Saturday, 21 December 2024

All at Sea - The Battles of the Nile and Algeciras (Preparations & Planning for New Projects in 2025)

The Battle of the Nile - Ronny Moortgat

As we approach the climax of the Festive Season and with time away from the 'Ship Yard' as family centred celebrations rightly take centre-stage, that and having completed interpretations of the fleet/squadron battles of Cape Ortegal (Strachan’s Action) 1805, Cape Finisterre (Calder’s Action) 1805, Cape St Vincent 1797, Camperdown 1797 and Trafalgar 1805 over previous years, I thought I would take some time to illustrate my ideas for some other key battles of the period that I intend working on after the Xmas break and into 2025.


So the next major fleet action, and indeed a squadron action, just for good measure, build and presentation to feature here on JJ's Wargames, will be the Battle of the Nile or Aboukir Bay fought in 1798 together with a somewhat smaller version and action in 1801, The First Battle of Algeciras, with in both cases the French squadrons surrendering the option to manoeuvre in open battle, in favour of fighting at anchor with supporting land batteries close at hand. 

 
Gregory Fremont-Barnes wrote in his introduction to the Osprey Campaign book 'Nile 1798'

'The Battle of the Nile ranks as one of the most decisive engagements in naval history. The action not only stranded the young general Napoleon Bonaparte and his army in Egypt; it thrust Horatio Nelson forward as a brilliant naval tactician, with coming victories at Copenhagen and, above all, Trafalgar, confirming him as history's pre-eminent naval commander. Furthermore, it encouraged resistance to Revolutionary France, bringing into being a powerful coalition including Britain, Austria, Russia, Turkey, Naples and other powers.

The Battle of the Nile, 1st August 1798 -  signed Thomas Whitcombe 1798
Whitcombe's painting, one of several he made of the battle, shows the beginning of the action at 19.00, viewed from the north. On the extreme right, the French battery on the Island of Aboukir fires on the nearest British ships. To the left of this is the anchored French line with the red straked Guerrier at the head with the British Zealous engaging her on her larboard side. Astern of the Guerrier the Conquérant is engaged with the British Goliath. The next French ship in the line is the Spartiate, almost obscured by Nelson's flagship the Vanguard, identifiable by the blue flag at the mizzen and the three Union Jacks. Beyond is the British Theseus. The British Minotaur masks the French Aquilon, while to the left of her is the French Peuple Souverain engaging the British Orion, being raked by the Leander. Next left, the British Defence and Swiftsure engage the French flagship Franklin. Beyond and to the left the British Bellerophon engages the Orient. In the extreme left background the British Majestic engages the Tonnant and in the extreme left foreground the British Culloden is aground.

Finally victory at the Nile restored the Royal Navy's ascendancy in the Mediterranean - a grave strategic setback for the recent Franco-Spanish alliance, which had until then denied Britain her century-old strong naval presence east of Gibraltar.

The Battle of the Nile, 1 August 1798; chart of Aboukir Bay and of the action, with key - Nicholas Pocock (RMG)
A detailed, annotated and scaled chart or plan of Aboukir Bay with the main action of the Battle of the Nile on the left, including the explosion of 'L'Orient', and the later disposition of the two fleets on the morning of 2 August shown on the right. Other ship positions in the aftermath are shown round the bay with a detailed key to ships guns (and crew numbers for the British) at the bottom. Pocock presumably drew this up to help his own understanding of the battle

The Battle of the Nile compounded the effect of Britain's previous successes - notably at Camperdown and St. Vincent, fought the year before - by setting the Royal Navy a standard for fighting prowess that continued well beyond the era of the French Revolutionary and Napoleonic Wars.'

It is hard to overemphasise the results and magnitude of the Battle of the Nile, demonstrating in its outcome the most devastating naval defeat inflicted by the Royal Navy in this era, with thirteen of the seventeen French ships of the line and frigates that participated either captured or destroyed, seventy-seven percent lost improving on the victory of Camperdown with fifty-eight percent captured or destroyed. 

The Battle of the Nile was a Nelsonian battle of annihilation in which the object was the total destruction of the French squadron rather than simply its defeat, a style of naval warfare that preceded the style of land warfare that would be conducted by Napoleon Bonaparte, who interestingly was on the receiving end of this defeat, that would force an abrupt end to his schemes for an overland march on British India.

My proof of concept work started back in 2021 when I built two models of L'Orient, one version at sail at one at anchor and so the addition of this third rate takes the project a step further with the ideas gleaned from these builds.
All at Sea - The Mighty French First-Rate L'Orient, Part One
All at Sea - The Mighty French First-Rate L'Orient, Part Two

As well as being the longest naval battle of the era, lasting some eighteen hours from first to last shot, the casualties in the French squadron, according to Nelson's report, in killed and wounded numbered some 5,225 men out of a total of 11,230 men in the fleet, some forty-six percent, whilst losses for the British amounted to 218 killed and 677 wounded or eleven percent of the 8,068 men in the British squadron.

My 'proof of concept build' to eventually produce a set of generic French and British 3rd-rates at anchor forming the core of the collection to recreate the Nile and First Algeciras. As well as finding a suitable sculpting putty, Magic Sculp from El Greco Miniatures, together with a sculpting tool - link below, to produce the furled sail look, for my French third-rates, I intend, as seen here, to remove the skid beams above the upper gundeck for the boats, for a more French look to Brueys' and Linois' squadrons .
https://www.elgrecominiatures.co.uk/collections/magic-sculp

The decision for a squadron or fleet to fight at anchor potentially offered significant advantages, particularly to the side less able to manoeuvre and fight, with a ship at anchor offering a more stable gun platform combined with the crew able to focus primarily on working their guns, acting as force multiplier against a force still occupied with sailing and coping with that motion likely affecting their gunnery.

Indeed when conducted with skill a battle fought at anchor could prove surprisingly effective at repelling a more formidable foe, as demonstrated by Rear Admiral Sir Samuel Hood in Frigate Bay, St Kitts on the 26th January 1782, when he fought at anchor, driving off a superior French fleet under the Comte de Grasse.

Repulse of the French in Frigate Bay, St Kitts, 26th January 1782 - Thomas Maynard

The French attacked the British islands of St Kitts and Nevis in January 1782 and Hood - who was attempting to relieve the island on which De Grasse had already landed 6000 French troops - defended the subsequent fleet assault by guiding his fleet within the anchorage of Basseterre, which the French admiral had just quit, and ordered his fleet in an L-formation at anchor, whilst De Grasse made three distinct attacks upon the British fleet but was repulsed.

Damage on both sides was heavy, though the French suffered higher casualties. However, Hood was unable to stop the French and could only observe the land action, which, after the successful French siege of Brimstone Hill fortress, saw St Kitts and Nevis surrendered on the 12th of February, with Hood obliged to leave on the 14th and join forces with the recently arrived Admiral George Rodney that would culminate with the eventual defeat of De Grasse's fleet at the Battle of the Saintes two months later.


Fought between the 1st to the 3rd of August 1798 the Battle of the Nile was the climax of a naval campaign that had raged across the Mediterranean during the previous three months, as a large French convoy sailed from Toulon to Alexandria carrying an expeditionary force under General Napoleon Bonaparte, capturing Malta on route and narrowly evading Rear-Admiral Nelson's British squadron to land the French army at Alexandria before the escorting French squadron under Vice-Admiral François-Paul Brueys d'Aigalliers anchored 20 miles along the coast in Aboukir Bay. 

The progress of both Nelson and Brueys squadrons across the Eastern Mediterranean in July and August 1798 - Osprey

Aboukir Bay like Frigate Bay was a naturally strong position with inshore shoals and an islet on its southwestern end on which the French established a small battery of guns, and the prevailing onshore wind made any approach under sail hazardous. The fleet was ordered at anchor with the gun battery guarding the head of their line, but at a distance of nearly two miles. The shoal extended only about a mile from the island, so that there was nearly a mile of clear water inshore of the van ship.

Brueys however failed to make the best of his position, neglecting to make the most obvious provision for fighting at anchor, with his ships anchored by the bow only and without springs on their warps, and in consequence not able to swing on their cable to bring their guns to bear as required and they had had to be anchored far enough from the shoals to allow room for the ships to swing, an error that British captains were quick to discover, taking full advantage of the room left for French ships to swing at anchor as being perfectly sufficient for a British ship-of-the-line to pass inshore of the French line.

Map taken from Osprey's 'Nile 1798' shows the French position in Aboukir Bay and the important four fathom line (24 foot depth) from which they had to anchor allowing enough room for their ships to swing at anchor without grounding.

A game like the Nile offers some interesting challenges to players and any game organiser, with such factors as having at anchor and at sail options for both forces as either side may opt to change from one to the other during a game and with the attacker, in this case the British, looking to position their ships carefully as they attempt to anchor in the most optimal position to begin the fight at close quarters.


For the game organiser this means creating enough models to facilitate this aspect of a game fought at anchor as well as designing the structure to make it interesting for a side fighting at anchor, effectively waiting for the other side to choose where and when they start the battle, which could be quite a boring game for one side if not thought through, or to opt, as some have, to have the at anchor side controlled by the umpire with individual ships of the attacking force (British) commanded by the players.

Guides such as Rod Langton's Painting and Rigging Guide are useful resources for projects like this with Rod illustrating several of the paint schemes carried by ships at the Battle of the Nile.
http://www.rodlangton.com/napoleonic/booklet.htm

As the project to build the collection progresses, I'll go through the the game management options I am considering and the rules choices for each, likely using Kiss Me, Hardy and Far Distant Ships.

My game planning map for the Battle of the Nile in 1:700 adapted from Adkins, 'The Trafalgar Compendium' 

Then of course there is the arrangement and size of table space required to accommodate 1:700 models to capture the look of this battle with the map above showing my thinking based on adapting the scaled maps from Mark Adkins all encompassing tome, 'The Trafalgar Compendium' that covers all of Nelson's battles leading up to and obviously including Trafalgar.


Finally the look of the respective squadrons will be an important aspect which I will cover here on the blog as things progress together with the references I have used with for example a rather generic 'chequerboard' scheme third rate showcased here for use in other scenarios or where a precise paint scheme is unknown to looking to include a more precise colour scheme as often documented for the Nile ships, both French and British, to the new Warlord stern galleries and figureheads on character ships that will be seen in the battle, whilst also including some of the excellent 3D printed options from Turner Miniatures for extra character to the respective fleets. 



Battle of the Nile Colour Schemes
The colour schemes of all of the ships at the Battle of the Nile were recorded by a Colonel Fawkes of the 4th West Yorks Regiment of Militia who was present. It records:

The British,
Alexander, Audacious, Bellerophon, Defence, Orion and Mutine as 'Plain Yellow' Sides -i.e. a single broad band.
Goliath, Leander, Majestic, Theseus, Swiftsure, Vanguard had 'yellow sides with a black strake between the upper and lower rows of gunports.
In addition, Theseus had her hammock cloths painted yellow with black 'ports' to make her look like a 3-decker !
Culloden had yellow sides with two narrow black strakes between the upper and lower rows of gunports.
Zealous - red sides with a small yellow stripe.
Minotaur - red sides with a black strake between the upper and lower rows of gunports.

The Battle of the Nile, 1st August 1798 - Nicholas Pocock

The French,
Guerriere, Conquerant, Orient and Peuple Souverain had dark yellow sides.
Heureux and Mercure very dark yellow sides.
Timoleon and Genereux very dark red sides.
Aquilon had red sides with a black strake between the upper and lower gunports (like Minotaur).
Franklin had 'plain yellow' sides.
Tonnant broad light yellow sides, with small black strakes on a line between the muzzles of the guns and two between the upper and lower decks.
Guillaume Tell light yellow sides with a black strake between the upper and yellow sides,

The frigates 'all yellow'.

The notes were discovered in a marine artist's sketchbook in 1914 and published in the Mariner's Mirror the same year. 

Another action that ties in quite nicely with producing British and French ships at anchor, together with some shore batteries and in this case some Spanish gunboats is the The First Battle of Algeciras fought on the 6th July 1801.

The Battle of Algeciras 1801 - Antoine Roux

The French squadron, under Contre-Amiral Charles Linois, had stopped at Algeciras en route to the major Spanish naval base at Cadiz, where they were to form a combined French and Spanish fleet for operations against Britain and its allies in the French Revolutionary Wars. 

The First Battle of Algeciras, 6th July 1801.

The British, under Rear-Admiral Sir James Saumarez, sought to eliminate the French squadron before it could reach Cadiz and form a force powerful enough to overwhelm Saumarez and launch attacks against British forces in the Mediterranean Sea.

Battle of Algeciras, July 1801. Augusto Ferrer Dalmau.

Sailing directly from his blockade station off Cadiz, Saumarez's squadron consisted of six ships of the line, twice the number under Linois's command, and discovering the French at anchor in Algeciras on the morning of 6th of July, he launched an immediate attack on the anchorage through the complicated shoals of Algeciras Bay. 


Although the initial attack caused severe damage to the French ships, light winds and shallow water led to the British ship HMS Hannibal 74-guns, grounding under heavy fire while the French vessels were driven on shore to prevent their capture. 

The battle of Algeciras - Antoine Léon Morel-Fatio

With his intentions frustrated, Saumarez ordered his squadron to withdraw, five of his ships limping out of the bay while the battered Hannibal remained trapped. Isolated and unable to manoeuvre, Captain Solomon Ferris on Hannibal endured the enemy fire for another half an hour before surrendering his ship.


Thus Saumarez wasn't able to pull of the genius of a Nelson at the Nile, despite the audacity and ferocity of his attack, but Algeciras makes for an interesting mini-campaign game if it is combined with the Second Battle of Algeciras fought on the night of the 12th of July, during which Saumarez was able to display his usual audacity combined with his inspiring leadership to snatch a victory from the jaws of defeat.

Preparations for the second instalment of the Battle of Algeciras Bay by Capt. Jahleel Brenton

Retiring for repairs, both sides called up reinforcements, the French receiving support first, from the Spanish fleet based at Cadiz, which sent six ships of the line to escort the French squadron to safety.

Arriving at Algeciras on the 9th of July, the combined squadron was ready to sail again on the 12th, departing Algeciras to the westwards during the evening, and the British squadron under Saumarez, having effected its own hasty repairs, set off in pursuit. 

I built two of the French squadron that fought at Algeciras as part of my Trafalgar collection, back in 2020 and now with the stern gallery and figure head made available by Warlord as a separate purchase I now intend to build both Formidable and Indomptable as 'at anchor' versions.
All at Sea - French Third-rates of Renown, Formidable

Finding that his ships were falling behind, Saumarez instructed his captains to separate and attack the combined squadron as best they were able to, and the fastest ship was HMS Superb 74-guns under Captain Richard Goodwin Keats, which sailed through the Spanish rearguard as a moonless night fell. 

HMS Superb sails silently away from the Spanish fleet, while the Hermenegildo and Real Carlos explode in the background after mistakenly firing on one other during her stealthy attack. Drawing by Antoine Léon Morel-Fatio.

Superb fired on the rearmost ships, setting the 112-gun Real Carlos on fire and capturing the Saint Antoine and with the Franco-Spanish ships unable to determine friend from foe in the darkness, Real Carlos inadvertently engaged the Spanish ship San Hermenegildo, spreading the fire to its compatriot, that saw both ships subsequently explode with enormous loss of life. 

All at Sea - French Third-rates of Renown, Indomptable

A second stage of the battle then developed, as HMS Venerable 74-guns took the lead of the British line, attacking the rearmost French ship Formidable 80-guns, under Captain Amable Troude, and in a furious and protracted engagement, Venerable suffered heavy damage and was driven ashore, allowing the remainder of the French force to return to Cadiz without further fighting.

The Second Battle of Algeciras, 12-13th July 1801. Formidable 80-guns under Captain Amable Troude in action with HMS Caesar, Spencer, Venerable and the frigate Thames off Cadiz , 13th July 1801 - Pierre-Julien Gilbert

After the battle, Venerable was towed back to Gibraltar for repairs, while the rest of the British squadron resumed the blockade of the French and Spanish ships in Cadiz, returning the situation to that before the battle. 

The Inshore Blockading Squadron at Cadiz - Thomas Buttersworth

This British victory, coming so soon after Saumarez's defeat in Algeciras harbour, did much to restore parity in the region and the heavy casualties inflicted on the Spanish contributed to a weakening of the Franco-Spanish alliance and the signing of Treaty of Amiens, which brought the war to a temporary halt early the following year. In France, despite the heavy Spanish losses, the battle was celebrated as a victory, with Troude widely praised and promoted for the defence of his ship.

The vista of presenting a fleet battle game with one of the forces at anchor and the other one coming to anchor to commence battle will be an exciting project to present, offering a different look to the game, presenting challenges to the players quite different from an open sea engagement, and the inclusion of shore batteries and small boats operating close to the larger ships bringing in other interesting supporting units to contend with, and I am looking forward to the work ahead and presenting progress here on JJ's alongside my other work to develop the small squadron/single-ship collection and the 'Revenge' War of 1812 models.

Lots to look forward to and as always more anon.

JJ

Friday, 13 December 2024

Fireships for Xmas!

Burning of the Royal James at the Battle of Solebay -Willem van de Velde.

On the run into Xmas, I have allotted my current modelling time to working on some projects for friends and fellow naval enthusiasts, which for one of them has seen me embark on some work to produce some seventeenth century fireships for my pal 'Captain Steve' whose company I have enjoyed on several of my own French Revolutionary and Napoleonic projects, but whose real passion is for an earlier period in the age of sail that has seen him dallying with Mr Barry Hilton's amazing models that accompany his Mad for War rules, and which I have enjoyed seeing up close at shows like Partizan in previous years.

Barry Hilton's marvellous game recreating the Dutch attack on the Medway, seen at Partizan in 2022
JJ's Wargames - Partizan 2022

Barry has produced some extraordinary vistas with his models and terrain boards that really bring to life the battles that characterised the post English Civil War period and of course the Anglo-Dutch War, and I find his work very inspirational for my own efforts, in a completely different era and scale of age of sail, but with plenty to admire in the modelling skills on show.

Mad for War Facebook Page
The League of Augsburg Shop - Mad for War

I have spent the last four and bit years working on 1:700 age-of-sail models that I can virtually build, paint and rig in my sleep these days, and so turning to focus on some 1:1200 models caused me to do a bit of planning prior to starting them, scouring all the sites, YouTube videos and other sources for painting and modelling ideas before preparing these little masterpiece sculpts for putting together, they needing to be affixed to the bases they are supplied with, which is a nice touch if you prefer using acrylic clear bases instead, and then priming them prior to painting. 


A fire ship or fireship is a vessel deliberately set on fire to be used against enemy ships during a ramming attack or similar manoeuvre, and have been used to great effect against wooden ships throughout naval military history; with the prospect of a fiery demise also serving as a considerable shock and awe strategy to harm the morale of enemy crews.

A depiction of an 18th century French fireship displaying its specialized features that include an exit door between the two aftmost gunports; the chain securing an escape boat; an aperture below the exit door to light a fuse; and grappling hooks on the yardarms.

Ships often used for fireship tactics were sometimes surplus, obsolete or purpose-built vessels filled with gunpowder or other combustibles, but could also be improvised from active warships purposefully set on fire during engagements, such as if a vessel expended its munitions or had some other reason to be abandoned in battle.


The systematic use of fire ships as part of naval actions peaked around the Third Anglo-Dutch War, with the Battle of Solebay in 1672, the opening battle of the Third Anglo-Dutch War, 1672-74, seeing both the Dutch and English fleets employing some 20 and 30 fire ships.  

The Burning of the Royal James at the Battle of Solebay, 28 May 1672 - Willem van de Velde, the Younger.
In the left foreground is a Dutch ship sinking, viewed from off the port bow, with only the fore part above the water but with bowsprit and foremast still standing. This is presumably a fireship expended in an attempt to burn the 'Royal James'. The 'Royal James dominates the right side of the painting. She is shown in port-broadside view with Jan van Rijn's fireship, the 'Vrede', in flames and about to run aboard her by the fore chains. The 'Royal James' has her torn topsails set and her fore and main courses have the clews hauled up. Sandwich's blue flag at the main is blowing out in the light wind. Men are shown jumping overboard and hanging to the rigging to avoid the fire both fore and aft. In the right foreground is the ship's boat in which the fireship's crew is escaping after setting light to their vessel.

On the evening before the battle, Admiral Edward Montagu, 1st Earl of Sandwich, urged the Duke of York to take the fleet to sea to avoid the risk of being surprised by the Dutch while at anchor on a lee shore in Solebay (Southwold Bay, Suffolk) on the English east coast. 

Admiral Edward Montagu, 1st Earl of Sandwich

The advice was not taken and the Dutch fleet, commanded by Lieutenant-Admiral Michiel de Ruyter, did appear and attacked Sandwich's unsupported squadron in the bay. 


Sandwich, in the 'Royal James', 100 guns, was heavily engaged with the squadron of Admiral Van Ghent, who sent in two fireships. The 'Royal James' sank them both but a third fireship, commanded by Jan van de Rijn, grappled the English flagship and set her ablaze. When she was engulfed by the flames Sandwich tried to escape by boat, but it was swamped by people who jumped into her with him and he was drowned.



In time, admirals and captains became very experienced with the limitations of fire ship attacks and had learned how to avoid them during battle, seeing a great numbers of fire ships expended during the Third Dutch War without destroying enemy men-of-war, and seeing the use of fire ships as more of a way to harass and annoy the enemy, rather than destroy him. 



The successful use of fire ships at the Battle of La Hogue and Cherbourg in 1692 marked both the greatest achievement of a fire ship attack since the Spanish Armada, and also the last significant success for fire ships. 


These little models, and boy are they little after working with 1:700, were a very pleasant excursion from my normal painting roster and if you have a desire to build yourself a fleet from this era I would have no hesitation in recommending them as being very satisfying in terms of enough detail to be able to highlight and to the eye as a group of models when seen on the table.



This period of naval warfare is one I have never gamed so I will be looking forward to Steve building his collection so I might get to have a go, and my interest has certainly been peeked by the scenarios and glorious Mad for War rule book that has lots more in it in terms of scenarios, fleet lists and painting guides and other associated topics.

https://www.leagueofaugsburg.com/shop/product-1196.html

However I still have lots to occupy my time with, with several age of sail projects already in the ship yard to be getting on with for the foreseeable and a new fleet project to be worked on in the next twelve months which I will be showcasing in the next post.



As regards to other Xmas projects for friends, work has now turned to some merchant ships and Indiamen, followed by some privateers and naval raiders, that I have promised for Jack and his son Charlie - more anon

JJ

Saturday, 7 December 2024

The Battle of Borodino, 7th September 1812 - Let the Festive Season Begin!

Panorama of Borodino by Franz Roubaud.

As we all know wargaming and wargamers, is and are, very much about the social side of our hobby, yes you can do the thing solo and if you live in a very large country where your fellow wargamers are thin on the ground then that might be your only option to play, but here in the UK we are fairly thick on the ground compared to other parts of the world, with a strong club culture that encourages getting together with friends around a table to roll bones and talk rubbish, and so with the start of the Season of Goodwill to our Fellows, what better way to express that goodwill than getting together to recreate another dramatic moment in military history.

Previous Festive Games at Chez Clive.
https://jjwargames.blogspot.com/2021/12/battle-of-antietam-in-grand-manner-fire.html
https://jjwargames.blogspot.com/2023/12/big-xmas-game-sword-beachhead-and.html

Here in our part of the world, I and friends who have been playing these daft games with each other over many years have developed a calendar of events that just seem to have become a regular thing over time and I now associate different seasons in the calendar with such a gathering; and a journey up to North Devon to join friends at Chez Clive is one such event, which in previous get-togethers has seen us enjoy battling away in the Normandy bocage or the Sunken Road at Antietam.

Borodino or Bust ! Our table plan for the day, viewed from Russian lines with 'Yours Truly' taking  command out on the Russian left flank under Lieutenant General Nikolay Alexeyevich Tuchkov, in front of Utitsa (5) bottom left, The Fleches redoubts and elements of Lieutenant General Borozdin's 8th Infantry Corps in and around the village of Semyonovskaya (3).

This year it was Borodino or Bust! to put a title on the planned fun with a big 15mm Napoleonic recreation of the famous 1812 encounter on the road to Moscow between Napoleon Bonaparte Emperor of the French and Prince Mikhail Illarionovich Golenishchev-Kutuzov-Smolensky,  Field Marshal of the Russian Empire.

The positions of the two armies at dawn on the 7th September 1812.

The Battle of Borodino or "Battle of Moscow" took place near the village of Borodino on 7th September 1812 during Napoleon's invasion of Russia, at which the Grande Armée won the battle against the Imperial Russian Army, but failed to gain a decisive victory and suffered tremendous losses. 

After the Battle of Borodino, Napoleon remained on the battlefield with his army whilst the Imperial Russian forces retreated in an orderly fashion southwards, and because the Imperial Russian army had weakened the Grande Armée, they allowed the French occupation of Moscow, using scorched-earth tactics on their own population to trap Napoleon and his men with their own capital; a plan I should mention, they developed from their observation of the Duke of Wellington's scorched-earth retreat through Portugal in front of Marshal Massena's army to Lisbon and the Lines of Torres Vedras in 1810, that had a similar effect on a French army used to living off the land on extended supply lines.

Our table set up for play to commence looking north with the village of Utitsa (5) bottom right.

Approximately a quarter of a million soldiers were involved in the battle, and it was the bloodiest single day of the Napoleonic Wars, with the French estimated to have lost some 28,000–35,000 killed, wounded or captured, together with 50 generals, whilst the Russians suffered an estimated 40,000–53,000 killed, wounded or captured along with 27 generals. Napoleon himself summed up the battle and its ambiguous outcome, writing, "The French showed themselves worthy of victory and the Russians of being invincible."

The table from the north looking south with the village of Borodino (1) behind the River Kalatsha, centre right (number reference to our table plan above).

Napoleon fought against General Mikhail Kutuzov, whom the Emperor Alexander I of Russia had appointed to replace Barclay de Tolly on the 29th of August 1812 after the Battle of Smolensk, and the failure of the Grande Armée to completely destroy the Imperial Russian army, and in particular Napoleon's reluctance to deploy his Imperial Guard, for various reasons, has been widely criticised by historians as a large blunder, as it allowed the Imperial Russian army to continue its retreat into territory increasingly hostile to the French. That said, many historians have never run a police state where their hold on power relies on their ability crush any opposition within their capital city, thousands of miles away with a loyal corps of elite-veteran soldiers that haven't been thrown away in a useless frontal assault - just saying!

For our game, Clive had dug out his collection of vintage Minifigs 15mm French and Russian Napoleonics and was using the new rules from Jervis Johnson and the Perry's - Valour and Fortitude (V&F), which I had never played before, but had seen a few videos outlining how they worked, and I see are free online on the Perry's website, link below.

https://www.perry-miniatures.com/valour-fortitude/vf-rules/

I don't intend to take up too much space describing the rules as I know there is plenty of discussion about them elsewhere, other than to say that I had to smile at Mr Johnson's assertively provocative quote below from his introduction page which I think very much captures the ethos behind what you will find in V&F and the game it will generate.

'As well as keeping the rules short and precise, I have tried to make sure I avoided what a colleague at Games Workshop once memorably referred to as “game designer ****wittery”. What they were referring to with this pithy phrase was the tendency of games designers to come up with rather avant-garde or overly complicated rules, when using a more traditional or straightforward approach would have worked just as well.'

If you find yourself preferring more, “game designer ****wittery”, then V&F might not be for you, but as I always say, rules are like shoe sizes and just because I take a size 8 and you take a size 10, it doesn't make either of us wrong.

The view from behind the Russian right flank, with obligatory string on the table, together with various labels, to make it easier for the players to differentiate one command from another at the start of the game.

So with our table set up, everyone sufficiently refreshed with an appropriate morning brew we sorted out our commands with me taking the Russian brigades of Lieutenant General Nikolay Alexeyevich Tuchkov, together with elements of Lieutenant General Borozdin's 8th Infantry Corps looking to hold my ground around the village of Utitsa on the extreme Russian left flank up to and including the Fleche redoubts and the village of Semyonovskaya, with to my front the forbidding massed infantry columns, cavalry squadrons and gun batteries of Marshal's Davout's I Corps and Ney's III Corps, seemingly well set to crush the 'speed-bump' of a force I had ready to oppose their advance. 
  
The troops of Lieutenant General Borozdin's 8th Infantry Corps in and around Semyonovskaya.

However that 'wily old fox' Kutuzov had selected the position before Borodino precisely because of the terrain-force multipliers it offered, with the restricted avenues of advance towards the Russian main line sheltered behind ridges and woods with well placed dug in heavy guns sited to play on the French troops as they marched forward into the carefully prepared kill zones preparatory to a swift Russian counterattack.

The Russian centre, troops of Lt. General Raevsky's 7th Corps in and around the formidable Raevsky Redoubt.

Now all we had to do, as the Russian commanders, was to see if we could pull off General Kutuzov's plan by making best use of our position, coupled with a few smiles from 'Fortuna' as the dice tumbled to the bottom of the tower.

The lead elements of Prince Eugène's IV Corps advance from the village of Borodino.

With the Russian right flank effectively refused with the curve of the River Kalatsha  leaving acres of open ground in front of the Russian positions for Prince Eugène's IV Corps to cross, the heaviest fighting would, as it historically did, fall on the Russian centre and left flanks as Ney and Davout having a shorter approach march were able to close more quickly, with the bulk of their troops.

The balance of Prince Eugène's IV Corps, consisting of French line units and the Italian Guard bringing up the rear.

However the terrain played its part with the multiple river crossings and gaps between hills and woods causing bottlenecks with not enough deployment room to allow the French to achieve a decisive numerical advantage, and very often restricting the room for the different units of guns, infantry and cavalry to work together in that 'golden' all-arms formation which is Napoleonics at its best.

Marshal's Davout's I Corps (right) and Ney's III Corps (left) with elements of the Imperial Guard to their rear Ready to assault the Russian left and centre ahead.

Thus the early exchanges saw the Russian heavy guns secure in their redoubts take a heavy toll of French infantry columns coming forward as Russian infantry moved into woods to help break up and delay the French advance to allow the gunners to have more time to do their work.

Davout's lead elements begin the advance on Utitsa, skirting the woodland before the village.

Kutuzov's plan appeared to be working well as French infantry were mauled on the approach march with several units dispersed before the French and allied troops of Ney and Davout's corps were able to assemble an assault mass before the Fleches and Utitsa.

Cossacks under Major-General Karpov, move forward to cover the flank of the heavy foot guns manning the Fleche redoubt, as Ney advances with a mix of infantry and cavalry.

Pavlovski Grenadiers and the 1st Grenadier Division, along with Russian heavy cavalry wait in reserve behind the Raevsky redoubt.

However with the arrival of French troops in force ready to assault, they were forced to delay as the Russians brought up reserves, as yet untouched by the preceding shot and shell, which saw initial French attempts to attack with individual units beaten back with loss, compelling the French commanders to bring forward more artillery to batter the Russian positions preparatory to a full on attack by multiple units.

Polish lancers, Chaaseur a Cheval and Hussars of Sebastiani's Cavalry Corps await the order to advance.

This forced break in the seemingly irresistible French advance saw the first significant clashes as Karpov's Cossacks clashed with Poniatowski's hussars around Utitisa, Stroganov's grenadiers met Davout's line infantry in the woodlands close by, whilst the Russian gunners in the Fleche's and Reavsky redoubt continued to ply the French troops amassing before them with heavy 12lb roundshot.

The advance begins.

The fighting was battering both the attackers and defenders, with the Russians slightly on top in terms of standards captured, measured by the number of units dispersed, and indeed whole brigades dispersed as a result of the losses, and as we moved into the last phases of play, both forces braced themselves for the final battles to secure ascendancy in this struggle.
 
Prince Eugène's men prepare to cross the River Kalatsha above Borodino.

The view from the rear of Ney's corps as his forward elements press forward.

With the Russian defences somewhat softened up, the French assault began in earnest with Utitsa attacked from two sides by French guns and infantry before the latter moved into the streets to clear the Russian garrison.

The battle to take the Fleches reaches a climax as French cuirassier and infantry attack the Russian guns as Russian grenadiers move up in support.

Then this success was swiftly followed up by an assault on the rightmost redoubt of the Fleches that saw the French infantry attack with elan but the Russian gunners grimly holding on, battered but undefeated only to see the French expelled by a swift counterattack by Russian grenadiers.

Undaunted the second French assault went in against the second redoubt, this time initiated by French cuirassiers who clambered into the gun positions sabring the gunners desperately seeking shelter under their twelve pounders and unicorns as the Pavloski Grenadiers now badly shot up met the following French infantry.

French infantry clamber over the redoubts to attack the Russian gunners at the point of the bayonet.

The French attack managed to take the position but not without losses by which time Lieutenant General Borozdin had marched his Grenadiers across from behind Semyonovskaya to form another line of resistance for the survivors to fall back behind, creating a very historical feel to the end of our battle, with both forces severely battered but with the Russians likely forced to withdraw once again leaving Napoleon controlling the battlefield.

With the evening drawing in we concluded our game after a very enjoyable day doing what wargamers do best, having fun with the toys.

Thank you to Clive our host and to Mike, Mark, Everett, Nick and Steve M for our game.


Seasons Greetings to one and all and looking forward to the next adventure.

JJ