The start of turn six and after the failure to take Lundene, Aethelred has left garrisons at Readingum and Basengas and brought his forces together in the forest west of Basengas under his and Prince Alfred's leadership and marched south west towards Ethandun.
The Vikings have in their turn been busy laying siege to Cippanhamm causing the loss of three Saxon warriors from the ten in the garrison whilst bringing in their reinforcement of a Jarl and four warriors at Lundene.
With the Wessex army still one move away will Cippanhamm hold out to allow Aethelred to break the siege?
|Saxon moves turn 5 & 6|
|The Re-supply and Turn Record Chart - A key part of the game's engine, that determines |
when reinforcements can be organised
|The Vikings break their siege in turn 6|
And now a word from the Vikings
Viking Turn Five
I had to wait a turn for the siege to take effect,
First turn, I can now throw 1 dice needing a 1, a 3 or a 5 to do damage. The damage will then be 1, 2 or 3 casualties accordingly.
I throw a 5, result is 3 dead Saxons.
This could take a while and the main Saxon army is closing in. Let’s see where they end up before deciding what next to do.
Viking Turn Six
If I continue the siege then I get to throw the dice twice this turn for casualties, three times next turn etc. He’s still got 7 men left and an Earl with another Saxon supply turn coming up, better have another look at the rules on supply.
“Can be Placed in any Royal Estate not held by the Vikings “That doesn’t sound very good, better look at sieges and see if that stops him reinforcing. Nope nothing there, Hang on what’s this:
“Counters cannot be re-supplied into a Fortified Hex that is under siege”
Right so I can stick it out if necessary.
The Saxon army is, let’s see, how far away….
Four hexes from my southern most stack so he can attack and easily break the siege.
Well I have two choices, Mass the army somewhere and offer battle or retreat back and occupy Supply points as he has another resupply phase coming up.
If I do offer battle it will have to be SE of Chippenham, then he will resupply first with another 35 points all no doubt going into Chippenham, marching out and joining up with the main army.
My groups are placed just out of range on as many supply points as I can occupy , I also send some warriors by boat from London up the river to Abbendun to prevent another 2 points of supply.
Meanwhile I run through several alternative strategies on what to do in the next few turns, all are fiendishly cunning. Cyberboard has some visual problems with playing, for example I would like a bigger full screen map for this game instead of half screen (not even that) or minute screen but it does let you freely move all the counters around in-between turns trying out lots of different options and all the counters will go back to their original spaces, as long as you don’t press save of course.