So on with the scenario play tests and the second run through of the second scenario, "Talavera Night Attack".
The object of these series of game tests is to find the optimum settings for each army that closely matches the historical performance recorded. Once that picture has emerged we can then consider how best to link the games and recreate the battle as a whole.
In the first game the French struggled to dominate the British/KGL brigades and take full advantage of the surprise despite having better numbers of troops engaged than historically. This suggested that the British needed their combat capability adjusted down and so to test the theory, the British quality rating (a combination of experience, morale, training and ability) were reduced, based on their experience to a default setting of C-, bringing the bulk of their units slightly below the default French setting of a C rating. In addition we reduced the British responsiveness to attack which would determine how many men in each unit could open fire and engage in combat as the battle progressed.
This game has the British at their worst possible setting and the French unchanged from the first game and as you will see this dramatically changed the end results.
Talavera Night Attack Game One
So the orders of battle illustrating the combat ratings are as follows:
Talavera - Night Attack
As of Game Turn: 1 (22.00)
Division Rowland Hill - Defend
[ 512] Major General Rowland Hill - Active B- [950 paces]
Brigade Richard Stewart - Defend
[ 514] Brigadier General Richard Stewart - Active B [450 paces]
[ 529] 29th Foot 0/ 598 C+ [sk] Line SB.Musk.[1st]
[ 530] 1/48th Foot 0/ 807 C- [sk] Line SB.Musk.[1st]
[ 531] 1st Battalion of Detachments 0/ 609 C- [sk] Line SB.Musk.[1st]
Brigade Ernest Baron Langwerth - Defend
[ 510] Brigadier General Ernest Baron Langwerth - Active B- [350 paces]
[ 519] 1st KGL Line Battalion 0/ 604 C- [sk] Line SB.Musk.[1st]
[ 520] 2nd KGL Line Battalion 0/ 678 C- [sk] Line SB.Musk.[1st]
Brigade Sigismund Baron Low - Defend
[ 511] Brigadier General Sigismund Baron Low - Active C+ [450 paces]
[ 522] 5th KGL Line Battalion 0/ 610 C- [sk] Line SB.Musk.[1st]
[ 523] 7th KGL Line Battalion 0/ 557 C- [sk] Line SB.Musk.[1st]
Brigade Rufane Donkin - Defend
[ 516] Colonel Rufane Donkin - Active B- [350 paces]
[ 537] 2/87th Foot 0/ 599 C- [sk] Line SB.Musk.[1st]
[ 538] 1/88th Foot 0/ 599 C- [sk] Line SB.Musk.[1st]
[ 539] 5/60th Rifles 0/ 273 B- [sk] Open Order Rifled Musket
Strengths:
losses/active
0/ 5934 Bayonets
0/ 5934 Total of all arms
At 22.00, with visibility at 200 paces, the French columns descend into the Portina valley |
As of Game Turn: 1 (22.00)
Division Francois Amable Ruffin - Attack
[ 105] General de Division Francois Amable Ruffin - Active D+ [650 paces]
Brigade Claude-Marie Meunier - Attack
[ 106] General de Brigade Claude-Marie Meunier - Active B- [400 paces]
[ 191] 1/9me Regiment de Legere 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 192] 2/9me Regiment de Legere 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 193] 3/9me Regiment de Legere 0/ 587 C- [sk] D.Comp.Col. SB.Musk.[1st]
[ 194] 1/24me Regiment de Ligne 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 195] 2/24me Regiment de Ligne 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 196] 3/24me Regiment de Ligne 0/ 587 C- [sk] D.Comp.Col. SB.Musk.[1st]
Brigade Pierre Barrois - Attack
[ 107] General de Brigade Pierre Barrois - Active B [450 paces]
[ 199] 1/96me Regiment de Ligne. 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 200] 2/96me Regiment de Ligne. 0/ 587 C [sk] D.Comp.Col. SB.Musk.[1st]
[ 201] 3/96me Regiment de Ligne. 0/ 587 C- [sk] D.Comp.Col. SB.Musk.[1st]
Strengths:
losses/active
0/ 5283 Bayonets
0/ 5283 Total of all arms
3 Standards present
(Note for this test game the French are fairly vanilla with all battalion strengths taken as an average for the brigade. This was because I added back in their individual Voltigeur companies that had been distributed to the Voltigeur battalions for day time combat. In game three the battalion strengths will be randomised on the average using the C&G software).
All French columns are still on track to attack the Cerro de Medellin. The objective area is indicated with the little markers |
As before we had all units set up on blinds with the first four moves simply seeing how the three French regiments would navigate themselves across the Portina Stream. The blinds enable a limited amount of re-positioning when units are revealed. I also tried out a slight variation from the last game by allowing the French to nominate a regulating battalion for each regiment that allowed the other battalions in visible range to move with it and maintain station. Of course, if the regulating battalion went off course so did the others following its lead.
First contact, the 9th Legere meet the 5th and 7th KGL on the lower slopes |
The Germans rush to their arms as the alarm is called |
The 9th Legere charge Low's KGL brigade as other French columns infiltrate the British lines |
The spearhead regiment meet the first resistance |
With the KGL in retreat the 24th Ligne challenge Donkin's brigade on the summit |
Supported by the 2/24th Ligne the two columns charged forward. The 2/87th put out a feeble defensive fire and, when attempting to do the same to the 2/24th Ligne, broke back 300 paces off the summit with their brigade commander, Colonel Donkin, in hot pursuit.
Langwerth's 1st & 2nd KGL struggle to hold back the 96th Ligne with Low's KGL brigade broken |
At 24.00 General Hill leads Stewarts brigade onto the Cerro - To little to late? |
The 88th made a final fight of it but numbers and brigade morale had taken its toll and after one round of combat they joined the 87th in headlong retreat, leaving General Hill to accept defeat.
The 88th Foot and 60th Rifles are pushed off the summit as the French consolidate their hold |
I thought this might be the worst case set up for the British compared with the best case played in the first game and I now feel what the optimum setting looks like to give both sides a competitive set up to be tested in game three together with few final adjustments. I have a mind to see if we can't break up the French formations with an additional tweak to the movement rules and thus increasing their chances of arriving piecemeal and less coordinated.
French victory as the British are cleared from their hill with fifteen minutes to spare |
[D] denotes Dispersed and removed from the field
[W] denotes No Advance
[R] denotes Halt or Retire
Talavera Night Attack
As of Game Turn: 11 (00.45)
Division Rowland Hill - Defend
[ 512] Major General Rowland Hill - Active B- [950 paces]
Brigade Ernest Baron Langwerth - Defend [No Advance]
[ 510] Brigadier General Ernest Baron Langwerth - Active B- [350 paces]
[ 519] 1st KGL Line Battalion 39/ 565 C- [sk] Good Fresh
[R] [ 520] 2nd KGL Line Battalion 84/ 594 C- [sk] Poor Exhausted
Brigade Sigismund Baron Low - Disengaged
[ 511] Brigadier General Sigismund Baron Low - Active C+ [450 paces]
[D] [ 522] 5th KGL Line Battalion 149/ 461 C- [sk] Broken Tired
[D] [ 523] 7th KGL Line Battalion 110/ 447 C- [sk] Broken Tired
Brigade Richard Stewart - Defend
[ 514] Brigadier General Richard Stewart - Active B [450 paces]
[ 529] 29th Foot 0/ 598 C+ [sk] Good Fresh
[ 530] 1/48th Foot 0/ 807 C- [sk] Good Fresh
[ 531] 1st Battalion of Detachments 0/ 609 C- [sk] Good Fresh
Brigade Rufane Donkin - Defend [Retire]
[ 516] Colonel Rufane Donkin - Active B- [350 paces]
[R] [ 537] 2/87th Foot 86/ 513 C- [sk] Broken Exhausted
[D] [ 538] 1/88th Foot 124/ 475 C- [sk] Poor Exhausted
[ 539] 5/60th Rifles 8/ 265 B- [sk] Ex'lent Fresh
Strengths:
losses/active
600/ 5334 Bayonets
600/ 5334 Total of all arms
16 Standards present
--------------------------------------------------------------------------------------------------------------------------
Talavera Night Attack
As of Game Turn: 11 (00.45)
Division Francois Amable Ruffin - Attack
[ 105] General de Division Francois Amable Ruffin - Active D+ [650 paces]
Brigade Claude-Marie Meunier - Attack
[ 106] General de Brigade Claude-Marie Meunier - Active B- [400 paces]
[ 191] 1/9me Regiment de Legere 4/ 583 C [sk] Ex'lent Fresh
[ 192] 2/9me Regiment de Legere 7/ 580 C [sk] Ex'lent Fresh
[ 193] 3/9me Regiment de Legere 50/ 537 C- [sk] Good Tired
[ 194] 1/24me Regiment de Ligne 52/ 535 C [sk] Ex'lent Tiring
[ 195] 2/24me Regiment de Ligne 2/ 585 C [sk] Ex'lent Tiring
[ 196] 3/24me Regiment de Ligne 0/ 587 C- [sk] Good Fresh
Brigade Pierre Barrois - Attack
[ 107] General de Brigade Pierre Barrois - Active B [450 paces]
[ 199] 1/96me Regiment de Ligne. 0/ 587 C [sk] Good Fresh
[R] [ 200] 2/96me Regiment de Ligne. 76/ 511 C [sk] Average Tiring
[D] [ 201] 3/96me Regiment de Ligne. 194/ 393 C- [sk] Broken Exhausted
Strengths:
losses/active
385/ 4898 Bayonets
385/ 4898 Total of all arms
3 Standards present
--------------------------------------------------------------------------------------------------------------------------
Talavera Night Attack
Major victory for the French Army
As of Game Turn: 11 (00.45)
The British Army has suffered losses of:
[ 33%] 1983 men of all arms
incl.[ 4%] 259 prisoners of all arms
[ 33%] 1983 bayonets
Honours: [ 519] 1st KGL Line Battalion
The French Army has suffered losses of:
[ 14%] 778 men of all arms
incl.[ 2%] 136 prisoners of all arms
[ 14%] 778 bayonets
Honours: [ 193] 3/9me Regiment de Legere
Thanks to Steve and Will for a fascinating and well contested second play test that provided great entertainment and lots of learning points for yours truly. I hope you enjoy the read Will, when you get back to Paris this weekend.
Next up, additions to the Portina stream - terrain build and 2/4th Grand Duchy of Warsaw Infantry Regiment.
Another fine action, Jonathan!
ReplyDeleteThank you Jonathan. This was a really good game, all though a tough one for Steve running the Brits, which is why I gave him the "heads up" before we started. The nice thing is, with regard the construction process, is that it played as I thought it would and I feel I am getting a stronger handle on C&G driving these games.
DeleteOr... just set the game up, turn the lights out and see how well they can move in the real dark! Talavera is one of my favorite battles for the diversity of the units involved. Good looking setup.
ReplyDeleteHi VlE,
DeleteThat's not the first time I've had the suggested "turn the lights out idea". I just get a bit fed up repairnig all the bent bayonets and colours!
I absolutely agree, Talavera is one of my favourites because of the pageantry in terms of the old and new style uniforms on show and the various nations involved.
Thanks for your comment, I will be posting the first pictures of the full table later in the week and then it's full speed ahead to get the final orders of battle finished off.
Cheers
JJ
Interesting and innovative mechanisms, a useful post - thanks!
ReplyDeleteNice and interesting system, waiting for next step!
ReplyDeleteThanks chaps. I really enjoy messing about with historical scenarios, reducing the events down to key facts that influenced those events and then coming up with mechanisms that simulate those facts. The less predictable part is what the players will do and how the units will perform. Every now and then you a get a result that mirrors the actuality and then you know you have got something. Great fun
ReplyDeleteJJ