Sunday, 2 January 2022

Ruthless at Tombstone - New Year's Eve Game


Regular followers of the blog will know I very often like to squeeze in the odd game or two over the Xmas-New Year break and very often the theme can be quite a variance to the normal fare encountered here on JJ's, with friends who like to deep-dive into the less often encountered areas of the hobby, but no-less historical or fun to explore and play.

I can't say that the exploits of characters in the nineteenth century American 'wild-west' have ever grabbed me to the extent of collecting and painting miniatures to refight some of the historical encounters, with the exception of a brief romance with an idea to build a 28mm Plains Indian-7th Cavalry collection, that now seems a distant memory.

The scene is set and our initial cast of characters are introduced as we played a series of games or 'Acts' following the start game with Gunfight at the OK Corral (Act I), Ambush at Tuscon Station (Act II), Logging Camp at the Spence Ranch (Act III), Tombstone (Act IV) and ends in the shoot out at Iron Springs (Act V)
https://en.wikipedia.org/wiki/Gunfight_at_the_O.K._Corral

However, any excuse to spend time rolling bones with friends in between Xmas and New Year, playing 28mm cowboys over at my mate Vince's purpose created wargames room, and engaging in some historical play as well, was too good an opportunity to have some final 2021 fun and so myself, Steve M and Chas joined Vince just prior to New Year's Eve; exploring the adventures and exploits of the Earp brothers and their climactic clash with the Clanton and McLaury brothers together with 'Doc' Holliday and Billy Claiborne throwing in their lot with the respective feuding sides, that reached a climax at 3.00pm on Wednesday October 26th, 1881 at what became known as the gunfight at the OK Corral in Tombstone, Arizona Territory.

Vince had prepared all the handy character record cards showing character traits and skills together with a wipe clean pen marker for recording ammo used and wounds received, that kept the game flowing seamlessly.

Any game with an unfamiliar theme is enhanced and opened up by the passion for the subject by the game host and organiser and Vince's enthusiasm for our series of historical scenes, or as they are referred to 'Acts', keeping the Hollywood movie trope alive, and linked together to form a mini-campaign with the effects of one act carrying over to the next, was infectious and I found myself immersed in it and the characters involved.

Now this looks like a fun way to spend the day, with a cast of characters ready to stand in for the line up at Tombstone in 1881.

The whole day was also enhanced with Vince's collection of terrain, figures, with some great horse and rider conversions from some civil war cavalry sculpts and the rules 'Ruthless' which are free to download from Mark Fastoso's Web page see below, with an interesting twist in that the rules are free but you pay to purchase the historical scenarios to recreate these kind of actions, which appeals to my sense of history rather that just playing through a fictitious Cowboy style shootout made so familiar by the movies.

Ruthless - The Fastest Rules in the West

On arrival after teas and coffee, Vince briefed our respective line ups with me taking on the role of the Clanton and McLaury brothers ably supported by Vince bringing in other associated characters and with Chas and Steve taking the Earp brothers and Doc Holliday.

These are the kind of rules I like, one page, back to back, with playing cards (keeping that cowboy theme going) laid by the respective players deciding activation sequence, and a simple but not simplistic set of rules covering movement, shooting and reactions, with a few short paragraphs for each section, that quickly became easily memorised with little need for the QRS.

The Scenario set up from our briefing notes sets the structure for our five linked games as recounted below in a summarised version;

Act I - Gunfight at the OK Corral 26th October 1881


Scene Setter -
This is a game in a number of Acts. Your decisions affect your resources and circumstances in later Acts.

You also are judged on Victory points earned for achieving your objectives and winning each Act.
As well as this you must consider the law and the court of public opinion. The loser in this category will go down in history and have a posse on their tails !

To win the overall game, you must have the most Victory Points, as well as Legal Standing Points. Any other result is a draw.

The town Sheriff is Johnny Behan. He is an elected official and has much support amongst those who earn their money from farming. Before the Earps arrived, he was the main man in town. He also reneged on a promise to make Wyatt his deputy if he won the election, something the Earps have not forgotten.

Virgil Earp is a Federal Marshal for Cochise County. His brothers Morgan and Wyatt, are his deputies, although he is not adverse to deputising others, as the occasion demands.

A City Ordinance now prohibits any firearm, dirk or bowie knife being carried within the city limits. Weapons must be checked at livery stables or saloons.

The next day, Virgil decides to disarm the cowboys and deputises Doc. He takes Wyatt and Morgan with him and walks down Fremont Street, looking for the cowboys. The trouble between the Earps and the Cowboys is the talk of the town. A number of onlookers are standing around, waiting to see what happens next.

As the Earps and Doc near Fly’s boarding house, Sheriff Behan comes up to them and says something like “There is no need for you to go down there. I went down there to disarm them.” Virgil tells him to get out of the way, as he means to check. The Earps step into the alley next to Fly’s. The cowboys and one horse stand in the alley. Billy Clanton and Frank McClaury have pistols on their hips. Tom McClaury is standing behind his horse. Virgil shouts “I have come for your guns.” Everyone who is armed, moves their hands to their guns and stands ready. Virgil says “No. I don’t mean that.” Someone pulls a pistol and fires.

Actually it was Holliday who opened fire with a levelled Coach-gun fired at Frank McLaurey that missed! Then Billy Clanton grabbed a carbine from his horse as those that were armed drew their pistols. The ensuing gunfight would see Frank McLaury left dead at the rear of the building next to Fly's with multiple gunshot wounds and Doc Holliday beaten senseless by Ike Clanton as the gang made its escape.

Our first game played had enabled us to see how the rules worked and get used to the card play that drives activation and we all seemed to get up to speed quite quickly as the scenario wound through the turns to its conclusion as the Clantons and their supporting cowboys escaped off table and set up the next decision point in the campaign, as the Clantons decided to go on a bit of night stalking, taking pot shots at the Earps in town during the night with their rifles.

Sadly for them they missed on each occasion, but on the last attempt a Tombstone citizen spotted Billy Clanton with his rifle and the shout went out as to who it was that had been sniping and Billy Clanton was now a wanted man.

The game moved to Act II with the Earp's sitting on a strong lead of 7VP but still all to play for with severely wounded or killed Earps likely to reduce that lead significantly.

ACT II - AMBUSH AT TUCSON STATION 


Doc Holliday and the surviving Earps, see Morgan Earp (wounded in our game at the OK Corral) and Virgil's wife Allie, onto the train to California.

Frank Stillwell & Ike Clanton lie in wait by a goods wagon siding, with shotguns. They are waiting for the Earps to begin to leave. At that point, they have no clear shot to the wounded Earp, as Allie is partially in the way. 

This game proved to be an interesting little scenario, with the cowardly, blustering Ike Clanton leaving Frank Stillwell after the first exchanges of gunfire between the outlaw and the lightly wounded Morgan Earp, with the former missing with his first shot, but managing to hit Morgan with his second, narrowly missing Allie but leaving the latter now severely wounded and pulling some much needed victory points back to the Cowboy gang.

After Ike Clanton ran at the first exchange of gunshots Frank Stillwell showed what a dangerous character he was, severely wounding Morgan Earp on the train and wounding Wyatt and Virgil who came running back into the rail yard on hearing the gunshots, before, with the help of Doc Holliday, overwhelming and killing Stillwell in a hail of gunfire.

The avenging Earp brothers together with Doc Holliday came rushing back into the yard on hearing the exchanges of gunfire and cautiously approached the rail car from which Stillwell was taking cover only to be met by an advancing Stillwell letting fly at close range with his shotgun, wounding the other two Earp brothers before falling back into cover.

The inevitable outcome soon followed as the at bay Stillwell was surrounded at close range and fell dead to multiple gunshots, that left the Earps now fired up to go off on their vengeful Vendetta Ride against the remaining members of the Cowboy gang responsible for these last two attacks.

ACT III - LOGGING CAMP AT THE SPENCE RANCH


The Posse arrive at the ranch looking for Pete Spence and Indian Charlie Cruz. They are told that Sheriff Behan has arrested Spence and he is in Tombstone jail, but Cruz is at a logging camp a mile or so away. Sunset is in about half an hour.


The first Cowboy gang member to be on the receiving end of Earp rough justice was Indian Charlie Cruz, who seeing the strange riders approaching the logging camp and all alone quickly took cover to give himself a chance to see if the riders were friendly or not and to prepare for the worse.

The Earp posse split around the small gully to approach from different sides and with Cruz identifying the Earps, the left most group of riders came under rifle fire from the trees above, which missed causing the two groups of riders to spur towards the firing and ride down the unfortunate Cruz from both directions leaving him dead and the posse members unhurt.



ACT IV - TOMBSTONE


The Earp posse have sent Charlie Smith and Dan Tipton back to Tombstone to obtain $1000 in funds for the posse. They arrange to meet up later. 


Sheriff Behan learns of their presence in town and catches them crossing the street. He and his two deputies attempt to arrest them.


Another relatively short Act with the scenario a straight forward get in and get out affair for Tipton and Smith as the two posse members attempted to get to their horses before Behan and his marshals arrested them on the street.

I say arrested them as Behan had at least to attempt to remain within the law and attempt to detain the two men rather than simply gun them down and only opened fire after Tipton and Smith did and after they closed on one of the marshals and assaulted him, leaving him battered but upright.

Smith was killed as the two then ran for their horses leaving Tipton to escape with half the funds obtained from the Tombstone citizenry.

Honours even but still leaving the Earps ahead on points as we went into the final Act at Iron Springs.

ACT V - IRON SPRINGS


The Earp posse rides to Iron Springs (10 miles from Tombstone) to meet Smith and Tipton. As they crest the rise, they see 5 cowboys breakfasting by the stream, not far away. One of them is Curly Bill Brocious. He is on the Earp “to do” list.

William 'Curly Bill' Brocius
https://en.wikipedia.org/wiki/William_Brocius

Our final little battle proved as intense as the historical encounter with Curly Bill and his boys running to the cover of the trees and rocks as Wyatt Earp was seen riding point for the posse and cresting a nearby ridge, and on spotting the Cowboy camp dismounted and likewise ran for cover.


The posse again split and approached the river gully from different routes with Wyatt Earp leading his party in long range suppressive rifle fire as Doc Holliday and others moved around to the other end of the gully to likewise dismount and cover the position in rifle fire.


With the cowboys around the camp armed in the main with pistols and shotguns, the return fire was limited and the rifle fire slowly but surely began to take a toll of cowboy members wounded or forced into cover, allowing both Holliday and Wyatt Earp to lead their respective parties across the small creek to finish off the skirmish.


At this moment I should have had my ambush party in play but I had mistaken them for the cowboys I had defending the creek and camp, and Vince was wondering when I was going to spring the trap!

Unfortunately my perceived bravado was no more than an ignorance of the extra five men that I could have used to defend against and potentially drive off the attack on the camp - oh dear, how sad, never mind!


As Wyatt Earp waded into the stream up jumped Curly Bill advancing on the lawman with shotgun levelled and let him have both barrels at short range, only managing to hit him in the leg and falling himself under a hail of return fire.

At the other end of the camp, Holliday and his men made short work of the remaining cowboys, wading across the creek to clear the position after successfully suppressing the defenders with their rifles, and with the dead and wounded cowboys causing a failed 'Skedaddle Test', brought the scenario and game to an overall end, just as the other cowboys were closing on Holliday from the rear.


An overall win for the Earps but with Frank Stillwell's audacious attack at the Tuscon Station and with a better handled defence of the Iron Springs Camp, it might have been quite different and I think speaks well of the replay value of this neat little gaming system that allowed me to delve into Wild West history in a very entertaining way and to engage with a theme that is not my usual fare.

The rules invite a very relaxed game among friends with plenty of banter and laughs and that was the way we played it, making this a very enjoyable way to spend a pre-New Year's Eve day rolling bones and having fun.

Thank you to Vince for organising our day and to Steve and Chas for running the Earp posse and especially, to Vince's better half, Joan, for keeping us fed and watered throughout the day.

A great way to end 2021 and an opportunity to wish everyone a happy and fun New Year ahead.

JJ 

Friday, 31 December 2021

JJ's Wargames Year End Review, 2021 and The Plan for the New Year Ahead, 2022

 
Well well well, as predicted in my Annual Review from this time last year (see link below), the year really only got going in the wake of the vaccine roll-out here in the UK and the onset of warmer weather allowing a more normal routine to resume.

However outdoor and social activities were very much reduced on a normal year with the first meeting of the Devon Wargames Group not resuming until May and with the Wargame Show calendar not really resuming until the later half of the year with a scramble by events normally held earlier to fit in a date prior to the end of the year rather messing up the normal spread of shows and forcing a bit of a choice on many of us wanting to attend but not being able to be in two places at once.

JJ's Wargames - Year End Review 2020 & Plan

So like the rest of the hobby, the good ship JJ's Wargames, battened down the hatches, reefed up the sails and rode out the Covid storms that buffeted it along with the rest of the world, waiting for conditions to change but still managing to get on with activities in preparation for better times ahead.

That fact is borne out by the pleasure I had in scanning over this year's range of posts and finding that much of what I had planned was actioned and a continuance of regular post series that have come to characterise the blog were maintained at a regular pace to hopefully entertain those who like to pop over to this corner of cyberspace and imbibe in some hobby downtime.

My reading this year has included a lot of personal development input that is all part of my drive to take the time retirement has offered me to improve myself and hopefully become a moderately better human being in the years that remain to me, but I like to vary the diet by including regular amounts of inspirational and informative historical reading that I hope reflects in the model collections and the games I like to play and report on here on the blog.

The books reviewed from JJs library this year with a noticeable preference to age of sail and ancient/medieval themes. 

With the focus very much on the age of sail collection of 1:700th model ships this year, the military history reading diet has included six titles focused on that genre and the other six more towards the ancient and medieval themes which I had not planned, but is inline with ideas I have been working on for progressing collections in 2022.

I really enjoy putting the book reviews together, as the writing up of the key aspects of the various books read really helps me to cement my own understanding and learning I take form them, and based on the feedback received here and on other forums it seems a lot of other folks enjoy the reviews and end up buying the books which is great and I hope supports this aspect of our hobby as books for me, and I guess many of us interested in historical wargaming, are a key part of it.

Vassal game modules played this year

An aspect of my hobby that has really changed due to the pandemic restrictions on social interaction was the use of the Vassal platform to play boardgames that I have developed into a regular routine with two friends, Jason and Steve M with Steve, who lives close by coming to play face to face using the computer based software rather than the bother of setting up a hard copy game.

The simplicity of being able to save a game week to week to be able to come back to it the following week and pick up where we left off is great and the fidelity of the modules to the hard copy game is quite superb with many modules that also include neat time saving functions that reduce the laborious need to reset counters and markers or shuffle cards, oh and no need for tweezers.

I still have two games to report on, one that has finished and one still going, namely Napoleon at Leipzig that Steve won just before the Xmas break and 1805 Sea of Glory that is still in play going into the new year.


As the weather improved and us senior citizens got our first vaccine jabs, the opportunity to move about outdoors resumed and Carolyn and I jumped at the opportunity to get out and about in late May with a trip to the Welsh border and North Wales which included a visit to the ancient marvel of Anglesey or the Isle of Mona as the Romans might have referred to and the glorious Stokesay Castle.

The summer months included a trip to Start Point and Slapton Sands

This first trip out was followed by others, with our walks on Neolithic and Iron Age Dartmoor resumed in the summer, a visit to Cardiff Castle and its historic museums, followed later in the year with Mr Steve and I resuming our battlefield tours that included Roundway Down, Braddock Down, Stratton and Sampford Courtenay, many of which I had wanted to do for ever and finally got around to it this year.
 

Sadly the Wargame Show visits that I would normally include throughout the year were the last part of my hobby life to pick up, with only one show managed before the year end, but it was a good one to end on with a visit to Warfare at its shiny new venue, Ascot Racecourse last month.

Warfare at Ascot was such a nice return to attending shows for me and I hope this aspect of my hobby will return to more normal routine in 2022

Warfare was such a treat after this important part of my hobby had been missing for so long and making one appreciate the fun of going to a show, meeting up with friends for some banter and hobby talk, visiting the trade stands and getting some purchases made, before visiting games for further hobby inspiration.


Alongside these activities has been my games played at club, Devon Wargames Group which has weathered the Covid storm in style with many of the chaps gathering on Zoom when club meetings were postponed just to chat and catch up;

Devon Wargames Group - Blog

and the club picking up where it left off by resuming our normal club routine, running Clotted Lard in September and our Gus Murchie Memorial Game this month which left me feeling very proud of my club and the chaps who make it such a fun thing to be a part of.

Clotted Lard 2021 - The club and our Lardy Friends who attended the show raised £700 for the Veterans Charity, Combat Stress this year, our best year so far

Devon Wargames Group continues to be a big part of my hobby and the chaps in the club have really pulled together in these interesting times to make it as welcoming and enjoyable as ever with new members coming along pretty much from our resuming normal service.

The games at Clotted Lard this year were excellent as in previous ones and it is always a great social event and fun time to spend in the company of fellow Lardies.

The club concluded a truncated year in style with our Mega WWII Gus Murchie Memorial Game to finish off 2021.

Of course no review of the year would be complete without a look at the personal hobby highlights and figure building activities that filled the preceding twelve months and if you are a regular visitor to the blog, I did what I said I would do which was to continue the work on the Age of Sail collection to complete the ships needed to play Trafalgar and a lot more besides, which has seen the small ships collection added to and additional models added to the Spanish collection to facilitate the playing of the Battle Cape St Vincent which commemorates its 225th anniversary next February.

War by Sail, To Covet Glory and Narrow Seas featured in January and February as Solo gaming and Virtual gaming replaced normal face to face gaming in the first months of lockdown in 2021

The year started out with me trying some ideas with the collection as it stood at that time with some play testing of single ship engagements using To Covet Glory and Narrow Seas, with the action between HMS Scourge and Sans Culottes a French privateer brig that was videoed to YouTube as Bob and I got our heads around wargaming over Zoom.

Another YouTube experiment tried out a Solo play through of the Black Seas scenario, 'The Leeward Line' using War by Sail, which was a lot of fun and helped me formulate ideas for a larger Trafalgar collection.

The Trafalgar Collection which includes every ship in the battle from the largest, Santisima Trinidad to the smallest, HMS Entreprenante was finished in April with plans to wargame the battle in 1:700th illustrated. 

The Trafalgar collection was finished in April and showcased on the blog and YouTube to show what this scale of model has to offer the Age of Sail gamer and to complete my first project objective for 2021.

With the Trafalgar collection built, work continued to add the other ten ships to the Spanish contingent to allow the Battle of Cape St Vincent to be recreated and that was also finished this autumn with the last Spanish 1st Rate added and another objective crossed off the list.

More models were added to the collection with the Spanish Cape St Vincent contingent, L'Orient, sailing and at anchor for a future Battle of the Nile game together with sloop conversions and a game at Clotted Lard in September

Play with collection ramped up as social restrictions eased in the year still further with my game at Clotted Lard being a variation on The Leeward Line Scenario using Kiss Me Hardy which played very well and game me a chance to try out the fleet morale rules I've developed for this and other fleet action games.

Trafalgar fought in Nottingham with the model collection built in the previous 18 months up to April 2021.

The playing of the collection ramped up another notch as I was invited up To Warlord Games in Nottingham to help them celebrate the anniversary of Trafalgar with a game of the battle using Black Seas and with all the models on the table from the Black Seas range of model ships.

This was yet another highlight of my year and with it being the first time I had played Trafalgar, a real treat to share it with Gabrio and the chaps who came along to play and watch the game; and all those who followed along in the wake of the post game reports on Facebook and other forums, as well as seeing eighteen months of work come to fruition and another objective crossed off the list.

Finally the work on the model ship collection reached a natural conclusion with the addition of a small ship collection to run scenarios from the Sapherson & Lenton 100 Small Actions booklet that saw the building of schooners, sloops, cutters and merchantmen and with a 'Let's Build a Sloop' tutorial on YouTube illustrating how the model is scratch built from the Warlord model brig.

The small ship collection took centre stage in the latter half of the year which included Revolutionary French frigates and brigs, Batavian Dutch frigates & brigs, Spanish & French schooners & cutters, merchantmen and culminating in a 'Let's Build a Sloop' tutorial series of posts and video.

I still have more I want to do with this collection and there are gaps in it yet to be filled with new models and terrain items that will make it the collection I envisaged and to allow the games I want to do, but that is for the future.

Another collection that was demanding love and attention this year was my American War of Independence Mohawk Valley collection of Perry 28mm figures designed to allow me to game a particularly interesting theatre of the war that saw a campaign of revenge attacks launched by enraged Mohawk Indians and Loyalist Americans into the bread-basket of the revolution.

My Mohawk Valley Collection offers the possibility of doing the French Indian War on Steroids and a project demanding more attention in the New Year

This campaign practically brought the Rebel insurrection to a standstill as their armies stood impotent outside New York unable to break the stalemate in 1780 whilst all around them burned, leaving destroyed foodstuffs, livestock and property, and the Continental army unfed and unpaid and teetering on collapse until Yorktown offered Washington his chance.

The war was definitely not lost in the north and Sir Frederick Haldimand, Sir John Johnson, John Butler and Chief Joseph Brant perhaps deserve more recognition for a brilliantly orchestrated campaign that presents the wargamer the opportunity to do the French Indian War on Steroids with all the colour of warfare in the horse and musket era on the Great Lakes Frontier this theme has to offer.

Target for Tonight is a game I fell in love with back in the early 2000's and for me demanded a level of game that kept all the drama of the original but incorporated one that immersed the player in the command challenges faced by Bomber Operations Planning Teams and Senior Command who led the force during it's most challenging campaigns. That was done this year and you can now download a copy of 'Reaping the Whirlwind' campaign rules for Target for Tonight.

Finally another project that has long been dear to my heart was brought to a successful but delayed conclusion thanks to the 'Old Kung Flu' which was my Target for Tonight campaign recreating the bombing campaign launched by Bomber Command in the autumn of 1943 against Berlin.

The return to club allowed me to finish the play test of eight linked games, recreating the first large scale bombing attacks against Berlin and other key targets in Nazi Germany began before Covid stopped play and leaving three games to complete.


Based on that test I was able to bring together the hotchpotch of rules that we used into a coherent set for others interested in playing TfT in a similar way simply called 'Reaping the Whirlwind' and at some stage I will come back to this game as I have done for the last twenty odd years previously to use them for another campaign I would like to play, namely the Battle for 'Happy Valley' or the Rhur as this notorious target zone became known to the crews of Bomber Command. 

Every time I sit down to write these reviews of another year gone I am always amazed at how much has happened in twelve months and am pleased that the time has been filled with such a fun hobby that has given so much pleasure to me and others and that never seems to ever be done and with one project leading inevitably on to the next and explains why it is my passion that is a pleasure to share with like minds.

So with 2021 receding fast in the rear-view mirror, it's time to concentrate on the journey into 2022 and hobby plans ahead.

JJ's Wargames is fast approaching its tenth anniversary in December 2022, and I can't quite get my head around how fast the time has gone, since the decision to start writing this thing on a regular basis, with around two posts a week to create the magazine style that I wanted, together with my own personal journal of my hobby time; designed to record all the fun and to allow me to use the blog to keep a discipline to my hobby outputs with a plan of commitments written down and worked to, knowing that I can't deny that I said I was going to do something and am thus committed to seeing that declaration through.

The year looking forward is still somewhat unpredictable with governments around the globe still unsure of imposing further restrictions on public movement, but possibly the first glimpses of more freedom to travel coming back.

This may well impact hugely on my plans for the New Year with a big long holiday delayed because of the pandemic perhaps a possibility towards the end of the year and so that possibility stands as a caveat to my overall plan for the year ahead.

CAD illustration from Warlord Games of their planned small third-rate alongside the plastic current common third-rate for comparison and a likely component for a possible Dutch fleet build in 2022

That said the header to this post points to three current projects remaining front and centre in 2022, namely the Age of Sail collection of ships, with two big battle anniversaries coming up for Cape St Vincent 1797 and Camperdown 1797 with the collection ready for the first and if Warlord launch their planned new models of the small third-rate and fourth-rate ships a new Dutch fleet to complete in time for the second.

Camperdown would be a fun and interesting battle to fight in the 225th anniversary year of Admiral Duncan's important victory

Alongside planned future big battle projects for the New Year I plan to roll out the collection in a series of games to further develop ideas around playing Age of Sail more regularly and more widely, more anon

Cape St Vincent is very much in my plans for 2022 with the anniversary of the battle on 14th February 1797 fast approaching and the models ready to go.

In addition I will be working on some models for a friend and adding some key models to my own collection in between other work to keep my painting and rigging skills up for more major builds going into the year.

A Christmas present from Carolyn, my brand spanking new frontier fort and stockade from Ironclad Miniatures to add to my AWI terrain items requiring some work in 2022
https://www.ironcladminiatures.co.uk/

Thus with the focus on Age of Sail likely to be in a certain state of flux, I plan to mix in more modelling time to the other key projects that have taken a back seat in the last two years to eighteen months, namely the AWI and Romano Dacian Collections and with Rebel militia and Roman legions very much in mind I plan to add further units to those collections in coming months together with terrain items as the time permits.

The Romano-Dacian collection is very close to completion and I am keen to donate time in 2022 to moving it closer to that goal and enjoying more games using it.

Alongside the model building and big game plans the blog will continue with its broad mix of articles and posts covering games, books, shows and visits to interesting places and I am keen to further develop the YouTube channel for JJ's Wargames which has been a growing adjunct to the blog, facilitating video tutorials and game reports which seem to have added another popular way of showing the games, collections and historical themes I find interesting in a more informing way.

Finally with work planned for 2022 very much focussed on the three themes outlined I thought I would share my ideas for two other themes going forward that I am keen to develop collections and games around.

https://jjwargames.blogspot.com/2021/06/blood-horse-droppings-wotr-rules-from.html

One is my Wars of the Roses collection and the post this year looking at  Rob Jones's rule set 'Blood & Horse Droppings' adapted from the Perfect Captain's ' A Coat of Steel', alluded very much to that future project with all the Perry 28mm figures bought and ready for building, together with the terrain items and all the required banners and flags.

The other collection I plan to work on going forward which will take a fair proportion of my future games budget is something new but a theme I have always wanted to build a collection around, namely the English Civil War, which the terrain items required will allow me to mix and match from those built to use with the Wars of the Roses collection.

My embryonic ECW collection started to take shape with some lovely presents from friends and family which will allow me to pack in plenty of pre-reading and planning during downtime between the key projects worked on in 2022

This Christmas saw the first acorns planted towards that project with a couple of exploratory figure boxes and a pile of Osprey books to compliment my plans in that area.

So there we are, another year almost done and another one to look forward to.

I hope my little outline was fun to read and inspires you with your own plans for 2022, and if like me you probably can't wait to get stuck into them.

As always JJ's Wargames will keep on, onwards and upwards and hopefully sharing the love.

I wish everyone a very happy, productive and peaceful New Year in 2022.

JJ