Wednesday 20 January 2021

All at Sea - To Covet Glory in Narrow Seas!

HMS Scourge capturing the Sans Coulotte, 13th March 1793 - Thomas Yates
 
This time last year, having built a few models in the age of sail collection, I was working through some historical single ship actions, looking to develop those scenarios based around the concept of duels and chases to try a set up a framework around these games that better reflected what the commanders of these ships were trying to achieve when they ended up in the fights they did.

Very often these fights were a mismatch because the opposing commanders mistook the identity and fighting capability of their opponent before it was too late to alter course and escape and the ruses of flying false colours or shoddy handling of sail and rigging to add to the confusion only made things more difficult as most nations insisted on a positive identification to be made before engaging in combat, Barbary Corsairs excepted.

The other issue when refighting engagements between ships at the smaller end of the rating lists and below are that the rules have to cater for these lighter and more lightly armed fighting vessels, to allow the players to recreate the actions that could last for tens of minutes to several hours once the action became close.

Of course fighting these single ship engagements also presents added problems for the solo gamer in that representing the options available to an enemy commander of a ship desperately trying to outmanoeuvre ones own is problematic when you the player are trying to choose options for both ships, which is why I have focussed my attention of the larger ship engagements initially, where the line of battle tactics limit the options of the individual ship commanders on each side.
 
The basic components as supplied in Gina Willis' download, printed to paper and glued to thick card
https://boardgamegeek.com/filepage/144002/acg-grand-tactical-ai-movement-wheel-and-table

That was until I saw a very interesting video presentation from Gina Willis who is the designer of a board game 'A Glorious Chance', hopefully soon to be published, covering the naval warfare on Lake Ontario during the War of 1812 for which she has designed a tactical simulation for those who would want to set up the engagements generated by the game on the table top.

In the video she demonstrates the use of her Grand Tactical AI Wheel which, by setting up the course of the AI ship in relation to the wind and the player's ship randomly generates some plausible course directions for the AI vessel, and I thought it might be fun to try on the table top to bring ships into close action or indeed have them run simply by taking an opposite course to that generated by the AI Wheel.

All the components  cut and made ready for assembly

Well that's the idea and so to test it I sat down at the weekend and put her design together, falling back on my old 'Blue Peter' skills (for non UK residents, a BBC TV kids show that taught you how to make models of Windsor Castle out of Cornflakes boxes and old washing up liquid bottles, back in the day when BBC made programs that people wanted to watch!) and with card, modelling knife and a Pritt stick made myself an AI Tactical Wheel that will generate my three numbers and help my AI vessel select a course to close with or run from the enemy.

Voila, one Grand Tactical AI Wheel for the use of!

The idea is, that the three numbers it generates is read off against a chart with six course options next to each set of three numbers, selected by rolling a D6. The ship will generally head towards the threat and my intention is that if the commander decides that he will run instead then that course option is simply reversed - 'simples!' as the Meer Cat said (Sorry another British TV thing).

To Covet Glory- Wargames Vault

The next idea was to choose a set of rules to marry with this idea and to further develop the thoughts around scenario set ups and small ship rules and that lead me to think about 'To Covet Glory' by Chris Stoesen, a small ship rules adaptation of Kiss Me Hardy together with a selection of some very interesting single small ship actions, with ideas around flying false colours and other such goodies.

Plenty of open sea for my little brigs to operate over

The other idea was to take some of the scenario design ideas from another publication available through Wargames Vault, 'Narrow Seas' by  Wargame Vault Curs'd-Captain Products, and their frigate war set of rules 'Enterprize' which sets up these smaller engagements within a framework around the ideas of chases and duels, designed to allow enough scope to tailor them to the rules you want to use.

Narrow Seas for Any Age of Sail-Game - Wargames Vault
So as usual I sat down and started to mess around with both these resources to come up with my own ideas hence the title of the post and above and below is my table set up to try them out.

The red markers indicate 'gates' that facilitate set up arrival points and possible escape routes should a chase develop

The scenario I chose to bring these ideas together was a simple action involving two brig-sloops that met 'a few leagues west of the Isles of Scilly on the 13th of March 1793' at the very start of the naval war of the French Revolutionary and Napoleonic War or 'Great War' as it was known before the titanic struggles of the twentieth century eclipsed it.

The reason for selecting To Covet Glory is that it is tailor made for these small ship engagements using Kiss Me Hardy as its foundation, a rule set I am very familiar with and of course using the chit activation system that makes them very solo play friendly. That said, I'm halfway through Rich Clarke's video recording on best ways to run games via Zoom, so I might see if we can get some live opposition in future games.

Everything set up and ready to go, with the wind direction established and the AI course director set up

So to get things going I have set up the encounter between His Majesty's Brig-Sloop Scourge, nominally of sixteen guns but reported on the day of this encounter to have only mounted eight six-pounder long guns and with seventy men aboard, twenty men under strength, and under the able command of Captain George Brisac.

Commander George Brisac of His Majesty's Brig-Sloop Scourge
artwork courtesy of the old rule set Heart of Oak and Privateers & Gentlemen by Jon Williams and J.Andrew Keith, also available through Wargames Vault.


The very able Lieutenant Visage de Vache commanding the French privateer brig Le Sans Culottes

The opposition and the AI controlled ship is the French privateer brig Le Sans Culottes sporting a formidable armament of eight eight-pounder long guns and four twelve-pounder obusiers and with a crew of eighty-one souls, the commander unknown to history but out of due respect to Nick Skinner commanded by that 'devil may care', 'rash is my middle name', Lieutenant Visage de Vache.
  
 Attention ennemi en vue! Le Sans Culottes is still beating to quarters as Scourge turns towards her

Being a privateer merits the Sans Culottes as having a better than normal French crew, recognising their desire for prize money and volunteer status as 'Poor, Jolly Jack Tars', so this should make for a very interesting little fight.

Deck there, Sail one point off the starboard bow!

Table plan arrangement adapted from Narrow Seas

Gaining a slight advantage and surprise, Scourge makes sail having beaten to quarters


Fortunately or unfortunately this little action, one of the first in a very long war, only merits about six to eight lines in William James' history and so sea conditions, wind direction and details of the action are none at all, limited and/or concise, so I generated the wind direction based on prevailing westerlies off the Scilly Isles and used the Narrow Seas rules to generate the initial positions and preparedness for battle with the Frenchman being the slower off the mark to beat to quarters, and with both ships needing to confirm the identity of the other.


I shall record the proceedings as play develops and put together a presentation to follow.

More Anon
JJ

5 comments:

  1. Very impressed. It is your fault I dug out the 1/700th ships I had in the unbuilt stash :) I am really interested in small ship encounters due to space (and time).

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    1. Hi and thank you.

      I'm sorry about that and you're not the first to blame me for distracting them from other projects with these little ship models.

      I must say you produce some fine looking models yourself and it looks like you really caught the bug putting the standing and running rigging on your ships. Like you I tend to pre-paint on the sprue before putting them together, but I hadn't thought about using an airbrush.

      I'm putting together a video about how this game plays and am trying out some remote play with a friend via Zoom next week so I hope to put something together soon after.

      If it works the way I hope I will put together some more scenarios.

      JJ

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  2. Just discovered this blog. Thank you for finding and trying my little wheel-assisted AI solo system! I have to apologize in advance for some omissions in the maneuver table (missing number combinations). I'm also tinkering with a version in Tabletop Simulator, but my module creation skills in TTS are limited.

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  3. Hi Gina, and welcome to the blog, I'm a great admirer of your game, A Glorious Chance, and I'm certainly looking forward to using it in conjunction with a War of 1812 collection I'd like to build looking forward.

    I really liked your idea of an AI wheel and it's something I will return to for my small encounter actions.

    JJ

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    1. I got my copy of A Glorious Chance today from Second Chance Games here in the UK, so it looks like I might be starting my Lake Ontario collection a bit sooner than planned! Hey Gina, I love the look of the components, and can't wait to get it started. JJ

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