With the previous twelve months taken up with exploring the delights of the American War of Independence I thought I would share my thoughts on some recent additions to the reading and research resources that are helping to develop the new collection of figures; starting with 'Victory or Death, a Wargamers Guide to the American Revolution, 1774-1782' by David C. Bonk (DB), who is a long-time wargamer, military history author and student of the American Revolution.
I have to admit, I wasn't sure how useful this book was going to be when I purchased it, given that I'm a fairly 'long-time wargamer', and 'student of the American War of Independence (AWI)' myself, with a collection of books, rules and other paraphernalia, that no doubt most of us who've been doing this daft hobby for a while are likely to have.
![]() |
| Some of my Napoleonic 'Wargamer Guides' that, despite their vintage, and my own knowledge, are still useful references today. |
That said, compared to another passion of mine, the Napoleonic era, the AWI/American Revolution is not as blessed with that many wargaming guides, such as those which have been very helpful and guiding in my early years in the Napoleonic corner of the hobby, and have proved useful resources in my latter years as well.
In my experience a wargaming guide is quite a tricky publication to pull off, because the audience you are aiming at is likely to have quite a range of knowledge and experience in the hobby theme you are pitching at, with often very differing needs from such a book, with a level of detail or lack thereof, appealing to one whilst potentially putting off the other, and over the years I have come across offerings that missed that mark and caused me to either not buy them or rehome them soon after purchase.
So I guess I can frame my comments both from my memory of being a novice once, as we all were whatever our experience, and probably now more leaning more towards the 'been there, seen that' grognard element.
![]() |
| The Contents in Victory or Death. |
Ok, so with that disclaimer and preamble done, what did I think of this guide and the description of it by Helion, which describes this tome, as follows;
'This wargamer’s guide provides a comprehensive overview of the American War of Independence (or American Revolution), 1775–1782. The guide includes a series of maps showing the location of major battles by year with accompanying summaries of those battles and of the major campaigns of the war, and additionally it includes details of many lesser-known engagements. The book also provides information on, and organisations of not only American Continentals, French regular units and British regular units but also on American militia, the British Army’s German Auxiliaries, and the British provincial and loyalist units, and will thus enable wargamers to focus their efforts on specific campaigns or battles.
Orders of battle for selected campaigns and specific battles are provided. Uniform guides, including uniform colours and facings for each of the participants are included along with descriptions of the armies’ colours. The guide provides information on rules for the period and an overview of various miniatures available in a range of scales. Several tabletop wargaming scenarios, accompanied by maps, orders of battle and painting guides are also included in the book; additionally, information for several historical campaign scenarios are given, showing how campaigns can be used to add a new dimension to wargaming and to generate tabletop battles.'
The Helion summary is a good one and was what I based my decision to buy a copy of the book, but I thought I would try and give a bit more of an impression, chapter by chapter, now having read it.
Part 1. Why the American Revolution, lays out DB's interest in the theme and its growing attractiveness to wargamers, that has led to a similarly growing range of miniatures and terrain now available to bring the period to the table; and explains that the guide is designed to help provide an overview and framework for gamers to build their armies around the types of battles they might like to fight, including campaigns to create generated scenarios or to refighting historical scenarios, some of which are detailed in the guide.
![]() |
| Chapter 3 focussing specifically on the West Indies. |
Parts 2 & 3. These chapters outline the history of the war, by year, outlining the key military strategic events, accompanied by a colour map to illustrate when those activities were happening, and I liked particularly the inclusion of Chapter 3 focussing specifically on the West Indies as British focus was forced to shift to this very important theatre with the entry of France 1778, Spain 1780 and later the Netherlands.
Although the events in the West Indies are summarised, similar activities in India during the First Anglo-Maratha War, and France's alliance with Hyder Ali, the Sultan and de facto ruler of the Kingdom of Mysore in southern India, are not included, but it would be particularly 'picky' by me for wanting a couple of pages covering that aspect, however it should be remembered that the last battle of the American War of Independence wasn’t fought at Yorktown or anywhere in the emergent United States, but rather on the other side of the globe, as British and French naval forces met at Cuddalore on the Bay of Bengal off the coast of modern-day India; the battle raging all day on June 20th, 1783, and only ending when a British ship appeared on the horizon flying a white flag, and bringing news that King George had agreed to a provisional peace treaty with the American Patriots in Paris fully six months earlier.
If you are really new to the AWI then the background information in parts 2 & 3 is a great source of information for getting to grips with what happened in a chronological order to underpin any ideas you might have about building a collection of figures to fight actions for a particular part of the war, and these chapters will certainly provide a basis for further reading with DB providing a bibliography of useful sources in his final section.
For me, I have found this summary useful when I was constructing ideas around a potential future campaign structure, with the yearly summaries of troop dispositions and garrisons listed on the maps a very handy aide-memoire for setting up my army and garrison start points for a particular year in my planned game.
Part 4. The Armies of the American Revolution is perhaps the heart of this guide and the section I have found myself referencing the most alongside my other books and internet references on the subject whilst constructing my own collection of figures.
The information it contains is by no means unique if you already have a decent collection of books on the subject, but what I have found most convenient is that it brings much of that information together in one place, amid the 110 odd pages that cover off pretty much all you might want to look up when building your armies.
![]() |
| Pages 124 and 125 in the section covering British uniforms with the table detailing the key colour options for portraying the particular British infantry regiments present at any time. |
I say 110 pages because DB goes into a good level of detail covering off, Organisation and Training, Regiments of Infantry, Cavalry and Artillery, their structure, uniforms, and tactical doctrine for the American (Militia, Continental and Legions), British Crown, British-German Allies, French, Spanish and Native American or Indian forces.
The ready-reference charts covering uniform details are particularly handy, and I have the book close to hand at my painting desk just in case I need to check a particular facing or lace colour, and although not exhaustive, particularly with the Americans, who to be fair had regiments changing uniform in as many years of the war, or with no particular reference at all as to what they might have had on at any particular time, with even DB making it quite clear right from page one, that this section was intended to provide an overview, and in my opinion does a very good job of that.
As well as the uniform reference, this section also includes information around items carried such as the flags and drums.
You might note from the reference pictures that the book has copious numbers of pictures of tabletop figures in action, bur with the majority sadly in black and white and just a few in colour on the back cover, which is a shame, as I love seeing how others produce their units and the colour options they choose, but I guess Helion decided to do this to keep the costs of printing within budget.
For those of us inclined to dip our toes in water occasionally, Part 6 provides a three page overview of the types of vessels used by the Americans, British, French and Spanish, including the types of small ship that might be encountered on the Great Lakes and large rivers, which whets the appetite for those who might choose to delve deeper to model those actions on the tabletop.
Part 5 has about fifteen pages covering off the various types of weapon most likely to be encountered in the AWI together with a summary of their effectiveness or lack off and summarising, Muskets, Brown Bess, 1776 Pattern Rifle, Ferguson Rifle, Fusils and Carbines, Committee of Safety Muskets, Pennsylvania Rifles, German Musket, Jaeger Rifles, Amusettes, French (Charleville Model) Muskets, Halberds, Spontoon, and artillery with a detailed look at the American artillery in 1777, Burgoyne's Artillery Train, and Rochambeau's Artillery in 1780. This section is completed with a useful guide to the types of Fortifications and Fieldworks the various factions were capable of building and did build during the war.
![]() |
| My old copy of B P Hughes' classic 'Open Fire', a great reference source on the capabilities of smooth bore artillery. |
As an inveterate rules adapter I find this is the kind of information I tend to turn to when checking out rules to see if they capture what a particular weapon or defensive structure was capable of offering to the user and it takes me back to my copy of Open Fire by B.P. Hughes which was referenced by the old WRG Napoleonic rules when they were working out chances to hit and likely casualties at various ranges for artillery.
Part 7 is a nice inclusion looking as it does at the Strategic Overview and Choices not taken, with DB succinctly capturing the propositions this chapter in the book offers for the more imaginative wargamers among us;
'This section addresses the strategic options considered and plans adopted by British and American leaders during the war. While the American Revolution provides wargamers with many unique and challenging historical scenarios, an examination of other options not taken opens another realm of possibilities. This section includes both a description of the historical options and actions available to each side and notes possible 'what if' scenarios that could be used to generate interesting campaigns or battles.'
Each year from 1775 to 1782 has a section devoted to it that neatly captures the key events for that year and combines them with the conversations and plans being discussed by the opposing factions that could have been implemented instead of those that were, together with the potential forces that could have been deployed to facilitate those alternate plans.
As an example, when considering Howe's Philadelphia campaign in 1777, DB rightly points out that the decision to move by sea from New York to Head of Elk took 32 days, four times the estimated time and at least twice that if the march had been done overland; but with Howe opting for the sea route to avoid the necessary detachments from his main army being left in his wake to guard his lengthy supply line through New Jersey.
However if Howe had committed to such a march he may well have been able to force Washington into the decisive encounter he was looking to create. If the march had been commenced in late spring he might have been able to defeat Washington and capture Philadelphia by June, and still have had enough time to send troops north to support Burgoyne
Similarly having landed at Head of Elk in Delaware, Howe had several options to the one he chose that led to the fight above Chads Ford on the Brandywine river, and DB highlights the option for Howe to do what Washington feared he might have done, which was to advance west towards the Continental supply bases of Reading, Lancaster and York, the loss of which would have had catastrophic consequences for the rebel army and actually caused Washington to manoeuvre his army to allow him to counter just such an advance.
Part 8. Wargaming the American Revolution covers off what you will need to bring a collection to the table, covering miniatures from scales ranging from 6mm to 60mm, metal, plastic and printed resin, with a list of key manufacturers to get one started, together with flag suppliers, rules, different types of terrain, and buildings with a few suppliers listed likewise.
Personally, it was nice to see DB highlighting Carnage & Glory computer moderated rules and we share a common enthusiasm for the great games these rules can produce.
Part 9. Wargaming Scenarios offers a selection of historical scenarios that DB has written initially for use with Carnage & Glory, but here for the book has organised them more generically to allow them to be easily used with other rule sets as well.
Once my collection is where I want it, I am looking forward to bringing his ideas to the table, with the following scenarios offered covering Chatterton Hill, 28th October 1776, Birmingham Hill, Battle of Brandywine 11th September 1777, Battle of Camden, 16th August 1780, Battle of Eutaw Springs, 8th September 1781 and Battle of Green Springs, 6th July 1781.
Each scenario has the historical background, some nicely detailed orders of battle with numbers of men in each unit and a key that references the placement of those units on the table, illustrated with some nice coloured maps that makes the set up very clear. Additionally there are scenario notes giving start times, specific terrain types, the objectives for each side, and the historical outcome to be able to compare with the result of your game.
Finally the Bibliography section lists twenty publications that anyone interested in wargaming the American War of Independence is likely to want to have on their bookshelf, providing as they do excellent background reading to the period, uniform and organisational information, all essential to being able to produce the units needed to grace your table as well as a broad understanding of how these armies manoeuvred and fought.
So in summary, I think Victory or Death is a very useful guide for the experienced or new wargamer looking to get into the American War of Independence/Revolution part of the hobby, and would congratulate David Bonk and Helion for producing a handy resource for this theme and it is definitely a good book to have on the shelf.
JJ















































.jpg.webp)
