Friday, 22 March 2013

Painting Tutorial Part 2 - British & French Casualties

Now we move on to highlighting the block painting. But, before I go though the stages and colours used, I should point out an error I noticed at the conclusion of the first part. I put up an illustration of a redcoat with buff facings and indicated that these units should have buff straps, forgetting to paint that onto my models!! So I have gone back to the buff figures and repainted their straps with Coat d'Arms 510 Mid Stone.

So continuing my psychological theme, I like to highlight the big areas first so I can see the progress and get a feel for how the figures will look. The next six shots show the figures at the end of that process but before doing the detail areas.

So first up I highlight the flesh with Citadel Kislev Flesh. The redcoats get a highlight of Vallejo 957 Flat Red and the French Blue gets Vallejo 965 Prussian Blue. Whist those two colours are on the pallet I also use the blue on the British canteens and the red on any plumes and shoulder boards and French turn backs.

Redcoats with their first highlights added

The Grey areas get Coat d'Arms 525 Uniform Grey, except the French grey, white areas which get a highlight of Coat d'Arms 231 Mid Grey.

The French with the blue jackets and white waistcoats picked out with highlights

British White trousers and belts get a highlight of Vallejo 820 Off White, and any black surface gets a touch of Vallejo 898 Dark Sea Blue. Finally my Highlander casualty gets a criss-cross pattern on the kilt of Vallejo 896 Extra Dark Green.


The Highlander's kilt with the Extra Dark Green pattern. I also added Vallejo 965 Prussian Blue in the dark blue squares in between the green.


Any brown areas, such as French back packs and Spanish cloth trousers get highlighted with Vallejo 983 Flat Earth. Don't use this on the musket woodwork.


At the end of this part I then do all the detail areas. The next three shots shoe the figures at the end of the detailing stage. Note it is at this stage that I start to add lace detail to colours and cuffs.





Shako plates and brass work including buckles on cross belts, and musket butts and trigger guards, Vallejo 801 Brass. Note with the British I apply a dot of matt black on the cross belts before applying the brass.
Green plumes and shoulder boards - Vallejo 967 Olive Green
Yellow plumes, collars and cuffs - Vallejo 953 Flat Yellow
Bread bags, gourds, buff facings and straps - Vallejo 914 Green Ochre
Steel work on muskets - Vallejo 863 Gunmental
Musket woodwork - Vallejo 875 Beige Brown
French shako chords White = Coat d'Arms Mid Grey, Green = Vallejo 968 Flat Green, Red = Vallejo 985 Hull Red.

Next up Part Three, final highlights and varnish.
 

Thursday, 21 March 2013

World War II Naval Scenarios Part 3

And finally, the last sets in the collection.
 
Four Against Japan - The ABDA Campaign of 1942, includes a scenario of my own "Java Sea , The afternoon Action".
 

The Lance's Point - US and Japanese units in action off Guadalcanal


Closing Rabaul - The Mid-Late War actions in the Pacific

 
I can't claim to have played all these scenarios and there are bound to be typos and the odd mistake, which I take full responsibility for. If you have played them and/or spot any errors please let me know and check out the originals on Len Heinz's Naval Games Site.

World War II Naval Scenarios Part 2

With the kind permission of Len Heinz I am offering the next set of naval scenarios.

Magnetic North - covering the action in the Arctic Circle


Mare Nostrum - action in the Mediterranean


Wilfred & Weserubung - The fight for Norway


Just follow the links opposite

Tuesday, 19 March 2013

World War II Naval Scenarios

One thing I  was very keen on, when starting this project, was to share ideas that could add value to visits to my blog for other gamers. I am very happy to make available scenarios and other aids that I have put together for my own use.

As regular followers will know, I have a broad taste in historical wargaming, and one period I am particularly keen on is WWII Naval for which I have a large collection of British, German, US and Japanese ships, mainly GHQ models which have superb detail.


HMS Exeter under fire and taking hits

I ran a couple of games last October and November at the Devon Wargames Group using scenarios I had adapted from a marvellous collection provided on Len's Naval Page as part of his Fire on the Water Rules.


HMS Jupiter having turned after launching her torpedoes is spotted by Karl Galster and is badly hit


I prefer to use my computer when it comes to WWII naval and turn to my old copy of Shipbase III a DOS based set of rules that always give a good game, and when I want a scenario to run I always refer to the massive collection that Len has kindly provided.



As part of my wanting to save myself time in setting up, I sat down a few years ago and rearranged Len's scenarios to give me a visual representation of the initial headings and positions of the ships with simple table top maps using 4"/1000yards as used in General Quarters rules and what I tend to set my Shipbase games to. I placed the initial headings in compass bearings ahead of the map markers so I could see at a glance where my models should be heading.

The scenarios are easily adaptable for any rule set and so I am posting pdf collections of each set based on a particular period and place in WWII. I hope you find them useful.

I haven't converted them all to pdf yet so will add to the collection over time, but to start the ball rolling I have put a link to the first two collections, "Red Flag and White Ensign" and the Narrow Seas", which contain the scenarios we played at the Devon Wargames Group, last year.



Saturday, 16 March 2013

Vimeiro1808

With the first of my Peninsular War scenarios, Rolica having its run out, I thought I would post a few thoughts around the construction of the next one, Vimeiro.

With the defeat of DeLaborde's force at Rolica, The French general, had drawn off to the the south east with the probable intention of meeting up with General Loison's force. It became obvious to Wellesley that they were not plannig a counter-attack until reinforced, and he had no reports of French forces moving north from Lisbon.

Wellesley estimated Junot's force in Portugal at less than 25,000, and indeed some units of the actual force of about 30,000 were as far away as Elvas and Almeida, busy suppressing the poor local population. With only 13,000 men under arms and an additional 4,000 infantry in transports close by the coast it was important to get them ashore as soon as possible.

With Peniche the only safe harbour between the Mondego and Lisbon in French hands and the option to sail back to the Mondego impractical, Wellesley opted for a beach landing at Porto Novo at the mouth of the Maciera River, where the headlands at either end of the beach offered some protection from the heavy Portuguese surf.

Orders were issued to prepare the landing and Wellesley's force moved into a position at Vimeiro to cover them. General Anstruther's brigade landed on the 19th August and Acland's on the 20th. Wellesley was briefly in command of 17,000 troops, but this was not to remain so for long with the arrival of Sir Harry Burrard on the afternoon of the 20th.

Portrait of the elderly Sir Harry Burrard Nice Art Gallery

After a long conference Wellesley was ordered not to move from his present position. Burrard decided, correctly, that Wellesley was underestimating the enemy's strength. An additional force under Sir John Moore would soon come ashore at the mouth of the Mondego. Sir Harry planned to await their arrival before moving against Lisbon, even though this might cause a delay of two weeks.

Having issued his orders and with letters to write, Sir Harry decided to stay on board his ship another night. Wellesley rejoined the troops ashore. With only a few hours of independent command left there seemed no opportunity to distinguish himself further.

Soon after midnight on the 21st August, Wellesley received intelligence that a French army was moving in his direction from Torres Vedras. He sent out additional patrols and had his entire command under arms in line of battle before dawn.

Battle of Vimiero 21st August 1808 - map from British Battles
Wellesley's position at Vimiero was only an interim one as he had expected to seek out the French, and was taken up with no real expectation of defending it. All except two brigades and another battalion were on the Western Ridge (Hill's position on the map) as it is called in British accounts, which whilst steep to an attacker is a death trap to a defender forced to fall back as the rear is precipitous and trackless.

The approaching French were led by General Jean Androche-Junot, who having concentrated his forces at Torres Vedras was now determined to drive the British into the sea.

General Junot
Junot was aware of the difficulties of attacking the British position, but his reconnaissance told him that their right extended some miles to the North. Unaware that this was mistaken, he considered that a vigorous attack would therefore split the line into segments and once broken he could gain the beaches and their link with the fleet. Surrender would be the only option to massacre. Whilst he could not avoid giving away his intentions with a flank march, the British would be too slow to interfere with him. Accordingly, Wellesley's attention was brought to the dust clouds kicked up by the French columns, coming not towards him but marching past his open flank.

Immediately grasping Junot's intention Wellesley regrouped his forces. Leaving Hill on the Western Ridge, and Anstruther and Fane at Vimiero, Crawford and Trant were sent to cover against a swinging movement from the North West. The remaining brigades were sent across the back of Vimiero and up the Eastern Ridge.

Junot was able to see the British march down the ridge, but then lost sight of them. All he was aware of was his outflanking brigade was outnumbered, and so he detached another brigade, Solignac to reinforce the former Brennier's, ignoring the fact that it would be too late.

Already holes were appearing in his strategy, as the two brigades were taken from different divisions, and by not appointing a divisional commander, there could be no co-ordination to his flanking forces.

With only eight battalions, three cavalry regiments and seventeen guns left for the main attack, Junot detailed Charlot's and Thomiere's brigades accompanied by seven guns to attack Vimiero Hill. The grenadiers, cavalry and remaining guns forming the only reserve.

The British Battles site gives an account of the action during the battle, which was remarkable in that it was the first occasion that a veteran French army had been met in the open field using classic French column tactics and defeated by an army using classic linear tactics. The Vimiero battle report, like the Rolica action a few days previously, should have become required reading for all subsequent French commanders who came up against an army commanded by Wellesley. Both actions demonstrated the newcomers abilities on the attack or defence. It took the French several painful reversals to understand his skill and ability in both situations.

When looking at recreating this battle as a scenario one is forced to conclude that this is a battle of two combats  separated in time and distance to present two separate scenarios in their own right. That being said one of the more interesting aspects of the battle is the "what ifs" presented by the earlier manoeuvres of both commanders as the defender -Wellesley, responded to his adversaries - Junot's moves. My first draft has the former proposal with two distinct attack and defend set ups with the classic Peninsular War reverse slope battle that Sir Arthur Wellesley became famous for. However, I am also thinking of doing  the whole thing as one battle giving each commander options to modify the set up of their historical counterpart, and then playing the battle that unfolds from those modifications. As previously, I am keen to assess any outcomes against the historical result when looking at victory conditions.

As before your thoughts and comments are most welcome. I will be running the Vimiero games in the next two months as a lead up to Legionary in Exeter in May, where I plan to run a demo game of the attack on Vimiero Hill using Napoleon at War.


Friday, 15 March 2013

Peninsular War Windmill

Having run the first Rolica scenario and with Vimiero to come, I felt there was something missing.
 

I've had this Hovels model in my collection for some years now, but it needed a new paint job and some work on the sails. I was really pleased with the "Poison Ivy" from The Army Painter.


Anyway I think it will make a nice addition to my Peninsular War scenery collection

Painting Tutorial Part 1 - British & French Casualties

I like to paint. I like to spend time getting figures to look right. I have owned figures for many years and I am that kind of wargamer who is prepared to invest a bit of time up front to be able to enjoy looking at those figures over the years to come. I also feel obliged to honour the skill of the sculptor by understanding the detail he/she has managed to capture and make that work stand out by good painting. My technique reflects my commitment to those guiding principles.

I often speak to people who struggle getting their figures painted, and if it is not your first love in wargaming there are other alternatives. However if paying someone else to do it isn't one of them, then mastering a technique and mastering ones self to apply it is very empowering. So I have found painting figures in stages a useful psychological tool to progress a project. The feeling of sitting down to the job knowing that you have already done x y and z helps keep things progressing. I now often spend a minimum of an hour a day working this principle, and my enjoyment of the process has grown accordingly. If you are looking to get better at and spend more time painting then try following this technique. It takes 30 days to build a new habit.

Ok with that pre-amble, what follows is a step by step plan for painting Napoleonic British and French 18mm infantry, that should give you an easy on the eye result.


Typical British Line Fusilier with buff facings, hence buff straps. White straps would be normal for other units
French Line and Light Infantry in the Peninsular War



My painting technique is based on the three colour highlight system, using a base, middle and highlight for each colour. As I am painting my British and French casualty markers I will illustrate each colour as I go.

As with the basing tutorial, I tend to work through my units in three steps, so after priming with a black undercoat, I would block paint in the base coat.

STEP 1 - Base Coat

The British get the flesh pressed

With block painting I am just getting the basic colours set up. I don't leave the primer showing and so paint one colour up to another. The base coat will give all the shadow and delineation I need.
The first colour I start with is the flesh areas using Citadel Ratskin Flesh, don't you just love these silly Game Workshop paint names!! Still never mind the name, I find this shade gives a good dark base to the flesh areas

I find the Ratskin shade gives a good base to flesh

Next colour would be the uniform starting with the coat and for the British red jacket I start with Vallejo 985 Hull Red which gives plenty of depth to all the areas in shadow. In addition, the fusiliers amongst this group, identified by the lack of elite company wings on the jackets get their shako tufts painted as well.

Redcoats in Hull Red

Likewise with the French I start with Vallejo 899 Dark Prussian Blue. One of my casualties will be a Legere and so I have given him blue trousers as well.

French in Dark Prussian Blue

I then move on to typically grey areas, such as rolled greatcoats, trousers, gaiters and white areas such as lapels, belts and waistcoats on my French, not the British. The Grey compliments the blue on the French as a base coat. The British redcoat needs a warmer base coat for the white areas.

I like to give my figures a campaign look and so some of my figures will be wearing Spanish material for their trousers. This was typically a local brown cloth and I use Vallejo 941 Burnt Umber.


Grey great coats and gaiters

Next up any muskets and French back packs are painted a Chocolate Brown, either Coat d'arms 519 or Vallejo 872. Note I don't worry too much about painting the whole musket and pack brown. We will come to the metalwork and straps later.


Any areas where the white goes is grey


 


Did you spot the mistake? The Highlander above just got his knees painted! I often miss a figure, so just go back and fill in the bit you missed ready for the next step.

Muskets and Back Packs plus brown Spanish cloth

The final main areas to cover are the base colour for the British white summer trousers which I use
Vallejo 976 Buff  and while I'm at it I'll tip the white of the fusilier tufts



The last main colour to do is Matt Black, which I now go over the shakos, boots, sword scabbards/bayonet frogs, British back packs, ammo pouches and metalwork on the muskets


Once these main areas are done I will add a few base colours to the detail areas such as cuff and collar facing colours (Hull Red, Dark Prussian Blue etc) , voltigeur/grenadier shoulder boards, bread bags (Coat d'arms 510 Mid Stone) and water canteens (Dark Prussian Blue), and water gourds for the French (Coat d'arms 510 Mid Stone).

Note I don't paint the chords on the shakos. I like to highlight the shako before I add any detail.


The final area to complete Step One is to prepare the British belts and straps with the Vallejo Buff and the Highlanders kilt with Dark Prussian Blue.



That's about it, you can now walk away and look forward to the fun part of this paint job. Next up we start to highlight and make these little chaps start to "Pop".