away to the south west, retreating back to Tavistock, just north of Plymouth leaving in their wake 163 of their number as prisoners and more killed in the fighting. The prisoners are recorded to have included four Colonels, three Lieutenant Colonels, five Majors, eleven Captains and along with the 140 soldiers, 150 head of cattle and 300 horses.

Cromwell called off his pursuit before the early winter dusk drew in and quickly reassembled his regiments before withdrawing with his prisoners and booty back through the town leaving via Cromwell's gate on the road towards Crediton. The dead were left on the heath to be buried by the locals and speaking personally has given the area that rather morbid feel made only more pronounced in the very inclement weather we had for the day.

The monument to the battle on Bovey Heath - the weather just kept on getting worse

The view from the monument with the undulations indicating the very rare remains of this English Civil War camp

Cromwell's arch (Point 2 on the map) through which the general led his victorious force back towards Crediton 
The action at Bovey Heath had a demoralising effect on the Royalist forces left contesting the South West and established a superiority of the  Parliamentary force over its enemy that lasted from then until the Royalist surrender by General Hopton at Truro on the 14th March 1646 .

Despite the rotten weather, Will and I really enjoyed our trip around Bovey and seeing the terrain over which the fighting occurred seemed to bring the history of three hundred and seventy years ago much closer.

This little action might make an interesting scenario with say five New Model cavalry regiments at about 300-350 men each up against three equivalent Royalist units and the challenge of getting close to the town and camp without detection, long enough to surprise the garrison and capture all those cattle and horses.

Other Sources consulted in this post
Battlefield Walks Devon - Rupert Mathews

Tuesday, 22 December 2015

Talavera - Attack on the Pajar Vergara, Xmas Game


"Further south the Spanish infantry were locked in an indecisive engagement with the Hessian and Frankfurt troops. Here the Spanish volleys were not so effective and the Germans were able to hold their own. However the outcome of this attack was decided in the centre where the unfortunate Baden battalions found themselves looking down barrels of ten artillery pieces at very short range. Although the British guns were only 3-pounders, the four Spanish guns were heavy 12-pounders and the effect of the grapeshot fired from behind the protection of the earthworks was terrible."
Talavera: Wellington's First Victory in Spain - Andrew W. Field

Just as a little 'heads up" pre-game announcement for the Talavera fans, as we will be playing a new scenario for Carnage & Glory between Xmas and New Year which will look at the attack of General Laval's German Division against the Pajar Vergara redoubt that heralded the start of the French afternoon attack.




Facing off against the German, Dutch and potentially Polish battalions will be General Portago's 3rd Spanish Division supported on his left by the men of Cambell's 4th British Division with five battalions of British infantry but with three of them in a rather weak condition.


Talavera - Pajar Vergara
As of Game Turn: 1


German Division Order of Battle
Division Baron Jean-Francois Leval - Attack
[ 118] General de Division Baron Jean-Francois Leval - Active B- [875 paces]

Brigade Heinrich Freiherr von Porbeck - Attack
[ 119] Oberst Heinrich Freiherr von Porbeck - Active B [450 paces]
[ 160] III Fuss Batterien Steinmetz 0/ 190 [ 8] C Limbered 4pdr [Light]
[ 161] I.von Harrant Nr.4 (Baden) 0/ 376 C- [sk] Company Col. SB.Musk.[1st]
[ 162] II.von Harrant Nr.4 (Baden) 0/ 367 C- [sk] Company Col. SB.Musk.[1st]
[ 163] I.Nassau IR Nr.2 0/ 360 C- [sk] D.Comp.Col. SB.Musk.[1st]
[ 164] II.Nassau IR Nr.2 0/ 386 C- [sk] D.Comp.Col. SB.Musk.[1st]
[ 165] Porbeck's Voltigeur Bn. 0/ 317 C- [sk] Open Order SB.Musk.[1st]

Brigade David-Hendrik Chasse - Attack
[ 120] Generalmajor David-Hendrik Chasse - Active C [350 paces]
[ 166] 3m3 Artillerie a Cheval Trip 0/ 147 [ 6] C Limbered 6pdr [Light]
[ 167] I/2me Regiment Linie 0/ 393 C- [sk] D.Comp.Col. SB.Musk.[1st]
[ 168] 2/4me Regiment Linie 0/ 378 C- [sk] D.Comp.Col. SB.Musk.[1st]
[ 169] Chasse's Voltigeur Bn. 0/ 154 C- [sk] Open Order SB.Musk.[1st]

Brigade Balthazard-Grandjean - Attack
[ 121] General de Brigade Balthazard-Grandjean - Active B [450 paces]
[ 170] III. Fuss. Batterien Venator 0/ 96 [ 4] C Limbered 4pdr [Light]
[ 171] 1/Gross und Erbprinz Nr 4 0/ 398 C- [sk] Company Col. SB.Musk.[1st]
[ 172] 2/Gross und Erbprinz Nr 4 0/ 371 C- [sk] Company Col. SB.Musk.[1st]
[ 173] Rheinbund Bttn von Frankfort 0/ 391 C- [sk] Company Col. SB.Musk.[1st]
[ 174] Grandjean's Voltigeur Bn. 0/ 225 C- [sk] Open Order SB.Musk.[1st]

Brigade Feliks Potocki - Attack
[ 122] Oberst Feliks Potocki - Active C [350 paces]
[ 175] I. IR Nr 4 (Polish) 0/ 761 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 176] II. IR Nr 4 (Polish) 0/ 782 C D.Comp.Col. SB.Musk.[1st]
[ 177] Potocki's Voltigeur Bn. 0/ 260 C [sk] Open Order SB.Musk.[1st]

Strengths:
losses/active
0/ 5919 Bayonets
0/ 433 Artillerists
0/ 18 Cannon
0/ 6352 Total of all arms
11 Standards present


Anglo/Spanish Divisional Orders of Battle - General Campbell Commanding

Division Alexander Campbell - Defend
[ 517] Brigadier General Alexander Campbell - Active C [875 paces]
[ 548] Lawson's Brigade 0/ 145 [ 6] C Entrenched 3pdr [Light]
[ 621] 1st Battery 0/ 148 [ 6] D+ Entrenched 12pdr [Med.]

Brigade William Myers - Defend
[ 518] Lieutenant Colonel William Myers - Active C [450 paces]
[ 541] 2/7th Foot 0/ 388 C- [sk] Line SB.Musk.[1st]
[ 542] 2/53rd Foot 0/ 483 C- [sk] Line SB.Musk.[1st]
[ 543] A. Campbell's Bde. Light Bn. 0/ 161 C [sk] Open Order Musk.[2SB:1R]

Brigade James Kemmis - Defend
[ 519] Colonel James Kemmis - Active C [450 paces]
[ 544] 1/40th Foot 0/ 670 C+ [sk] Line SB.Musk.[1st]
[ 545] 97th Foot 0/ 452 C+ [sk] Line SB.Musk.[1st]
[ 546] 2nd Battalion of Detachments 0/ 562 C- [sk] Line SB.Musk.[1st]
[ 547] Kemmis' Bde. Light Bn. 0/ 244 C+ [sk] Open Order Musk.[3SB:1R]

Division Marques de Portago - Defend
[ 528] Major General Marques de Portago - Active C [725 paces]
[ 553] El Rey A 0/ 229 D Line SB.Musketoon
[ 554] El Rey B 0/ 231 D Line SB.Musketoon
[ 600] 1st Bn. Badajoz Regiment 0/ 571 D- Line SB.Musk.[1st]
[ 601] 2nd Bn. Badajoz Regiment 0/ 557 D- Line SB.Musk.[1st]
[ 602] 2nd Cazadores de Antequera 0/ 557 D- [sk] Line SB.Musk.[1st]
[ 603] Imperial de Toledo 0/ 792 D- Line SB.Musk.[1st]
[ 604] Provincial de Badajoz Militia 0/ 577 D Line SB.Musk.[1st]
[ 605] Provincial de Guadix Militia 0/ 562 D Line SB.Musk.[1st]

Strengths:
losses/active
0/ 6576 Bayonets
0/ 460 Sabres
0/ 293 Artillerists
0/ 12 Cannon
0/ 7329 Total of all arms
13 Standards present


The two sides are quite evenly matched giving the unit strengths and the quality difference of all the Spanish troops versus the Germans, plus the Nassau boys will get to try out their "Hola" as they attempt to kid the British line into not firing immediately on what could be some Spanish militia lost among the olive trees. Both sides have troops in reserve that they would rather not commit to this part of the line and there are penalties for the French if they throw in the Poles; so we shall see how far both sides are prepared to commit their assets.


The objective is to hold or take the redoubt which will swing the result in favour of the side in possession at the end of the game. The redoubt will also form a key objective in the full afternoon attack scenario


As you can see the two sides are deployed and set up so we should have some post Xmas, Talavera action here at JJ's

Sunday, 20 December 2015

Alfred the Great - The Great Heathen Army 871 AD, May Turn Fifteen, Game End

 

So with the last move of our game, I toy with the idea of going down in a blaze of glory with Alfred wading in among the Vikings and thinning their ranks before they fan out into the countryside, but the risk/benefit profile of that option in terms of still leaving the Vikings with a sizeable force to go forth and grab real or should I say Royal Estate, with the likely hood of not really making much difference.


Alfred returns to Cippenham and I throw in an Earl at Malmesbury rather as a gesture rather than expecting it to make much difference to the outcome.


The Viking response was fairly predictable, free to go anywhere they like in the knowledge that no one will come and get them if they do. On reflection I missed the opportunity to protect Wilton from a raid by Kings and Jarls from Readingum by the simple expedient of putting a warrior road speed-bump in the woods at the junction west of Basengas, but it really doesn't make much difference to a Viking minor victory.


With secure major bases in the south and west it is time to think of raiding all those exposed Viking outposts in June.


Turn 15 last turn

As it happens the Saxons do none of the possible moves I had considered and instead run for cover into Chippenham, this leaves me completely free to go wherever I want without the hindrance of having to fight unnecessary battles.

Malmesbury is an obvious target so I send Guthram and thirty-two warriors to attack it; The Reading garrison spreads out along the river picking up towns as they go. Everyone else grabs whatever towns that have been left unguarded, and there are quite a lot left unguarded!

The Jarls and Kings have ten movement points so this gives me a small but powerful strike force and I look around for viable targets.  Winchester is tempting but being a castle I can only breech the walls on a 6 and whilst the Saxons will only hit me back with a  3 or a 5 , I don’t think I can sustain more then two failed attempts so I decide against it . Fortunately Wilton sitting nice and quiet in the rear area, with its head down hoping not to be noticed, is also just in range so that’s the place to go.

The Malmesbury attack breeches on the first turn so it’s a slaughter, religious Areas like Malmesbury are easier to get into being a 50% chance. The Defenders with no king to help them fail to hit in reply.

The attack on Wilton is a little more stressful, it takes me three goes before I manage to get over the walls however the defenders left leaderless by their betters are not interested and miss on all their combat rolls, once across the walls I take pity on them and only kill them and forgo despoiling their bodies.

Obviously spreading out like I do is because of the game mechanics, I know this is the last turn and that the Saxons cannot strike back at my dispersed armies however I prefer to see it in a different light.

I think a recently discovered passage from the Anglo- Saxon Chronicles puts it better than I can:

The Vikings did gather up all their stolen Horses and rampaged throughout the kingdom, the Saxons cowering in their palaces closed their ears to the cries of the poor and the dispossessed. The King Aethelred cared naught for his people, safe behind his walls he spent his time instead painting small figures and writing epistles. It was not long after that one dark night a hooded figure crept into the Kings bedroom and plunged a dagger into his worthless chest, the Prince Alfred was spared the wroth of the disaffected but there are some that say that this hooded figure was Alfred for he was well happy about being King. 


So that is the end of our game, I hope you have enjoyed the play through as much as we have swapping our moves day to day and trying to bluff each other with the commentary you have seen getting written up during each move. One final post to come with Steve and my thoughts on our game play and overall strategy and then we can think about more fun in the Westcountry as King Alfred continues the fight with King Guthrum in 876 AD.

Saturday, 19 December 2015

Ancient Campaign Plans

Trajan's men construct facilities in preparation for his upcoming campaign into Dacia. Likewise similar activity is going on here at JJ's Wargames with plans and constructions well under way.
The end of a year is always a great time to review progress on projects to date and also to think of things to come. At the moment I am focused on future plans, next week on the run in to Xmas and New Year I will take a bit of time to review progress on current projects.

I recently laid out my ideas on where I plan to take the Napoleonic collection and in that vain of looking ahead I thought you might like to see what I have in mind for the Ancient collection.

The emphasis of JJ's Wargames has since its beginning had a very strong Peninsular War theme and that will continue, but as the title of the blog indicates it is about the wargames I like to play and the periods of history I am particularly interested in and that includes periods and eras outside of Napoleonics and the Peninsular War.

One area I am looking forward to shift more time and development towards is the 28mm Ancients collection that I, and more latterly Tom, have started based on the Hail Caesar Dacian War book of scenarios, and a good start has been made on the Roman collection in terms of painted units. In addition with the arrival of three more boxes of Dacian warriors from Caliver (thank you to Dave Brown and the chaps who have set about sorting my order - great service as always) I will have all the troops ready to paint up for that collection with the addition of some nice terrain items from "Grand Manner" planned to be purchased next year.

Current collection

Romans
1 x Praetorian Legionary Cohort x 20 figures
6 x Legionary Cohorts x 20  - 5 painted
6 x Auxiliary Infantry x 24 - 3 painted
2 x Foedarati Warbands x 40
4 x Auxiliary Archers x 8
2 x Slingers x 8
3 x Scorpion - 1 painted
2 x Numidian Light Cavalry x 10
2 x Auxiliary Cavalry x 10
1 x Praetorian Cavalry x 10

Balance to get
1 x German Light Cavalry x 10
2 x Onager
1 x Ballistae
Some Baggage units

Dacian/Sarmatian
1 x Noble Warband x 40
12 x Warband x 40
4 x Javelin Skirmishers x 8
4 x Archers x 8
1 x Slingers x 8
2 x Scorpio
6 x Cataphracts x 8
6 x Horse Archers x 6
1 x Light Cavalry x 6
2 x German Light Cavalry x 10

Balance
Some Baggage units

DACIAN CAMPAIGN 


The Dacian campaigns of Domitian and Trajan have always held the most interest for me in terms of the barbarian wars fought by the Principate and of the so called barbarian foes faced by the Romans, I think the Dacians with their use of technology and allied Sarmatian cavalry were among the most dangerous opposition when coupled with the "slipperyness" of Decebalus. So much so that Emperor Trajan amassed one of the largest Roman troop deployments to deal with them once and for all.

I am looking forward to getting stuck into the Dacian collection on completion of the Talavera project later next year (that's me controlling the inner little boy who wants to start now!!).

To add further substance to these plans I have sat down and drawn up a Cyberboard mini-campaign to better capture the linked campaign in the Hail Caesar book with a few additions. The map above illustrates the progress the Roman armies must make through and across the Dacian plains and mountains as they attempt to close in on Sarmizegethusa for the final showdown. The markers on the map having randomised scenarios to be played which are revealed when flipped over.


Cyberboard allows for an easy record to be carried forward of the condition of the forces as they progress from one clash to the next by the use of these simple army records that I have plumbed in. These are important to record what units are left to each side after the initial clashes to be able to draw up the final orders of battle.

I have also added in a little mechanism to record individual success by the amount of booty captured in the games played. Not only that but I think most Roman campaigns should have a large element of "prestige" modelled into them. The machismo that typified Roman politics contained a lot of managing public opinion on how the war was going and the booty element helps measure that aspect.




After constructing the Dacian Wars plan I then thought about the next expansion to the collection and the most obvious one would be to build on the small number of German Warbands that can turn up in the Dacian scenarios to be used as a foundation for a collection focussed on the Germania frontier.

GERMANICUS in GERMANIA CAMPAIGN


The Germania frontier is probably the next most attractive campaign setting for me and on acquiring the Hail Caesar Germania Campaign book earlier this year I started to look at the collection needed to play the scenarios from that.

Needless to say the Roman collection will be pretty much done so the units needed will be Germans and mainly warbands.


I wanted to carry on the theme of using my lorica armoured Romans and given the Augustus/Tiberius period was a time of change and it seems likely that the Roman forces were moving away from the chain mail protection used in Gaul, great against slashing cuts from the long Gallic swords to lorica, better able to stand up to German spear thrusts, I decided to opt for looking at the punitive, revenge driven, campaigns of Germanicus and his pursuit of Arminius and the lost Eagles.

I have just about finished off my Germania Cyberboard campaign plan/game as illustrated in the map I have adapted for it, and so the German collection will be put together after the Dacians/Sarmatians to fulfil this plan.

I have been toying with the construction of this project all year, spurred on by "Eager for Glory - The Untold Stories of Drusus the Elder, Conquerer of Germania" by Lindsay Powell which Will got me for my birthday back in the summer and my recent purchase of the Hail Caesar Brittania Campaign book by John Lambshead. I really liked the way he tailored the tribal differences based on the limited sources and the terrain they operated in. I have taken that idea to Germania with the "Watermen" of Frisi, to the cavalry tribes of the Usipeti and Tancteri and the more common "Forest Fiends" found else where. Note I am referring to some definitions here used in Augustus to Aurelian.

The other aspect I wanted to capture was the fact that Arminius strove, desperately at times, to get the tribes to avoid pitched battles that played into the Romans hands. In this he was not always successful and so I have gone for scenario based tabletop battles rather than just sticking the models out any old way. That allows for the "Arminius effect" by having more battle set ups that allow the tribes to fight on home ground using tactics that suit their set up, with the odd scenario or two that will have the Romans licking their lips with anticipation.

Of course any Roman collection worth its salt has to be doubled up as any fan of this period of history knows the Romans spent probably more time killing each other (rather like the Greeks) than they did killing foreign foes.

Inspired by Simon Miller's (Big Red Bat Blog) Cremona game that he ran last year I think, at Salute, I am also planning to add to the Roman collection as we go along to enable some "blue on blue" action whilst trying to keep the odd barbarian incursion at bay.

YEAR OF THE FOUR EMPERORS CAMPAIGN


I like my campaign plans to follow the KIS-KISS principle of Keep it Short and Keep it Simple (not Simplistic - that's the other 'S'). The Year of the Four Emperors is a great period to look at for creating that "Game of Thrones" structure between multiple players with very similar but different armies.


The idea behind my final creation was to take a simple DBA campaign game with its formulaic twelve unit army format and build a more interesting big unit game around it.


The time of the campaign, 69-70 AD allows me a chance of bringing in my barbarian collections that can feature in this short bloody year of struggle as the five factions wrestle to gain supremacy over their former colleagues. It also gives me an excuse to go on and build a twelve unit Parthian and Pictish force over time, and who knows, maybe a few Moorish tribal types to add more variety.

Not only that but the Romans get to play with mobs of hastily raised citizen legionaries and plain old mobs armed with what they turned up with, together with the odd unit of gladiators, not to mention dodgy Praetorians who no one is sure whose side they're on.

I quite like the way Sam Mustafa, another horse and musket man, genericized barbarian and civilized forces for his Aurelian campaign game with the barbarians effectively characterised as spear and shield types or horse and bow types (I'm sure that would have raised howls of complaint from WRG fans a few years ago worried about their double handed cutting weapons versus long thrusting spears, who knows it might still). That principle could work here with the Dacian/Sarmatians standing in for the Parthians temporarily while the latter get added.


As with the Napoleonics, the Ancient collection plans are percolating in the background and has provided hours of pleasurable contemplative thought about future games.

With regard to rule sets, I know what I want and I know what I don't in terms of the look and feel of the game. I have so far put Hail Caesar, and Sword and Spear to the test and in January "Mr Steve" and I will get together to play "Augustus to Aurelian" which from a period specific perspective are spot on. The twelve to twenty unit army in 28mm seems to be the right size for what I want to do.

I like the look of a twenty figure Roman cohort/unit up against a forty figure Dacian/German warband and the scaling down of say three cohorts of legionaries and three of auxiliaries with some cavalry and artillery to represent a legionary army, hence the twelve unit DBA arrangement could work well with the option of adding in the odd unit or two for variety.

So the plan of campaign as far as the next major collection is concerned is pretty well drawn up and, as with the Napoleonics, just a case of playing some scenarios as the collection grows to a point where we can think about other stuff.

As you can see it is all about beginning with the end in mind and remembering that the plan changes on first contact with the enemy.

Isn't this a fantastic hobby?

Friday, 18 December 2015

Alfred the Great - The Great Heathen Army 871 AD, May Turn Fourteen


The weather is starting to warm up and spring is in the air and twenty more Saxon warriors heed the call of their King and arrive at Basengas to reinforce the garrison.


With just two Viking and one Saxon turns left, I decline the invitation to forego the protection of the +3 defence of Basengas, knowing full well that any sally forth by my men would most likely be met by a retreat by the Vikings and then have them descend on me with their full force in the open as I am in my turn forced to beat a retreat back into Basengas in the next turn leaving me weakened and chastened by the experience and the possibility of being unable to resist an assault.

Much better then to reinforce our forward defence in the area that the Vikings have committed towards and to threaten their expansion westward into Wiltunscir with Alfred's force, thus having the Pagans dance to my tune rather than theirs.


Well I can't do much to stop the Vikings grabbing a minor points victory as they have the initiative of the final turn, so any of my troops put out into the wider countryside as village garrisons invite being picked off in detail, and will weaken any defence of Cippenhamm but Aethelred can at least take satisfaction that the strength of the Saxon forces can still dictate a Viking response and is a force in being that would only get stronger over time perhaps allowing a counter offensive later in the year.

So I predict the Viking force near Malmesbury will fan out to the string of four villages and grab those close to the Thames, whilst those at Readingum and Lundene will grab the two villages in the south east and Sashes knowing no further Saxon attacks are possible. So potentially a 23 points - 17 points Viking win.

Making the move with Alfred and reinforcing Aethelred at Basengas was the move the Vikings least wanted to see and has forced them to shift their offensive on Wintanceaster away to Wiltunscir.


It will be interesting to see what the view looks like from the other-side of the shield wall. More thoughts from Ragnar to come as we go into the final move of our game.


Viking Comments Turn 14

Good news the Saxons are still in slumber mode which means I can carry out my plan, first let me go over the previous move.

I have always played with the knowledge that I will get the final move, so to allow me the maximum opportunity’s I need to prevent what the Saxons can do in their final move. I placed my army where I did so as to try and prevent the Saxons from moving their main army, I am quite happy with where they are in Basing as it mean’s that they cannot have much influence over the rest of the map. If they attacked then we would have worn each other down to nothing but would still leave me with a sizable force in Reading. Also if he moved out to attack me then he would have had to have left a garrison of sufficient strength or risk leaving it empty but without knowing what the result of the battle would be.

My plan is to actually seize as many towns as possible in the final move and by using the Viking river movement I can take the biggest clump of points which are clustered around Malmesbury. Therefore I retreat the main army back to Reading and send the Reading army by boat out to the NW and put them in the best possible place to grab as many of those towns as possible in the final turn.

What can go wrong, well I see the following possibilities:
1.      Alfred attacks with his smaller force but beefed up by all the other earls and Kings and attacks Bagsecg. This could go either way and is what I would do.
2.      He detaches his faster moving Earls and attacks my occupied cities in the hope that all my counter attacks fail, probably not going to work as I can really mass figures from Reading.
3.      He garrisons all the cities around Malmesbury calculating that I cannot be strong enough to take them all. Likely.
4.      Desperate attack on Reading with his main army, well they don’t have any other function so that is also likely  and/or heavy garrisons in Clere and Esingum.
 Remember the points total is very close so one well defended town could swing it.
5.      Earl attack on Wallingford, throw every earl he has at Wallingford but again I can retake it with the Reading army.
6.      Earl attack on London, whilst suicidal it would prevent river movement. I must reinforce somehow.

I pull back most of the outlying garrisons, I had a long think about this prior to doing it and I am still 60/40 about it being right. He will have to put his own garrisons into them to prevent me scoring so that means I will then have to allocate sufficient men to take them back and I don’t think I can get some of the old ones back but I am hoping that the Malmesbury area will compensate.

I cannot weaken the Reading army much as I expect to get attacked , I send what I can into Wallingford and King Bagsecg doesn’t really end up with the force I would like but I add in whatever Kings and Jarls I can scrape together.

Just at the end I decide to move my Malmesbury force to a different hex that will also threaten Chippenham however it also allows the Saxons to add in another five warriors if he strips out everyone.

A battle would be between 28 Warriors, 2 kings and 11 earls maximum. Against my 3 Kings 8 Jarls and 34 warriors. I would expect him to place some of the earls into the towns as it would prevent a shattered Viking force picking up easy points. 
If everyone hits then there wont be many survivors.
Last decision is to also strip out the river garrisons to help Bagsecg making it now 9 Jarls and 36 Warriors, as I said previously the Reading garrison can always recapture them with over whelming force if necessary.

I hope that the lure of empty cities might tempt away some of his earls.